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Know Thy Bosses

The Guardian Gamesblog has a piece on knowing your enemy to better pwn him. Specifically, they go through some tried and true rules about surviving boss battles. From the article: "If the boss stops, panic. Bosses usually move about - when they stop it means they're about to unleash their signature move, the aforementioned fist or laser blast. Try to avoid being parallel to them when they stop. Unless, of course, it's the sort of boss who blasts the whole screen apart from the thin corridor directly in front of them. In this case stay where you are."

90 comments

  1. Bosses? by Vann_v2 · · Score: 4, Funny

    When I saw the headline, and even after reading the first few sentences of the intro, I thought this was about the sort of "boss" that employs you, not the video game variety. And I had to wonder, why isn't my boss cool enough to have laser blast?

    1. Re:Bosses? by Anonymous Coward · · Score: 0

      Gotta say, I did the same thing

    2. Re:Bosses? by digitalgiblet · · Score: 1
      The scary part is how far you can get through that post before you hit anything that DOESN'T apply to real-world, work-bosses/task masters.

      Many of the strategies and observations DO apply. Most companies take a dim view of actually killing the bosses, however.

    3. Re:Bosses? by Dormann · · Score: 1

      It was during my second read through it that I started to suspect it wasn't about my employer.

    4. Re:Bosses? by Impy+the+Impiuos+Imp · · Score: 1

      >> When I saw the headline, and even after reading the first few sentences
      >> of the intro, I thought this was about the sort of "boss" that employs
      >> you, not the video game variety. And I had to wonder, why isn't my boss
      >> cool enough to have laser blast?
      >

      I thought exactly the same thing. My thoughts as I read the header:
      > The Guardian Gamesblog has a piece on knowing your enemy to better pwn
      > him.

      Ya, I'd like to know how to manage my boss and bring him under my thumb!

      > Specifically, they go through some tried and true rules about surviving
      > boss battles. From the article: "If the boss stops, panic.

      Yeah, yeah?

      > Bosses usually move about - when they stop it means they're about to
      > unleash their signature move

      Hehe, some pointy-haired commentary like from The Office or Dilbert or sumpthin'!

      > , the aforementioned fist

      Hyperbole, no doubt...

      > or laser blast.

      F*** me! They're talking about game boss battles.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:Bosses? by olego · · Score: 1

      I did the same thing too! *giggle*

      I feel like a dork.

  2. Man this is so much help by 77Punker · · Score: 4, Funny

    This is really the article I needed to see. I've been trying to defeat Tom Nook for ownership of my house for the longest time. At the part where he pulls out the rockets and blasts the whole screen, I kept trying to hit him with my shovel. Now I see that if I had just stood there and let him set his own fur on fire in his rocket frenzy, I would have won. Well, time to buy some medicine and try again!

  3. Real bosses by LunchTableGoat · · Score: 5, Insightful

    I think these strategies can be applied to real bosses or PHBs. For example:

    -Keep moving.
    If you aren't where they expect you to be, they can't ask you to come into work on Saturday.

    -If the boss stops, panic.
    S/he is likely to give you a mundane task that is below your abilities or ask you a stupid question.

    -Scan for weak spots.
    If you know their weak spot, you can always bring it up in a time of dire need.

    -The quarter rule.
    At the end of a quarter expect your assigned tasks to multiply, there are deadlines to be met.

    -Take a break.
    The water cooler is an excellent place to share boss strategies with your comrades.

    1. Re:Real bosses by Gleng · · Score: 1

      "Leverage this paradigm, motherfucker!" *BLAM*

      --
      "Proudly Posting Without Reading The Article"
  4. Hide? by owlman17 · · Score: 4, Insightful

    In Doom 2, I remember turning off clipping, then I found John Romero's head behind the boss, and chainsawed away. In Hexen, I just stayed behind a pillar and fired at the boss between shots, like a wild west movie. Wasn't really fun but I nailed him in the end. Very n00b I know, but I got the job done. Killing bosses in 80s RPGs like Ultima or Bard's Tale wasn't just fun, but it always felt glorious afterwards.

    1. Re:Hide? by 77Punker · · Score: 1

      If you want some badass blasting, you should seriously check out Serious Sam. I just picked it up (including both encounters) at Big Lots for $4.

    2. Re:Hide? by Neo-Rio-101 · · Score: 1

      The thing I liked about that game was the sections when there are too many of those bone enemies, and the screamers with bombs were as funny as hell. Also liked the way how picking up items usually always results in an ambush.

      --
      READY.
      PRINT ""+-0
    3. Re:Hide? by name*censored* · · Score: 1
      In a lot of fps'ers (I can't think of anything specific atm, but..) there is almost always an exploit or a trick to killing them. In parent, it's hiding behind a pillar (in Hexen) etc.

      Hm not an all that useful post now that I read it over :(

      --
      Commodore64_love: I don't comprehend people who're so frightened of death that they'll bankrupt themselves to stay alive
    4. Re:Hide? by Thuktun · · Score: 1

      In Hexen, I just stayed behind a pillar and fired at the boss between shots, like a wild west movie. Wasn't really fun but I nailed him in the end. Very n00b I know, but I got the job done.

      I don't grasp why using real-world combat tactics which work very well at keeping you alive are considered "n00b" in FPS combat games.

    5. Re:Hide? by Impy+the+Impiuos+Imp · · Score: 1

      In Serious Sam, I was playing it on Serious (the hardest setting, at least without playing it fully through to unlock "You are not serious" setting, which appeared to be Serious + the monsters fading in and out.) I fought that giant thing all the way to the pyramid, killing all the other monsters, shooting the big guy lower and lower in health. He'd recharge by sucking health in from the world around from time to time. Running low on ammo, I fought my way all the way back around to the gate where ammo would respawn slowly, but indefinitely.

      Kept at him for awhile, and fought my way back to the pyramid yet again. Draining the big guy way down half a dozen times, eventually I figured out you were supposed to go in the pyramid! Yikes!

      And in Duke Nuke'em 3D, again on the hardest (non-monster-respawn, intented for multiplayer) setting, I started the final battle on the football field with nothing more than a half-full 3-barreled machine gun. Rocket Launcher: empty. Devastator: empty. When I finally took down the big guy and "game over!" happened, I jumped up with joy.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:Hide? by Impy+the+Impiuos+Imp · · Score: 1

      > I don't grasp why using real-world combat tactics which work
      > very well at keeping you alive are considered "n00b" in FPS combat games.

