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Sony May Use Downloads To Fight Piracy

Gamaustra reports that Sony may be planning to use game downloads to deter piracy in Asia. From the article: "According to the article, Yasuda is quoted as saying that the 2006 plan of SCE Asia is to construct a PlayStation 3 infrastructure on which software makers can distribute software digitally ... selected developers will get prototype funding from KIPA, and additional post-prototype funding from SCEJ, as well as free technical support and PlayStation 3 development kit rentals. Further online reports have indicated that digital downloads of game material, as currently available for the Xbox 360, should be relatively simple with the PlayStation 3, though details of the PS3's online service are still closely veiled." Kotaku, meanwhile, reports that some Korean developers don't like this idea.

18 of 88 comments (clear)

  1. Rental Market by Ikkyu · · Score: 2, Insightful

    I wonder what the rental houses will say about Sony securing their customers safely away from them?

    1. Re:Rental Market by gabebear · · Score: 2, Insightful

      Not to mention the brick and mortar game stores. Generally game stores make almost nothing on the sale of the console, a reasonable profit on new games, and a lot of profit on used games.

      I could easily see about half the games in 2008 being sold over the internet. If this happens then we are going to see a lot more consolidation of game stores.

    2. Re:Rental Market by heck · · Score: 2, Insightful
      Generally game stores make almost nothing on the sale of the console, a reasonable profit on new games, and a lot of profit on used games.

      What about used games? If I read this right, the used games market would be gone.

      For someone such as myself who pretty much only buys used games (Sony must hate my family), this would be huge.

    3. Re:Rental Market by Keruo · · Score: 2, Insightful

      They will be happy, because they just got a new friend.
      The sony rootkit just downloaded and installed bonzi buddy on their machine.

      --
      There are no atheists when recovering from tape backup.
  2. I am not a lawyer by SmallFurryCreature · · Score: 5, Insightful
    But if you read the conditions for the korean developers then it seems to translate pretty much as, we ownerz you. But with more leet speak.

    No wonder they are offended. Oh well, sony getting public relations wrong. Gee, that is a new one.

    What I find odd is that no mention is made of how the bloody hell you are going to download games on a machine with no HD. Oh yeah there will an add on but that makes it hardly a tool to deter pirating is it now. Have the game for free OR get a small discount on the game + buy an expensive addon. Now that is an easy choice. I got a great new idea to deter PC pirating. How about you have to upgrade to vista and an ALL new DRM PC and if you do that we knock 10% of the game price.

    There is a far simpler move to combat piracy. It involves 3 steps. First game length related to price. Full price == baldur gate type length. 8 hour play time == $4.95... canadian. Second, don't fuck with paying consumers, there is no point copy protection, only paying customers are affected. Finally, make it worth buy the fucking game. I am old but I remember the days when games game with full manuals with listed not just the keys but also had background info. Make it worth opening that box and getting that magic feeling of holding a new game. Who ever invented PDF manual on CD should be shot.

    It has been a long time since I was really excited about a new game. Perhaps I am getting to old to game or perhaps recent games just are to meh.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I am not a lawyer by drewmca · · Score: 5, Interesting

      I agree wholeheartedly. I remember the days of the old Origin games, where you got full color maps, supplements, a history to read, etc. It was just fun, and made you feel like you'd got your money's worth. Now, PC games just throw a reference card in (if you're lucky) and have a CD booklet with install instructions. Console games have 5 page manuals, 3 of which include seizure warnings, a blank "notes" page (what the hell for?), and a diagram showing the buttons on the controller that DOESN'T even show what the buttons are used for in that game (it just shows the controller so you know what "A" and "B" refer to). The 2 pages of actual game material are in 20pt font and mostly tell you how to put the disc in the drive.

      The glory days of buying a game and getting excited to take it home are long gone. I guess too much money is made licensing out to Brady and Prima for game guides. And even they're not that engaging.

  3. Not quite by Taulin · · Score: 2, Interesting

    It's not that Korea doesn't like the idea, they just didn't like having their IP belonging to Sony. But guess what, since Sony is footing the bill, of course they own it, much like working at a salary job; everything you make on the clock belongs to your master, unless state otherwise.

    1. Re:Not quite by Microlith · · Score: 2, Interesting

      The problem stems in that the developer:

        - recieves funds to create the work
        - delivers the work

      and if Sony, who now owns the work entirely, decides not to publish the developers:

        - are in the hole for the entire development cost
        - do not get back their work

  4. The Steam Fiasco: by drunkensmiter · · Score: 2

    Now coming to a console near you!

