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Lessons GMs Can Learn from World of Warcraft

Martin Ralya writes "As a tabletop RPG gamemaster, I've been thinking about what GMs can learn from World of Warcraft ever since I first logged in. After close to 200 hours of WoW time, I've come up with 9 lessons GMs can learn from World of Warcraft."

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  1. Re:No, no, no, and maybe by travail_jgd · · Score: 0, Flamebait

    From TFA, only two of his points had anything to do with mechanics.

    My take on the article was "Every game has to be kewl and over-the-top, because if everyone isn't raving when they leave, your campaign sucks." That's great if you're running a ton of combat encounters stitched together with the occasional NPC interaction. Not so good if you're actually trying to tell a story.