      In poorly-designed MMORPGs, using tactics like shooting at monsters where they can't get at you or from a ledge is considered an exploitation. Indeed, supposedly monsters could NOT originally hit you through a wall, but they had to allow that to prevent people from shooting at stupid giants in Oasis of Marr through the doors of the huts, who'd just stand there indefinitely, struggling to get at you through the door they could not fit through.

      Ahh, that was a fun game. I remember when people figured out that the ships were actually coded as if they were NPCs, and the speed of the ship was controlled by "giving" it a very heavy weapon that slowed it down to the desired speed.

      So some enterprising warriors started using the "disarm" ability on the ship, which would drop its weapon, and the ships would go wizzing through the oceans. Oh, the hilarity of it all.

      Then you could cast a certain spell on your skeleton pet (dull mind), which wouldn't do anything, but once in awhile it would take (or not take and wear off, as the case may be) converting your pet into an NPC skeleton monster mad at you. Recast pet over and over until it's at max level (you used to have to do this), give your pet two daggers to turn them into a slice and dice machine (also a cool feature now long gone) and do this right by a zone, and zone out when it takes. Pet sticks around as an NPC attacking anyone who comes near.

      And then there was PvP charming the bad guys like Trolls and Ogres, and making them sit (as a friendly pet) next to a guard in Freeport, then leaving. Charm eventually wears off, guard suddenly sees them as an enemy. Poof!

      And you used to let your pet be able to /guard you and have it stand in a place. It would attack any non-positive faction NPC that wandered by, not just ones attacking you. Hence it would run around like the guards outside the halfling city used to do, killing bats and rats for hours. That fun was taken away, too.

      And in WWII Online, things like bushes were permanent, indestructible fixtures on the landscape. Now the physics engine was quite good -- if a car or truck crashed, it might flip over. A truck would even spill the soldiers sitting in back. So what people would do was load up a truck with soldiers, and deliberately crash at high speed into a bush, flipping the soldiers over the fence into the German camp, thus avoiding the "proper" assault through the front gates.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:Hide? by Soul-Burn666 · · Score: 1

      I never use cheats to beat bosses, but I don't mind using unintended features.
      If there's a monster I can hit where it can't hit me, all the better.

      For example in Duke3d, end of the 2nd episode. The boss with the RPG. I just ran into the secret area in the back, it kept shooting at me but always hitting the wall. I shoot and it's dead.

      Or if I can get the enemy into an infinite loop. For example Galamoth (a big boss) in Castlevania: Symphony of the Night. Just run up to top ledge and keep slashing. Galamoth will get hit because you hit its head and then move forward again, being open for another head slash.

      --
      ^_^
  5. Effective Techniques vs. Pointy-Haired Bosses by rewinn · · Score: 4, Funny

    From the Article: Keep moving. Whatever you do, don't stand still. Even for a second. This is the only cue an end-of-level boss needs to swipe at you with a giant fist or ...

    ...assign you to a doomed project.

    >Scan for weak spots. Every boss has one...

    ... usually vulnerable to the Sycophanty Manouevre, but occasionally old-fashioned blackmail can work, too.

  6. Re:"Stay where you are?" by Anonymous Coward · · Score: 0, Flamebait
    Is that a joke?

    Yes, it is. Now those pompous British will be sneering that Americans can't get sarcasm. Thanks a lot, amigo.

  7. Re:"Stay where you are?" by Anonymous Coward · · Score: 1, Insightful

    Whoooosh!

  8. hmm by TheClam · · Score: 2, Funny

    And here I thought this article would help me at work.

    Damn games section.

  9. Interesting, but... by SilentOneNCW · · Score: 2, Insightful
    If you'd like to comment on any aspect of Technology Guardian, send your emails to tech@guardian.co.uk

    Somehow, I'm thinking that this address will be getting a lot of mail. "Take a break. If you feel yourself becoming enraged beyond the realms of human endurance, give up and do something less stressful for a few minutes - like filling in a tax return." I can't wait for the first person to try this strategy, and suffer a stroke or heart attack brought on by the high blood pressure.

    Basically, if you're having so much trouble beating a boss that you are actually getting angry -- stop playing. Not just for a little while, wait until you have either talked to a friend about the game (getting a fresh perspective often helps), slept a full night's sleep (if you are fully rested, you are much more likely to be alert. Plus, gamers seem to do better in natural light.) and learn that one ultimate lesson: It is only a game! So calm down! Breathe deep, try again later.

    1. Re:Interesting, but... by Moraelin · · Score: 2, Insightful

      Relax. The "do something less stressful [...] - like filling in a tax return" was supposed to be a joke. (Though he does have a point that some games do get to a point where a tax form is more fun.) You're not actually supposed to raise your blood pressure some more in between blood rounds.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  10. Load/Save state by 4D6963 · · Score: 5, Funny
    Disclaimer : Only works on console emulators. But I rarely ever had to beat a boss in a game that wasn't on an emulator

    1. Save the state of the emulator at the beginning of the boss level.
    2. Try to defeat him.
    3. On failure, load the state previously saved, until you succeed.
    4. Post this advice on Slashdot as a numbered list, and resist the temptation of writing 5. ??? 6. Profit!!! mostly that it would only make yourself sound dumb.

    --
    You just got troll'd!
    1. Re:Load/Save state by CoffeeJedi · · Score: 1

      even better, map the quicksave and quickload keys to buttons on your controller, every time you get a hit on the boss, hit quicksave, every time you get hit, press quickload

      its the only way i could ever beat Gradius 3 on SNES

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Load/Save state by 4D6963 · · Score: 1

      Yeah I mapped that on my controller too, well only for GBA so far, so SNES I don't feel the need for it, at least not yet, I rather feel the need for the slow down and speed up buttons instead.

      --
      You just got troll'd!
    3. Re:Load/Save state by steveo777 · · Score: 1
      Gradius III? Now, I'm not saying the game was easy, but it wasn't that hard either. The only real challenge was the level where it sped up really fast and your main concern was not hitting the walls. Memorization takes care of that. Maybe the level with the five bosses in a row, but that was easy enough if you could avoid the one that tried continuously to ram you. The end boss (big pile of pink biomatter that talked to you) was the easiest of all the bosses in the game.