    1. Re:The Steam Fiasco: by CastrTroy · · Score: 2, Interesting

      This reminds me of when consoles started using CDs. Playstation came out and used CDS, and load times were slow, and it kind of brought down the system. Nintendo waited until the technology was ready and their first CD based system the game cube had great load times. Granted, Sony won on this front because it provided such an advantage is storage space, that the users loved it, even with the load times. The same way, I think Network game distribution is the future, but the technology isn't really ready yet. I don't really think if offers much advantage to the developers, or the consumers, at least not in the way sony is doing it. For this reason, I don't think that this will be a very popular system.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  5. Paying for the console by VickiM · · Score: 2, Informative

    Maybe this is part of how Sony will keep itself from going under.
    Build a $800 console, sell it for $500, make up the difference by taking over the IP of developers.
    Also, make your console more desireable by promising online titles that you can't get on the X-Box, etc.
    All they have to do is hope for developers that are crazy or desperate enough to take them up on the offer.

  6. Re:They don't seem to get it. by Taevin · · Score: 2, Insightful

    Technology has not yet rendered the competition for resources unnecessary.

  7. ...and once downloads complete by erroneus · · Score: 2

    ...the content will be captured using any of the already available technologies. Then after the capture, the file is stored on a computer running a server applet that will emulate the download service for the PS3. The PS3, oblivious to the fact that it's downloading files from the user's LAN rather than the live internet, installs the software. Later, that same file on the PC will be uploaded using bittorrent or some other means for others to share. In the end, doing almost nothing to thwart piracy.

  8. Not the point by SmallFurryCreature · · Score: 2, Funny
    The goodies are there to give you the feel of opening a new game. Geez I can remember games with special made postcard even pins and god knows what else. Manuals that came with exteneded discussions about the history it is set in. Well done stuff too that was worth reading.

    It is the new car smell idea and it clearly seperates you from the pirate. Remove the goodies and what seperates the buyer from the pirate is that the pirate doesn't have to hunt for the CD or to worry about loosing the key to play the game. Oh and that the pirate has 50 dollar bills still in his pants to stuff down the strippers panties.

    WHAT? Yeah like you never had to choose between a game or a stripper. Geez.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  9. Download times by Anonymous Coward · · Score: 2, Insightful

    Quite aside from the comments made already about the IP bullshit, DRM, and lack of an HDD. What about the logistics of actually downloading?

    Currently, games come on DVDs, either single or dual-layered. That's 4.7 or 9 GB. The PS3 is expected to utilize Blu-Ray technology and up the data capacity of data storage many times over.

    However, the current pathetic state of home "broadband" in North America is a pitiful 324 kB/s to 5 mB/s for the very lucky few. That's sufficient for surfing the web or fragging online, but it sure as hell ain't going to support Joe Gamer using Comcast in rural America. I'm not willing to sit and download a game for 5 hours or more. I'd rather go to the store and have a physical copy of the game than tie up the console downloading Final Fantasy XIII.

    And even if I was willing to let it download (overnight, say), what would my ISP do when it saw me downloading files that large? It would assume I'm pirating movies or games. Now, I agree with those who might contend that last statement is a bit overreaching, but I had to end this somehow. :P

  10. Re:I am not a lawyer, but I play games by WillAffleckUW · · Score: 2, Interesting

    I agree wholeheartedly. I remember the days of the old Origin games, where you got full color maps, supplements, a history to read, etc. It was just fun, and made you feel like you'd got your money's worth. Now, PC games just throw a reference card in (if you're lucky) and have a CD booklet with install instructions. Console games have 5 page manuals, 3 of which include seizure warnings, a blank "notes" page (what the hell for?), and a diagram showing the buttons on the controller that DOESN'T even show what the buttons are used for in that game (it just shows the controller so you know what "A" and "B" refer to). The 2 pages of actual game material are in 20pt font and mostly tell you how to put the disc in the drive.

    I remember that too. My recent purchase of Sims 2 for the xBox was very disappointing - they don't even give you any useful cheats, or tell you the basic rules of the game in the console version.

    Everyone assumes you're going to buy the book to play it.

    I usually do buy the book, but I hate being told I have to. When I got the book for Sims: The Urbz, it turned out half the book was for a PSP/GameBoy version that I wasn't going to be buying. Man, I felt gypped.

    --
    -- Tigger warning: This post may contain tiggers! --
  11. You know why this is? by absurdist · · Score: 3, Interesting

    Simple.

    Because people keep BUYING the games without them.

    Artwork, maps, and the like are an added expense. And as long as customers are willing to whine, moan, and complain... but keep buying the product... why would you expect publishers to do otherwise?

    Things like this are why I got out of gaming when I sold my C-64. Sure, the graphics have gotten better. But is there anyone here who can honestly say that the game play has improved so much that it's worth being treated like a thief on the one hand and an open wallet on the other?

  12. Extending the Movie/Music business model to games? by luiss · · Score: 2, Insightful

    The description of the terms given to the Korean developers sound like the terms that music artists have to put up with. First Sony and KIPA will front part of the development costs, then once published the "profit" (i.e. money in sales minus anything sony wants to charge them for)goes to pay back Sony's part of thier investment. Of course, if the accounting is anything like it is in the movie/music business, no game will make a profit, and then KIPA will claim the game quality was "low" and demand it's money back from the developer too.