Gamers Of The Apocalypse
The Escapist's theme this week is 'retro-style games', and Russ Pitts (one of the gents behind Gamers With Jobs) has a piece on post-apocalyptic gaming. Entitled 'Duck and Cover', it touches on games with that fallout flavour. From the article: "The desolate imagery and desperate sense of hopelessness in the face of unimaginable tragedy make Fallout a difficult game to finish (especially for a Day After Kid), but it is precisely the ending of this game that makes every moment of pain and frustration worthwhile. Watching the Fallout's ending cut-scene rendered me utterly speechless. I literally could not summon the words or thoughts to describe my emotions."
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Fallout 2 was one of, if not the, best open ended RPGs out there. I never did finish it though. The farthest I got with with a pugilist (I poured points into Hand to Hand), which while requiring a good deal of reloads when combat didn't go quite right, was in fact the funnest and funniest rpg I ever played. For all the streetfighter II, there was nothing quite like critically kicking an alien in the eyeball, blinding it, knocking it back 100 meters, and ultimately killing it in one cruel blow.
Somehow, with all it's 3d skill/stat/level/3cd/2expansion, Morrowind never could hold a candle to this rpg. I'm now itchin to reinstall it:)
You can get 15 minutes of fame, but you can go down in history for infamy.
We need a Fallout game that throws in a lot of Xcom (UFO: Enemy Unknown), a little DotC (Defender of the Crown), and some Roadwar 2000. We need to capture and research weapons and technology, build or capture bases to increase your gang's land holding, gather or connect resources to your bustling empire, and varying missions (ala Defender of the Crown). Lay siege to someone else's base, make a stealth loot-run, go exploring in ruins (The Glow), and return to research and develop everything that was gained. A few sidequests that involve tracking down a key scientist, or tech, or gang member.
The best thing to do would be to make it part FPS, and part RTS. Have your guy go to a base console to operate the strategic section of the game (base management, research and development, personnel. Then have him personally lead an assault squad/team on the missions, outfitting your team with the newly aquired/researched weapons and equipment.