Developing Games with Perl and SDL
segphault writes "Andy Bakun has written an excellent 20 page guide to game development with SDL_Perl for Ars Technica. The tutorial, which includes extensive code examples and plenty of screenshots, walks readers through the process of building a clone of the original Atari Kaboom! game." From the article: "One of the biggest benefits of using SDL is that it allows portable media applications to be written without having to be concerned with specific implementations of media libraries for each target platform. Bringing Perl into the picture takes the portability one step further, allowing media-rich applications to be written in a high-level language that can be targeted to a number of platforms. While programming using SDL requires knowledge of C and access to a C compiler, using SDL_perl does not. This greatly decreases the amount of time it takes to get something up on the screen and working."
I can't see perl being fast enough--
Obviously.
I do think--
Obviously.
Thanks for your contribution.
I don't need or care about karma. Not everyone who posts here
is a 13 years old or thinks like one. You were just being an
arsehole.
Why use Perl when you can use Python? :-P
/dev/null.
Because some people are tired of the fact that anytime Perl is mentioned in any way shape or form that can be considered positive, a bunch of groundhogs pop up to tell everybody that Python is better.
The Perl users feel that if Python attracts such strange groundhogs, there's reason to be suspicious.
Contrast with Ruby people who feel no such need. Debates about indequacy issues ->
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)