      I still play this game a lot on my SNES (not emulator). Twin Laser, any extra bullets (I'd never use them), 2-way missle (backwards), S form option (the wings), reduce (if you don't get hit, you don't need a shield), and sheild up for special. Leave the power up on option and you can cover the whole screen with laser fire and missle fire.

      If that doesn't help, then pause the game and use the Konami code, but use L and R in stead of left and right, or you'll blow up.

      P.S. Hopefully future versions of Gradius will allow you to configure your weapons like III did. Tweaking your ride is half the fun.

      --
      This sig isn't original enough, it's time to come up with something witty...
  11. Hide?-Maximumn Overdrive. by Anonymous Coward · · Score: 0

    Try the "volcano" level in Farcry with the player setting at Veteren. With only four weapons, and limited ammo, plus lengthy "ammo reloads" between shootings.* You'll be crying for your Momma.

    *Circle strafing only works when one enemy is firing at you, at a time.

  12. Castlevania, Prince of Persia by Spy+der+Mann · · Score: 4, Insightful

    This is so true. I've managed to avoid Trevor Belmont's attacks (Castlevania: Curse of Darkness) just by reading his movements. When he unleashes the whip attack, I dodge, wait 1/10 of a second, then dodge again until he stops (don't do the double-dodge, there is an awful delay when you do the second dodge, and he'll get you there).

    In most fighting games (if not all), the boss usually makes some move indicating what he's going to do. A good example is the final boss in Prince of Persia. When the boss moves his wings to grab a pillar and throw it at you, you should roll in the opposite direction.

    So it's all about dodging... this is why defeating Julius (in Aria of Sorrow) was so difficult, he wasn't moving like a boss, but like a player. And even then you could decipher some of his moves , just by watching the color of the glow before he throws a subweapon at you.

    1. Re:Castlevania, Prince of Persia by geminidomino · · Score: 4, Funny

      Dude!

      -1, Spoilers, man!

    2. Re:Castlevania, Prince of Persia by Blakey+Rat · · Score: 1

      In most fighting games (if not all), the boss usually makes some move indicating what he's going to do. A good example is the final boss in Prince of Persia. When the boss moves his wings to grab a pillar and throw it at you, you should roll in the opposite direction.

      What Prince of Persia game are you talking about? Wings? Pillars? WTF?

      (Admittedly, I haven't played the latest one... does the Prince fight a giant bird in the new one?)

    3. Re:Castlevania, Prince of Persia by Spy+der+Mann · · Score: 1

      (Admittedly, I haven't played the latest one...

      Google for it :)

  13. confusion... by Gogo0 · · Score: 1, Redundant

    The Guardian Gamesblog has a piece on knowing your enemy to better pwn him. Specifically, they go through some tried and true rules about surviving boss battles. From the article: "If the boss stops, panic. Bosses usually move about - when they stop it means they're about to unleash their signature move, the aforementioned fist or laser blast.

    Until the Laser Blast part, I thought they were talking about my boss at work.

    1. Re:confusion... by Anonymous Coward · · Score: 1, Insightful
      haha! That's a good one! Original, too!

      I mean, do you even read the other comments to make sure you joke hasn't already been posted in triplicate? Oh wait... I forgot this was slashdot!

  14. Re:"Stay where you are?" by LeonGeeste · · Score: 1

    Try to avoid being parallel to them when they stop. Unless, of course, it's the sort of boss who blasts the whole screen apart from the thin corridor directly in front of them. In this case stay where you are.

    Also, what does this even mean? The boss is a point. You are a point. How is one point parallel to another? Did I sleep through half of the axioms of Euclidean geometry?

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
  15. Re:"Stay where you are?" by rich_r · · Score: 1
    Try to avoid being parallel to them when they stop. Unless, of course, it's the sort of boss who blasts the whole screen apart from the thin corridor directly in front of them. In this case stay where you are.

    Try:

    Try to avoid being parallel to them when they stop. Unless, of course, it's the sort of boss who blasts the whole screen , apart from the thin corridor directly in front of them. In this case stay where you are. (note the comma before apart)

    See kids, grammar is important.

  16. Boss Fights? Feh by Raxxon · · Score: 1

    Whoever penned this article CLEARLY does not play World of Warcraft.

    "You're a Rogue, stand there and keep that little doodad on the floor while we fight over here and kill this dragon."

    1. Re:Boss Fights? Feh by Omestes · · Score: 2, Insightful

      Oh lord... Don't remind me... Thats one reason I quit playing "the most addictive game ever". At 60, its just tedium.

      I remember my 60 druid, pre-druid patch. "Heal heal, heal, RAISE!, envigorate!, wash rinse repeat." And remember never go feral to save your hide.

      Meh to that game. Suffers the same problems as Diablo II multi. Do the same formula to collect better items, to compete with wankers with WAY too much time on their hands.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Boss Fights? Feh by MachDelta · · Score: 1
      Whoever penned this article CLEARLY does not play World of Warcraft.

      Actually they're all true at some point in the game...

      Keep Moving - Applies to LOTS of bosses. Magmadar spits out his little flaming snots you run around, Shazzra teleports and chases people all over, Razorgore has about eleventy billion adds that most guilds kite around the room, Flamegor, Firemaw, and Chromaggus are all peek-a-boo bosses, etc etc. Quite a lot of bosses in the game require some sort of movement during the fight. Some of the newer ones especially - Hakkar and dragging his little Sons' into the fight, Buru the Gorger and running from egg to egg, and from what I hear Ossiran requires the whole raid to basically drag him around from spot to spot, or he goes into uber-mode and instantly kills anyone he touches.

      If the boss stops, panic - Sort of applies to Onyxia. If she ever pauses her fireballs in phase 2 and you get that lovely "Onyxia takes a deep breath..." emote/warning... then, ya, panic. The mother of all sneezes is about to deep fry anyone standing in the wrong spot. A more literal version of this concept would probably be Baron Geddon. He's technically free to run around most of the time, but every 30 seconds or something he'll stop in place and start his little inferno farts. At first they aren't too bad, but if you're standing anywhere close to him near the end, you're one crispy critter. It would also kind of apply to Taerar. At certain points he'll self-banish and out pop three smaller dragons that will start running around and eating healers. Oh, and Ragnaros too. When he submerges every 3 minutes, a buttload of little fire elementals appear and start randomly killing people.

