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Next Zelda Title Delayed Again

John Callaham writes "Nintendo's Reggie Fils-Aime has officially confirmed that the long awaited Gamecube title Zelda: Twilight Princess will be released this fall." From the article: "File-Amie also said that the game would be a Gamecube title and that there were still no plans to turn it into a game for Nintendo's next-gen Revolution console." He also took the opportunity to mention that the original DS will be phased out in late autumn, in favour of the DS Lite.

3 of 125 comments (clear)

  1. I don't really mind... by oahazmatt · · Score: 5, Insightful

    ...During a time when consoles and games are both rushed out the door before they're ready, Nintendo is taking its time with their products. Sure it may aggravate some people, but only the hardcorest of the hardcore gamers.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  2. In his immortal words... by wilgibson · · Score: 5, Insightful

    "A delayed game is eventually good, a bad game is bad forever." -Shigeru Miyamoto

  3. Re:Damn them! by rohlfinator · · Score: 5, Insightful
    "However, a bunch of thick skulled people apparently were feeling a little insecure about their masculinity, and thought they couldn't play something with cartoon graphics..."
    Right. Everyone who finds any fault with Wind Waker is insecure about their masculinity. My favorite game of the generation is frickin' Pikmin, and I was underwhelmed with Wind Waker after a bit. The graphics were not its biggest problem.
    "...and some fun/creative puzzle solving (yes...not EVERY "puzzle" requires chopping someone's head off or doing a hooker) made them feely a little too much like girly men."
    Ocarina of Time and Majora's Mask had fun/creative puzzle solving. Wind Waker's puzzles were mostly rehashes of the puzzles from those two games, with a few exceptions. Nothing in WW even compares to the Water Temples in either of the N64 Zeldas, or the Forest Temple from OoT. Dungeons in WW felt like a series of independent rooms, rather than single coherent structures. Wind Waker also had too few dungeons, and the (arguably) most boring one was repeated twice. While Majora's Mask had only four dungeons, even the first one was quite challenging. The trading sequence was much more interesting in OoT, and the NPC interactions were better in MM, compared to WW's "sail all over the planet to talk to the same three guys over and over". Finally, WW's combat was painfully simple (I didn't die once on my first playthrough).

    As a disclaimer: I don't hate Wind Waker. I highly enjoyed the game, and it's a lot better than most third-person adventures. But there were noticeable gameplay flaws with the game, and it was a bit of a letdown after the excellence of OoT and MM. To suggest that anyone who finds fault with it is a "graphics whore" is just plain shortsighted.