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Vanguard - Saga of Heroes Previewed

Labyrrinth writes "The media blitz for the upcoming release of the new MMOG, Vanguard: Saga of Heroes has begun with 2 independent previews at IGN and Gamespot . From the article at Gamespot 'In days of old when knights were bold, elves with pointy sticks would totally beat up on a bunch of skeletons. You may have seen online games that take place in high-fantasy worlds, but recently, these games have become much more lenient on players, so that exploring, fighting, and even falling in battle has relatively minor consequences. Not since EverQuest of 1999 (a game that was infamously punishing back then and was clearly one of the main reasons why newer games got easier) has a new massively multiplayer game tried to offer a well-thought-out, but purposely steep, challenge.'" Normally I don't think previews are noteworthy, but Vanguard has been practically a black hole of information since development began.

7 of 116 comments (clear)

  1. blah by MuNansen · · Score: 3, Insightful

    Well, those previews killed all interest I had in the game whatsoever. Sounds like a re-hash of the same old junk, just with a new engine and the same old "Poser-built" artistry. Blech.

  2. All the annoyances of Everquest, but more so by AuMatar · · Score: 3, Insightful

    Let me get this straight- long travel times, corpse runs, heavy death penalties, money and xp grinds. I'm supposed to want to play this?

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    I still have more fans than freaks. WTF is wrong with you people?
  3. Market Saturation by ClamIAm · · Score: 2, Insightful
    While the game looks interesting, I can't help but think that this doesn't really look like "progress" in the MMO genre. Sure, we have what these developers think is an "ideal" MMORPG, but it looks like it's not much different from what already exists.

    I remember reading something by the guy who does the MMOG charts and him saying how the market for this type of game is somewhat saturated already. Sure, WoW has five million players now, but a lot of its "hardcore" crowd was cannibalized from EQ and other MMOs. I wish more companies would try and create truly *new* experiences in the massive genre, like what's going on in Korea. And yes, I do know that there are upcoming (and current) games that are "different".

    1. Re:Market Saturation by EvilMagnus · · Score: 2, Insightful

      A few steps forward, a few steps back.

      The 'radial' content model and large world is good.
      The corpse runs and XP debt are bad.
      The player housing and horse/saddlebags/flying mounts are good.
      The lack of point-to-point transportation is bad.
      The spell/counterspell/aspect-based attacks is good.
      The level-based paradigm is bad (well, not bad, but yet another MMORG that's unable to break free from the old Chainmaelle wargaming system, circa 1977).
      The player-owned properties, including inns and stores, is good.

      It's like there's a set of sliders for current MMORGs, and in order to advance one set of features you need to pull back on another.

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      -EvilMagnus
  4. Another look. by Xabora · · Score: 2, Insightful

    Has anyone thought about this. Vanguard is aiming at a diffrent group of MMO gamers. Heck look at EVE, they broke 100k accounts recently and average around 23 - 25k people on their server at one time. http://www.eve-online.com/ - 100k accounts front page news. They are not aiming to overtake the entire MMO market... just what some people have been wanting for awhile. A MMO thats not too easy but offers a real challenge.

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    "16bit Gaming Goodness!"
  5. EQ vs. WoW by william_w_bush · · Score: 3, Insightful

    Most people here seem to be missing the point.

    EQ/Vanguard are not for people who enjoy playing mmorpgs, like they enjoy playing other games, or for people who play them like glorified IM clients. These games are for the people who actually enjoy the challenge, enjoy the fact that it might take hours to get a reward, and instead of hating the process, count it as an effort towards building a character they see value in.

    This is like saying MGS 2 was too hard because you couldn't play it like Tetris or Solitaire, they are totally different types of games. In WoW, the actual work done by the player is minimal, with low risk, and even unskilled/casual players (which is a huge, HUGE market) can compete evenly with the hardcore players. They are actually different games, and the problem until now has been trying to expand the market with new unskilled players, while still keeping the hardcore tier-1 dragon-slayers with server-uniques which are critical to the game, like the old FoH and LoS guilds were to EQ, setting an inspiring ideal for the rest of the players to follow, part hero-worship, part social-hierarchy.

    My point is they are different audiences completely. Trying to put them in the same game is difficult without either pissing off the casual players, or letting the hardcore players reach the "End". WoW tried, and got an assload of casual players, but most of the hardcore players I know have left, doing cameos whenever a new dragon comes out, and otherwise actually getting on with their lives. The only hardcore players in WoW now are the compulsive "Ok now I want armor X and horse Y so I look cooler" until the next patch comes out with new armor X and horse Y.

    Basically, I miss EQ :(

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    The first rule of USENET is you do not talk about USENET.
  6. Lots of whining, oh wait, it's /. by Lonin · · Score: 2, Insightful

    I love these comments calling people masochists for wanting more challenging gameplay. What about the olympic athletes? Are they masochists for dedicating their lives to a sport, often times taking up far more time/money than any MMO, and for some sports (curling anyone?) which have less worldwide appeal than online gaming does? I'm not trying to equate playing an MMO to an Olympic event, but come on, this lame argument holds no water. Believe it or not, some people actually do enjoy playing difficult, time consuming games. If you aren't one of them, fine, but don't bash the game for choosing a market or the players for doing what they enjoy. You should be glad that Vanguard is advertising itself for what it is, a game that is aimed at those who enjoyed the old experience of EQ or whose who aren't happy with today's current crop of easy MMORPG's. Most other developers don't even give the courtesy of talking truely about their game. Instead they try and make it seem like it will fit all players of all types, which is virtually impossible. In the end, they make lots of money from people who dropped $50 on a game that they find out really doesn't fit their play style. Personally, I'm looking forward to playing this game. I''m just glad to see that truthful advertising is cutting the "fat" players now instead of having to put up with them when the game goes live.

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    -Woad