      Scan for weak spots - Kind of a tough one, but Chromaggus immediately comes to mind. He's very resistant to all kinds of magic except one, and that one magic type will cause 3x its normal damage. This randomly changes every, like, 20 seconds or something. So anyone dealing magical damage gets to "chase his weak spot".

      The Quarter Rule - This ones pretty obvious, all four of the outdoor emerald dragons have special events that trigger on the quarters (75/50/25). Ysondre spawns tons of little moonfire spamming druids, Emeriss gives the whole raid a nasty disease, Taerar banishes and spawns his three minions, and Lethon freezes everyone to suck their souls outta them. Some other bosses have phased fights too, like Onyxia who takes flight at a certain point, and then lands again after shes taken more damage. And who can forget the insane lag when Nefarion reanimates his Drakonids at 20%?

      Take a break - Not a tactic, but yeah, it works. You can have 40 people wipe wipe wipe on a boss one night, then bring the same 40 people back the next night and watch them 1-shot the encounter. Thats always good for a laugh... and a groan.


      So overall i'd say its a fairly universal article, at least from my experience :)

      PS: The Rogue + Doodad comment can only be one fight: Broodlord Lashslayer. Technically he's not a Dragon, he's a Drakonid (basically a dragon-man). And the supression devices (doodads) are there to give rogues something else to do besides stab stuff.
      Yes, I am a WoW geek. :P
  17. give up by penguin-collective · · Score: 1

    If you're facing the real variety, give up--you can't win. They regenerate and reincarnate infinitely often. Well, unless you transmutate yourself into one of them, in which case you lose twice: not only do you have to wear pointy hair, you now have to do battle with a dozen of them simultaneously at the interdepartmental meetings.

  18. Lemme dawn some clue upon you by Moraelin · · Score: 4, Informative

    "I see. So, it's the designers fault if a person can't beat the game simply because the final boss is actually _supposed_ to be just that, a final challenge? [...] I just hope that this whole story is a joke, because if it isn't, society has failed "

    Dude, a game's _only_ purpose is to entertain you. That's it. If it doesn't, then, yes, it is the game designer's failure. It's that simple.

    Repeat after me: I _don't_ have some duty to finish non-fun games. I _don't_ have to overcome any challenge if it's not fun. And I certainly don't have to put up with crap tricks to make a short game seem longer, in a non-fun "ha ha, we'll just make you reload 100 times" way. And I _don't_ have any kind of duty to sponsor games I don't like.

    There is good game design, and there is crap game design, and there is just game design which doesn't match my tastes. My purpose is to entertain myself and relax. If a game doesn't do that for me, then yes, I won't think I failed the game, it's the game designer that didn't catter to my tastes. And I have no duty to spend hours finishing it, nor to sponsor it. Good luck to the designers making a living out of the people whose tastes they did catter to, but if they want my money too, they better catter to my demographic segment too.

    And yes, that does apply to bosses too, end-game or otherwise. If overcoming one turns into a non-fun activity, of the kind that makes tax forms seem more fun, then yes, that game failed to entertain me. It's that simple.

    It's the same as with any other product. I don't have to watch a crap movie, if I don't like the genre, or if I don't like their "Noooooo" scene in the trailer, or for whatever other reason I choose. I don't have to put up with a car I don't like, I don't have to watch a sports game if I don't like that sport, and I don't have to wear an analog or digital watch if I like the other kind more, etc. For whatever reason. If _I_ don't like the product, then _I_ don't have to put up with it or blow my money on it. So just in the same spirit, I have no duty to spend hours on finishing a game I find crap, or overcoming some poorly designed game element that's no fun. It's that simple.

    In a nutshell: it's just a game. If you think it's a society failure when people just want some entertainment and relaxation from a game, then you're taking it way too seriously. Go out some more, get some real life achievements instead, or join some 12 step group. It's just a game, not something you're duty- and honour-bound to achieve and overcome. Noone gives a fuck about your beating up a pixelated game boss, and certainly noone has a duty to do the same if they don't find it fun.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Lemme dawn some clue upon you by payndz · · Score: 1
      Dude, a game's _only_ purpose is to entertain you. That's it. If it doesn't, then, yes, it is the game designer's failure. It's that simple.

      Totally agree. Case in point: Resident Evil 4 on the PS2. Great game throughout... except for one of the boss battles (Salazar), which drove me to a seething fury out of sheer frustration. Even though I knew exactly how to beat him, the precision needed, combined with the limited ammo and the sheer amount of repetition (shoot eye twice, dodge, shoot Salazar, dodge, shoot eye twice, dodge... over and over and OVER again) rapidly stopped being fun and turned into a chore.

      I don't play games to do chores. I play games to get away from doing chores! There have been plenty of games over the years where I've got stuck at some frustratingly repetitive point (usually a boss), and just decided that life's too short, and never touched the game again.

      --
      You must think in Russian.
    2. Re:Lemme dawn some clue upon you by Kirsha · · Score: 1

      You can always go and get the rocket launcher. One hit kill.

  19. Re:You're kidding write? by mjkjedi · · Score: 4, Funny
    You're kidding write?
    I'm afraid knot.
  20. Re:"Stay where you are?" by geminidomino · · Score: 1

    That example is far less disturbing than the allegorical Uncle Jack and his horse...

  21. Re:You're kidding write? by hcdejong · · Score: 1

    You must be new here.

  22. "Blind fury" attack. by Vo0k · · Score: 3, Interesting

    In most cases I found the "maximum offensive exchange strategy" works best.

    I keep powering myself up during very cautious "level gameplay" and when facing the boss, just blow a full frontal attack, rarely dodging anything.

    Bosses are meant to be "difficult to beat" so they often try to overwhelm you with firepower, so you have no time to strike back, they sweep the area with fire so what's the point of dodging, but they are meant to last about a minute or three of cautious gameplay with few, rare shots. Assuming some 20 serious shots per minute from the boss, during these three minutes you will take maybe 10 hits or so, dodge another 50. If you blow all your worth at it, own damage notwithstanding, it will take less than 20 seconds to beat. You may end up taking less damage than while dodging, getting hit by 7 out of 8 shots the boss gets to launch at you before falling dead.

