The Visual Look of Star Trek Online
Gamasutra has a piece on the development of the visual look of Star Trek Online. From the article: "We set out to reproduce the interior of a starship from the television show, so we began by examining shots of the sets. Looking over the images, we made a few observations. There are many light sources. The lighting is diffuse. Shadows are soft. There are several types of material with different reflectivity and specularity. These were the features we wanted to reproduce in game. We thought they were the key to the look."
They just need to take a look at that. I think I may even still have mine.
Forget replicating the look of the TV show... focus on building a decent game. It's not like if they get the lighting in the game world 'just so', they'll have a smash hit that people want to play... or these days, maybe they will.
While the two screenshots they showed might look relatively simple, they definitely look like the Enterprise D -- and that may be the most important thing.
I'm sorry, but after they work on the visual look are they going to fix the auditory sound?
Those shots captioned "ready room" are actually of the observation lounge, not the ready room.
-Stephen (yes, I'm single; no, this doesn't surprise me)
Say what you will about the show itself, but I really liked the interior design of the NX-01 from Enterprise.
It's not hard to reproduce the bland Federation look since it's really one step above 21st century cubicle design. The Borg techno-look is much, much better.
Back on Earth, after a 5-year mission on board the USS Weberschiff, I found the official Star Trek website startrek.com invested by the Macromedia Flash Virus. They won't let me in unless I install this junk. Apparently the good old idea of interoperability had to surrender corporate ignorance. Or did the transport malfunction again?
1. There will be a massively powerful race/class combination (Borg Shadow Priest) that can do 350 dps perpetually at extreme ranges against which no other class will have any defense. When the other classes complain, they will be told that PvP isn't balanced for 1 vs 1 (unless you're a Borg Shadow Priest) and that it's Rock Paper Scissors (unless you're a Borg Shadow Priest, which is a block of solid iron)
2. The system of rank will be exactly like World of Queuecraft's pvp system, meaning there will be one Admiral and 175,934 Ensigns on every server.
3. Experience will be the most fun. Since there are no murlocs to fight, grinding will be retuning the deflector dish 150,000 times a day.
Sounds like fun!
Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
Star Trek is one property where the look and feel might possibly outshine the actual gameplay. There are many fans out there who would gladly subscribe to just hang out on a virtual Federation Starship, never mnd the actual play mechanics.
If they can put together even a mediocre playing experience, this will take off like, well, a starship.
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Did anyone else notice how big the ass of that crewman was in the ready room demo pic at the bottom? I'd hate to see female characters forced into the same stereotype that all MMORPGS seem to be doing. I wouldn't be surprised if they change the female Starfleet uniform to a string bikini.
I'd like to see an Offline variation of this game. If my computer can handle it(Bought it in 2004)
The Visual Look?
Is there another kind?
There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
Change the URL to final_01.jpg and there is a shot of the turbo lift.
Nice find! Thanks!
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Or maybe she's a captain, either way I like her butt.
Precise copying of the look & feel of Star Trek is important for suspension of disbelief, especially for the kind of fans ST has. I generally do not like RPGs (the fantasy medieval setting is not my preference), and I do not have time to play in a MMORPG. But If Star Trek Online comes anything close to what we all ST fans dreamt of, I will be signing up as soon as possible.
I am also happy that they selected the TNG looks. In my heart, the last real Star Trek was TNG. That does not mean I did not enjoy DS9, VOY and ENT. They were fine shows (some of the episodes were even better directed and filmed than TNG), but away from the core values Gene Rodenberry has set for the show.
Could one go to the holodeck and play WoW?
"Sic Semper Tyrannosaurus Rex."
Why is it that StarTrek seemed to get darker as time went on. With TNG, there was good lighting on the ship. Maybe Cardassians didn't like bright lights and the Federation budget didn't allow for new bulbs, but why was Voyager do dark? Surely the power needed for some lights is a tiny fraction of what the Warp Core chews up.
Worst of all, when there was a red alert on Voyager, all the lights turn off! The bridge goes dark, with just some low red lights and the glow of the computers to see by. Not exactly what you want in a battle.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Worst of all, when there was a red alert on Voyager, all the lights turn off!
It could be worse, it could happen like this:
Rimmer: Step up to red alert!
Kryten: Sir, are you absolutely sure? It does mean changing the bulb.
Can anyone mirror the images for those of us stuck by the man?
It would be much appreciated.
Let's face it. Every MMO has a place where everyone congregates. All the other locations are deserted. In EQ, it was Eastern Commons, in WoW it's the Auction House home city. In STO (Star Trek Online) the bridge is going to be packed full of Ferengi shouting "WTS FAZER $1B CREDITS! PST !!!onelevenvindiesel!!!!" I also predict various permutations of the name RYKER, PIKARD, SPOK, and KURK!