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Vanguard - Saga of Heroes Previewed

Labyrrinth writes "The media blitz for the upcoming release of the new MMOG, Vanguard: Saga of Heroes has begun with 2 independent previews at IGN and Gamespot . From the article at Gamespot 'In days of old when knights were bold, elves with pointy sticks would totally beat up on a bunch of skeletons. You may have seen online games that take place in high-fantasy worlds, but recently, these games have become much more lenient on players, so that exploring, fighting, and even falling in battle has relatively minor consequences. Not since EverQuest of 1999 (a game that was infamously punishing back then and was clearly one of the main reasons why newer games got easier) has a new massively multiplayer game tried to offer a well-thought-out, but purposely steep, challenge.'" Normally I don't think previews are noteworthy, but Vanguard has been practically a black hole of information since development began.

3 of 116 comments (clear)

  1. 10 diseases I'd rather get than play this game... by elrous0 · · Score: 0, Flamebait
    Give it up losers. You're not going to beat WoW, EvE, and Guild Wars by introducing an annoying, tedious grind-fest. Besides, SOE already tried that with Star Wars Galaxies.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  2. Making Corpse Runs is not a Feature! by Stroman+Rebar · · Score: 0, Flamebait
    Any new MMOG that intentionally includes the worst features of the earlier generation is courting disaster. In fact, I think this is a classic example of not understanding your audience. I believe that there is a small percentage of players who truly crave the hardcore experience, and want death to have a penalty that really "means something". I don't count myself among them. Even when I had 20-30 hours a week to spend on EQ (which I haven't had in a long while), I hated corpse runs and the stiff penalty that death caused. If I think back to how many times I died due to lag or the engine going buggy, and translate that into hours wasted... it just pisses me off. Why would your "average gamer", i.e. the non-super-hardcore or non-masochists, at least, subject themselves to this when superior products are available?

    If it were my investment dollars being squandered in this fashion, I would seriously pursue getting the jackasses who think that CRs are a feature fired and installing some project leads that are more in touch with the gaming public.

  3. Final Point by william_w_bush · · Score: 0, Flamebait

    Rules make games. Bitching about rules that go against you when you play a game is like buying a car then bitching to everyone how you have to buy gas for it to work. People who complain that games are too hard, shouldn't play them, they aren't all meant to be chinese checkers or yahtzee.

    EQ was too hard? Then you plain sucked at it. Accept it, go home, pull out one of the millions of 3D FPS's, and use a god cheat. Or better yet, pay a prostitute to tell you how large your dick is, because things in life have value equal to the effort put into them, which is why gold costs more than shit, and why they don't give nobel prizes to people who sit around drinking beer.

    If it wasn't a fun game, why did/do so many people play it as much as they did?

    Just tired of people expecting everything to be mindlessly easy. Life is meant to be a challenge, that's why so many people die from it.

    --
    The first rule of USENET is you do not talk about USENET.