    Nice ending of "Chaos Engine": I accumulated 28 extra lives during the game, taking time to unlock every secret possible and killing every enemy that would bring cash, maxing out almost everything.
    I just stood in front of the final boss and kept shooting. It went down when I was down to 22 lives.
    Later I tried the same with dodging. I ended up with 18 or so lives left, failing to avoid the attacks and rarely taking a pot-shot at it.
    Now playing Zelda: Majora's mask. The goddamn fish boss, why would I ever care to dodge it? I have fucking 5 bottles with fairies filling my 13 heart containers each! If I didn't move at all, it would take it half a hour to finish me off!
    A fine old Amiga game of Perihellion. I took a bit different approach: built up defenses on one character to the level where he had over 100% of immunity to mostly everything outside some obscure, rarely seen attacks (like "extreme sound" ;) so I just backed off all the rest to the corner and put this one to exchange blows with the boss. Hitting him with a puny tiny knife because it didn't conflict with anything from the armour and took little time units. The battle lasted quite long but I didn't take a single hitpoint of damage.
    XCOM: Defense. "As you approach the alien brain, before you shoot it, it says..." what a bullshit. I didn't approach the alien brain. I kept launching blaster launcher missiles from several rooms away, until they dug up enough passage to launch one directly at the brain. Half of the crew of 26 was armed with blaster launchers. The other half didn't because I didn't have room for all the ammo needed. (fyi a blaster launcher pops an explosion tha is ridiculously big and destroys most it finds on its way, including hard soil between rooms in underground bases (yay, new corridors!), alien alloys (making backdoors in alien ships), and whole houses ("in this house there is NO enemy now, for sure.")

    The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon)
    Do I have to say I hate such "gameplay ballancing"?

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:"Blind fury" attack. by cluke · · Score: 1

      Your X-Com straregy reminds me of something you could do in its old Spectrum precursor, Laser Squad. On the first mission, you had to go into this guy's house and kill him. He was some sort of arms dealer who had betrayed you, and of course his house was a mansion full of traps and killer guard robots and such like.

      HOWEVER - I discovered that you could just tool up your team exclusively on rocket launchers and just spend about 10 turns blasting the ever-living crap out of his house from the outside, and kill him that way. Maybe not the best gameplay, but realistic! ;-)

    2. Re:"Blind fury" attack. by wheany · · Score: 1

      How about Syndicate? There were many missions whose briefing told you that the best strategy would probably be a single agent armed with a sniper rifle. I always used the whole squad, armed with 4(?) miniguns each. If the mission had no time limit, I put all the agents' drug levels to zero at the start of the mission, and waited until they no longer had withdrawal symptoms. Then I started to advance. Whenever someone threatened the squad, I would max out the drugs and tear shit up.

      On the Atlantic accelerator I just used force shields and went standing next to enemy agents. They would kill each other. Whatever was left after I ran out of shields I took care of using lasers.

    3. Re:"Blind fury" attack. by Vo0k · · Score: 1

      I was doing more fun things there. Miniguns, Persuadertron, a few Gauss Guns.
      Drop the gauss guns. Persuade the civilians. Lead them over the gauss guns.
      For each shot from the minigun they launched a salvo from gauss guns at the pointed target. They could shot their gauss guns as many times as you could shot the minigun (and as you remember, it had a plenty of ammo!) so if I suspected an agent in a building, I would just shot a few short series from the minigun at it.
      (and if any of my civilians got killed, I would just persuade a next one and lead them over the corpse to pick up the gun.)
      On levels with lots of weaker enemies near the beginning, leading a crowd of civilians over the corpses was giving fun results too. An agent shows up, and gets shot by 40 different weapons at once, and you just watch the body fly in several directions as it is being hit from other direction mid-flight :) One shot, one kill :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    4. Re:"Blind fury" attack. by Anonymous Coward · · Score: 0

      The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon)
      Do I have to say I hate such "gameplay ballancing"?


      Yeah, a normal guy could easily carry 8+ large weapons (I don't remember how many) and copious amounts of ammo for each while wearing body armor and running and jumping around like a maniac for probably the equivalent of several days. I hate it when they impose such artificial limits like how much storage space you have on your body.

      Personally, I am a big fan of the inventory system from Resident Evil 4, where you have a small case, in which you have to actually place anything you want to take with you... don't ask where Leon puts the actual case, though.

    5. Re:"Blind fury" attack. by hal2814 · · Score: 1

      Miniguns? That's a silly thing to even try to acquire until you get to the Atlantic Accelerator. If you don't research them, usually you only have to deal with one or two odd enemies having miniguns in Syndicate. I usually stock up on defensive upgrades and research and then just try to overwhelm the few enemy agents with miniguns and bring them to our side. Then I get the miniguns (albeit with little ammo) and hardly anyone else in the game has them. Sometimes, I have enough stray miniguns to take the Accelerator (never tried the force field idea). If not, I go ahead and research them since the Accelerator's agents will have miniguns whether you do or not. And afterwards I always make the Accelerator a LOW tax zone since I sure don't want a revolt later in the game and then have to retake it. I can ususally get to within 4 or 5 coutries left before I need to research offensive weapons and I ALWAYS take the Accelerator as soon as possible after my first campaign stalled out with the Accelerator as my last target.

      But back to your orginial point, I also always took 4 people in on one-man sniper missions but I usually armed them with 3 shotguns and one long range rifle that I always manage to pick often enought to never research. The sniper would take the high ground with one shotgunner for safety and the other two would flush whatever enemy we're sniping into the sniper's path. If there was an escape vehicle involved, I'd just take 4 shotgunners and try to hose the vehicle.

    6. Re:"Blind fury" attack. by analog_line · · Score: 2, Informative

      That works in many games, but not in all. RPGs and action games, yeah, that tends to work. The first time I beat FF7, I was so freaked about the Sephiroth fight at the end (having watched someone beat it who hadn't taken the time to unlock everything) that I went around and unlocked EVERYTHING, and spent serious time levelling up the powerful materia. As a result, when I finally got to Sephiroth, it only took a few turns of quadruple-cast Knights of the Round to do him in.

