Lessons GMs Can Learn from World of Warcraft
Martin Ralya writes "As a tabletop RPG gamemaster, I've been thinking about what GMs can learn from World of Warcraft ever since I first logged in. After close to 200 hours of WoW time, I've come up with 9 lessons GMs can learn from World of Warcraft."
From TFA, only two of his points had anything to do with mechanics.
My take on the article was "Every game has to be kewl and over-the-top, because if everyone isn't raving when they leave, your campaign sucks." That's great if you're running a ton of combat encounters stitched together with the occasional NPC interaction. Not so good if you're actually trying to tell a story.