What is Next-Gen?
Rosethorn writes "IGN's Sci-Fi Brain has a weekly column covering relevant topics in video games as they relate to science fiction. This week TK-422 defines what it takes to create a 'next-generation' gaming experience. He examines some innovative games from the past, and looks at where innovation will come from in the future." From the article: "Contrary to popular belief, the ability to create more realistic and lifelike graphical environments doesn't always count as innovation. Next-generation graphics should not just rely on a console's or PC's ability to render better visuals. Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them."
The ps2 was considered next-gen.
Next-gen is nothing but a fsckin buzzword.
perpetually dwelling in the -1 pits
Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them.
So next-gen gaming is all about whether I have a good enough imagination to become immersed in a game?
Attention /. reader! You are being led astray! The true next generation is the Super Nintendo Entertainment System! It has games in which you will become immersed! Final Fantasy IV! Final Fantasy VI! Chrono Trigger! Abandon your XBOX 360s! The next generation of games technology isn't about technology at all!
Games have always been about story. Technological generations aren't about immersion, they're about the technology. The machine doesn't make me feel. It does math and pushes it to my TV. Video game designers and writers immerse me in the game, not the console itself.
e2 | LJ
Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them
Well, a well designed text MUD could qualify by this definition. Different things float different peoples' boats. In some ways, text adventures have an advantage... energy can be put into building a world, with the user supplying the graphics (imagination).
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
From TFA: "Gameplay innovation could range from the original Halo's ability to create a playable first shooter experience on a console controller."
It's been a while for me (and I'm basically a PC gamer)...but what about Goldeneye? iirc, that was a pretty "playable" experience for a lot of people. Maybe they mean the total package (and I still think Goldeneye was at least as good--Halo's main bonus here was online play, sort of), but when they elaborate down below:
"Innovation: Console friendly controls for FPS games."
Goldeneye was pretty sweet in this department...
Maybe I'm just a jaded PC gamer who thinks Halo is oversold.
2001: Halo is released (XBOX)
Innovation: Console friendly controls for FPS games.
Okay, I'm not trying to start a flamewar here, but I wasn't that impressed by Halo's controls. Now, Splinter Cell on the other hand, had innovation in the way the controller was used. But "Console friendly controls"? 007 Goldeneye for N64 was a console friendly first person shooter. It doesn't matter whether you judge it by number of units sold, or that Goldeneye became the game packaged with the N64... Clearly, it was a Console Friendly FPS.
Am I just missing something? Did somebody discover that Up-Up-Down-Down-Left-Right-Left-Right-A-B-A-B-Sele ct-Start worked in Halo? Because otherwise, I'm really confused...