      The prime counter-example would be the Mega Man series, where a quick frontal attack on the level boss in question is far more likely to get you a quick death than a quick victory. The boss battles are about about learning the pattern. Hell, the entire series is about learning the pattern.

      Other examples of this are the Metroid Prime games, and just about any shoot-em-up or platformer.

    7. Re:"Blind fury" attack. by RESPAWN · · Score: 1

      I started replaying this game about a year ago via DOSBox. I always just enjoyed persuading the enemy agents at the beginning of the game. I would just drop the drugs down to zero and hang around the start for a while until I had enough civilians to persuade an enemy agent. I always thought it good fun to rush an enemy agent with a crowd of people trailing me while he's busy firing away trying to protect himself. That could actually make the second half of the mission more fun if I decided to gun it. There's nothing like taking on enemies with 8 or more agents and a crowd of armed civilians.

      It's a real shame that I've never been able to find the sequel. Or that they haven't made a modern sequel.

      --

      If Murphy's Law can go wrong, it will.

    8. Re:"Blind fury" attack. by Vo0k · · Score: 1

      In Hitman you could carry 2 submachine guns, one long weapon (sniper rifle, shotgun etc) and indefinite amount of smaller weapons (and you had to drop the rifle if you wanted to use something smaller), and you really rarely had to worry about ammo. Makes sense to me. (though I'd like an option: Carry 2 long weapons, drop one when you want to use the other, drop both if you want to use something smaller - walking back half the map just to bring the sniper rifle was tedious)
      Well, one possible explaination to HL weapons: The suit. But I agree with you in most. Upon finding the combine rifle I'd drop the carabine (and carry enough ammo for the rifle to never worry about it), likely wouldn't carry the missile launcher with me all the way, just leave it after use, attach the sniper glass from the crossbow to the rifle, dumping the crossbow altogether, drop the puny pistol, or just dump most of the stuff and carry the funny 'infinite ammo' gun from the airboat on my shoulder instead.
      Want to stock up on stuff beyond reasonable weight? Use the gravity gun :) The battle at the teleport in Nova Prospect: Place all 8 turrets, sit back and enjoy :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    9. Re:"Blind fury" attack. by Vo0k · · Score: 1

      There was no sequel, just an expansion pack, 'american revolt'. Some more weapons and gadgets, more missions, helluva difficult (atlantic accelerator - all enemies with gauss guns)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    10. Re:"Blind fury" attack. by dyslexicbunny · · Score: 1

      The worst situation is with games that artificially limit your "capacities". Half-Life 2. 3 rockets, okay, rockets are big. But 3 energy balls, 100 armour (these batteries are small!), 12 magnum bullets(?!!), 10 crossbow bolts, 3 frigging carabine grenades, 3 reloads of the energy rifle, 8 seconds of shooting each! And you end up fighting the boss or a big battle with a shotgun... (and in the meantime, the enemies have infinite ammo but when they die, they drop less than one reload of given weapon) Do I have to say I hate such "gameplay ballancing"?

      I really hate that too. Honestly, if an FPS would give a limit to the ammo for hostile characters, it would be more realistic. Sometimes, it just isn't fun ducking behind objects to shoot from, while making every shot count, when the five guys blitzing have unlimited ammo and I don't make even on the firefight. Assuming you don't waste shots, you still come up short unless you get all headshots. Not everyone is that amazing.

    11. Re:"Blind fury" attack. by RESPAWN · · Score: 1

      Your stories remind me of when I finally finished the first Diablo. I forget the details, but I remember that that point I had found several items that healed a percentage of health for each portion of Diablo's health that I took off. Despite having all of his minions attacking me at the same time I was attacking him, I never used a health potion and never dropped below 2/3 health or so.

      I'm more or less going through a similar situation in Fable right now. I've mastered the slow time spell so that most battles with the more powerful characters I've met (Thunder, giant scorpion), I take no damage at all. I just slow time and hack away and/or shoot arrows at the enemy until they're dead, easily avoiding any attacks they may manage to execute while time is slowed. Combat has almost gotten boring in the game.

      --

      If Murphy's Law can go wrong, it will.

    12. Re:"Blind fury" attack. by steveo777 · · Score: 1
      You used Knights of the Round on Sepheroth? Okay, seriously, I had level 55 maybe 60 charecters. I didn't know that I would have to split them up either. So one side was horribly underpowered and didn't really have a lot of magic or power. The fight took me less then ten minutes. The only thing I had unlocked was a few of the ultimate weapons (which were too weak to use in some cases), and two of the level four limit breaks. Yeah, I had Omni-slash, but most of everyone was on level two. I also had Cloud's ultimate weapon and some materia that made hit every target for every swing (often criting).

      I went through the game again and beat up everything. At level 68 I finally beat Ruby. Still working on Emerald... and I haven't pulled the game out for a long time...

      --
      This sig isn't original enough, it's time to come up with something witty...
    13. Re:"Blind fury" attack. by Impy+the+Impiuos+Imp · · Score: 1

      First through Knights of the Old Republic II, the second encounter with the undead guy, as well as Darty Trayus and her three floating scimitars, so to speak, was very tough (playing on "difficult", though difficult wasn't all that tough except for the boss encounters.)

      Second and all subsequent times through the encounters were very easy. I even got the encounters down to basically 1-shot Nihilus (discovering a bug in the game if you off him too quickly) and almost, but not quite 1-shotting the undead guy the second time. Trayus and her scimmies went down just as fast. Nothing like a right-hander doing 82, count it, 82 points max damage, with the other hand at "only" 56, but optimized with expanded crit threat (17-20) and a huge honkin amount of crit extra points + Master Speed + Master Flurry. Love 200+ and a few 100+ in one swat. The weapon basically approximated the damage capacity of the movie weapons, if not moreso since boss encounters, even unbalanced ones like Dooku vs. Anakin/Obiwan 1, last more than a few swats.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    14. Re:"Blind fury" attack. by analog_line · · Score: 1

      Yeah, it was way overkill, I admit. However, I didn't want to go through the 20 minute nail-biting battle that my friend did. I honestly didn't realize how easy the fight would be with Quad Knights. I knew it was tough for my friend and I knew he didn't bother with almost any of the hidden stuff, so I wanted to get the biggest gun I could find. I just didn't realize how big the gun I found was.

