What is Next-Gen?
Rosethorn writes "IGN's Sci-Fi Brain has a weekly column covering relevant topics in video games as they relate to science fiction. This week TK-422 defines what it takes to create a 'next-generation' gaming experience. He examines some innovative games from the past, and looks at where innovation will come from in the future." From the article: "Contrary to popular belief, the ability to create more realistic and lifelike graphical environments doesn't always count as innovation. Next-generation graphics should not just rely on a console's or PC's ability to render better visuals. Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them."
Next gen is when I can afford it (~ $100 USD). :P
Duke Nukem Forever is next-gen. Always will...
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
something awful satirised the "next-gen" gaming attitude beautifully a few days ago, with this work of art:
After almost a combined man-hour of intense research with our Vice President's grandson, Steve, we have discovered the only two things modern gamers really care about: Motion blur and light bloom. And believe us, we have those two things in spades.
It's obvious. The next-gen is the ability to replicate not just visual reality but all senses.. including the sense that you ARE in a real world. I.E. Matrix.. everything reflects the real world down to if a body dies.. it goes back into the food chain.
That is a real world simulator. Heck.. we can't even simulate real world weather.
I guess we'll stick with trying to get a life!
(1st sig) If this were a snappy sig, you'd be reading it right now. (2nd sig) I'm a karma whore. >Insert FUD here
Why, $60 games of course.
I'd be happy if they'd just solve the damn clipping problem.
"Hey, check it out, King Kong's arm is sort of going into the wall. He must be a g-g-g-ghoooooost!"