    15. Re:"Blind fury" attack. by Impy+the+Impiuos+Imp · · Score: 1

      I remember finishing Quake II, where the final encounter was a standard big boss encounter, no "little trickies" to solve. At that point, you could save up your pentagrams of protection (well, a shield of protection in that game) and your quad damage. So when the radio message from HQ came in, "Terminate with extreme prejudice", I hit both, and fired the BFG non-stop. I gotta hand it to the boss, though, he took it all and still outlived my quad/pent dual powerup.

      But not by more than about 10 seconds. =D

      And I never went back and did it without the quad, pent, or BFG "just to see". My orders were to terminate with prejudice, and I did just that.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    16. Re:"Blind fury" attack. by Soul-Burn666 · · Score: 1

      Not to ruin your fun, but the BFG in all games other than Quake3 hogs way more energy than the firepower it lays. You could dish out more damage for more time with a different weapon.

      In Q3 it's a completely different story, being a cross between Plasma (fast firing) and Rockets (heavy damage) and not eating too much ammo.

      Quad and Pent are fun tho :)

      --
      ^_^
    17. Re:"Blind fury" attack. by SharpFang · · Score: 1

      calling bluff, you can't quad KOTR. Hard-coded limitation. (who would want to wait through the goddamn 3-minute video 4 times? A single attack taking over 10 minutes to display?)
      You can quad Behemoth Zero though, and you can double KOTR (and if you get it to split you can double it twice a round, with 2 characters, but that's about it, and getting it to split is nearly impossible too.)

      The last battle was quite easy for me because the characters had lots of med-to-high power stuff accumulated.
      (Counter-attack)=(Slash-All), )(Counter-Attack)=(4x-cut), and for one enemy blow I was doing 8 or so cuts.

      BTW, ever played against weaker enemies with (added effect)=(Hades) ? Whoa, that's fun: mini, frog, sleep, curse, confuse and generally -everything- Hades -might- cast when summoned gets cast on the enemy you hit, at no MP cost. Add slash-all and see 5 enemies turning into sleeping frogs in one hit :) Not too good against bosses but FUN in normal battles :)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    18. Re:"Blind fury" attack. by DimGeo · · Score: 1

      That's exactly how I beat the Quake2 final boss each time - invulnerability, quad damage, and BGF upfront. Lasts about 20 seconds or so. As for the Doom1 ep.3 Spider Mastermind - one single BFG in the face is enough. He manages to kill me sometimes, though. The cyber at ep.2 is an easy one as well: I gather as much cells as possible on e2m7 (including the powerups) and usually start e2m8 with my plasma maxed out, and 200/200 armor/health. Then I just blaze the cyber to hell.

    19. Re:"Blind fury" attack. by analog_line · · Score: 1

      You can quad Knights of the Round. Maybe they took that out in the Greatest Hits or PC version, but I damn well did. Yeah, I did sit through the animation multiple times. At the time, I didn't mind. =)

  23. Back To The Future Baby! by ObsessiveMathsFreak · · Score: 1

    From TFA:

    That videogame stalwart, the end-of-level boss, is back in fashion. Once a mainstay of arcade game design, these creatures have fallen out of favour recently, with modern designers generally favouring a non-linear structure. But smash hits Resident Evil 4, God of War and Shadow of the Colossus have brought them back into the spotlight so once again we're all facing the prospect of being pulverised by giant monsters.

    Yes! Those bloody "next generation", "realism" proselytes have finally been ignored. That whole crowd calling for an end to bosses, power ups, levels, etc, etc was really just a bunch of insecure people wanting to banish all semblance of the "games are for kids" opinion of their new found hobby.

    Bosses are important in games. Fighting nothing but grunts and the occasional elite is all very well, but unless you can really spice the whole thing up, I'm not going to have any sense of accomplishment or progress at all. Without a boss, I'm like a wehrmacht soldier trawling through league after league of Soviet Russia, slowly becoming more demoralised.

    And if a boss interferes without your "immerisive, realistic, sophisticated" expierience of WWII Germany; Cry me a river. Bring on the end of level big boss man! With the groovy music in tow! Time to show this game the skills I've learned/powered up!

    --
    May the Maths Be with you!
    1. Re:Back To The Future Baby! by Vo0k · · Score: 1

      Without a boss, I'm like a wehrmacht soldier trawling through league after league of Soviet Russia, slowly becoming more demoralised.

      Look, comparing a game to a real-life soldier life is wrong. Morals, problems, realism aside, for a soldier every single enemy is a 'boss'. Look at it this way: their skills are about the same as yours, taking away advantages like ambush or armament (which work in both directions) you have about 50% chance of winning. Plus there's no load/save, the medikit will get you back in action in mere 2 months, and if you are shot, the pain practically eliminates you from combat. How many skilled Combine soldiers did Gordon Freeman kill Now imagine real world chances, not "ballanced gameplay", where bone fracture results in 2 months in hospital, shot wound makes you fall and writhe in pain, and a single headshot from a CP pistol kills you at once. You can still save/load every 5 seconds. Not so in real life though.
      War is a serious business and more often you find yourself on the "cannon fodder game grunts" side than on the "player character" side of the ballance of power.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Back To The Future Baby! by ObsessiveMathsFreak · · Score: 1

      I was not of course, comparing video games to real combat. Rather I was comparing the tedium of endless homogeneity to the depression that afflicted soldiers on the eastern front, as they went further and further without seemingly getting anywhere.

      --
      May the Maths Be with you!
    3. Re:Back To The Future Baby! by kisrael · · Score: 1

      It's a pretty good point.

      On the one hand in the military you get training; on the other hand, enemies aren't clearly labeled on some kind of HUD or radar, more often than not one shot will take anyone out of combat at least for a while if not permanently, and there is no do-over.

      I imagine little real life combat has anything to do with running around, everyone is your enemy, and if you're clever you can get 'em before they get you. Catching the enemy when they're unawares and not looking for a fight has to be the best strategy. Which doesn't make me like "stealth" games any more than I do now, which is to say not much...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:Back To The Future Baby! by Vo0k · · Score: 1

      By surprise or by overwhelming firepower. Drop napalm and let God sort them. Open the manhole and if nobody goes out with hands up in 5 seconds, throw grenades and only then enter. If there was a woman with a child hiding there, bad luck for her. If in doubt, call the artillery. If you can't decide a target is civilian or military, bomb it, after all if it was military they could shot at us and we'd be screwed. If there was a gossip about a taliban soldier in some village, mark the village as "enemy base" and drop enough bombs that nobody is left who could disprove it.
      These are the ways of modern war. I wonder if we ever see a game like this. I doubt so, because it would certainly get 18+ rating and that's not where the producers are aiming.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    5. Re:Back To The Future Baby! by kisrael · · Score: 1

      At the risk of taking things too lightly:

      that's one thing that will often be unrealistic about sci-fi warfare settings; especially the starfighter type games I love so well...humans probably aren't going to be in the loop like they are with modern technology.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  24. duh! by RichiH · · Score: 1

    it's
    3) ???
    4) profit!

    everyone should know that..

  25. no sequel to syndicate WTF mate? by AcidLacedPenguiN · · Score: 1

    Lies! the sequel to Syndicate is Syndicate Wars, which in my opinion is a far superior game (although it was the one I played first, so maybe a little bias) Syndicate Wars was the shit, and its the only reason I still have my 486dx2 box lying around. I've never been able to get it to run right on my P450 or my A64 :( I suppose I could try dosbox, but does anyone know if I could still do LAN games of syndicate wars? one can find a detailed entry at the underdogs. http://www.the-underdogs.org/game.php?gameid=1917

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:no sequel to syndicate WTF mate? by Vo0k · · Score: 1

      kthx, didn't know. I looked for a sequel for quite a while but I didn't find it.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:no sequel to syndicate WTF mate? by AcidLacedPenguiN · · Score: 1

      no problem. . . on second reading of my original post I came off as a little hostile and didn't mean it, I was just bamboozled that one of my favourite games was entirely unknown to other gamers.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    3. Re:no sequel to syndicate WTF mate? by RESPAWN · · Score: 1

      I am well aware of the existence of the game and consistently check for it at the few shops that I find that sell used PC games, but have not yet had any luck. I get the feeling that it wasn't nearly as successful as the original.

      The American Revolt expansion was extremely difficult. I don't think I played more than one or two missions of the expansion before giving up on it. They need to make another sequel darnit! Maybe Moleneaux and Lionhead will come out with an unofficial sequel, but I doubt it.

      Oh, and here's the Wikipedia link to Syndicate Wars: http://en.wikipedia.org/wiki/Syndicate_Wars

      --

      If Murphy's Law can go wrong, it will.

    4. Re:no sequel to syndicate WTF mate? by Vo0k · · Score: 1

      yep, and I think the sequel could be immensely successful, crossover of an FPS with a RTS with huge 'prefab' cities assembled from BIG 'brick blocks' (houses, streets, installations), keep great most of original gameplay features/properties (huge badass self-destruct anyone?) but allow for "isometric 3pp" tactical view as well as fpp perspective and control?

      Do you remember that one of the first levels, "the top level of the city is plush, the bottom is slum"? Imagine playing it first-person!

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  26. GEBs, fecking GEBs. by AcidLacedPenguiN · · Score: 1

    which is what we in the industry know as Game Ender Boss.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  27. Re:You're kidding write? by Anonymous Coward · · Score: 1, Funny

    Er, I'm a frayed knot?

  28. Re:"Stay where you are?" by kisrael · · Score: 1

    What?

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  29. Next up: how to play games! by sc0ttyb · · Score: 1

    Congratulations, you know how to win boss battles. Anyone with any decent amount of game experience already knows these "tips", and anyone who doesn't needs to learn them for themselves.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
  30. Re:"Stay where you are?" by WWWWolf · · Score: 1
    Also, what does this even mean? The boss is a point. You are a point. How is one point parallel to another? Did I sleep through half of the axioms of Euclidean geometry?

    I have no idea what either of you is talking about, but I'd believe that the point where the player is (A) and the point where the player's guns are (B) are enough to define a line (AB) that the player is firing along (away from both points to the direction of B). Alternatively, B can represent some arbitrary point along the player's line of sight. And same goes for the boss (Boss location C, boss firing point D, line of fire CD). I believe the other poster was warning against the case where AB = CD or close enough.

    I don't know damn about mathematics, but sometimes, elementary geometry keeps me awake, especially if it can be illustrated this way. =)

  31. Re:"Stay where you are?" by Chris+Mattern · · Score: 1

    >> That example is far less disturbing than the allegorical Uncle
    >> Jack and his horse...

    > What?

    "Capitalization is the difference between helping your Uncle Jack off a horse, and helping your uncle jack off a horse."

    Chris Mattern

  32. Re:"Stay where you are?" by LeonGeeste · · Score: 1

    I understand that, but the advice was giving position, not orientation. If it merely meant to stay out of the boss's line of fire, it should have just said that. Referencing parallelism just confuses the matter.

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
  33. Re:"Stay where you are?" by Impy+the+Impiuos+Imp · · Score: 1

    Or, possibly:

    I knelt down before the Queen.

    and

    I knelt down before the queen.

    Lola...lo lo lo lo Lola...

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  34. Shadow of the Colossis.. what about Metal Gear? by Anonymous Coward · · Score: 0

    it looks like the writer of the article has been playing too much Shadow of the Colossis.

    just saying 'end bosses' is way too general.. I think the article is pointless.

    Lets say he just finished playing Metal Gear. the "five-point guide to dealing with any troublesome boss" might look like this:
    1. Hide.
    2. look for patterns in the way the boss moves/shoots.
    3. Shoot at the boss any chance you get. While avoiding getting hit yourself
    4. look for health or ammo lying around. (or kill animals for stanima if you are playing "Snake Eater")
    and I'll keep the 5th rule the same:
    5. take a break

    how about his 5. do they apply to metal gear?
    1- keep moving. (definately not, most of the battles you want to hide, or move slowly)
    2-If the boss stops, panic. (no.. if he stops, shoot him!)
    3- Scan for weak spots. (yes, especially vs metal gear)
    4-The quarter rule (only part of the time, and its not always at 'quarter' health)
    5-Take a break (this one definately applys)

  35. Rubber chicken! by mec · · Score: 1

    Just whack Rodney with a cockatrice corpse.