Top 10 Worst Game Controllers
Ant writes "IGN has a top ten list that focuses on some of the brilliantly terrible game controllers that shipped for game systems. Many of these were first-party, out-of-the-box concepts, while others were cash-in ideas from engineers that clearly either didn't have a sense in their noggin, or they simply listened too much to their marketing department. Either way, these controllers are a bad bunch."
Is that "Z" in the worst position possible or what?
The list is on IGN's XBox 360 section. Any bets on wether or not they're going to come out with a "10 Best Controllers" list, with the 360 controller on top?
"So after all this, you make my case for me. To end this stalemate, you must die..."
Well my notebook's touchpad is terrible in quake and RTS games, unless I'm playing against a newbie. Even Minesweeper takes a huge performance hit.
I noticed Xbox was listed there, and I will have to agree. But not just because it is big, but because of the buttons! The button layout is awful, and the shape of the buttons hurts my thumb. That, and I can never remember what each button is because they all feel the same. Meh.
Personally, I like the gamecube controller. The big fat A is easy to find and is the button used most anyway.
-- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
The controller wasn't bad, actually. Indestructable and not oversensitive. Or maybe it was undersensitive and that's why I always sucked at arcade games. Too much TI-99 time. Alpiner, TI Invaders, great stuff.
Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
I actually like the original version over it's smaller sibling. I found it much more comfortable to play Halo with (which is all I ever really played as it was on a friends system). I found the "handles" on the small weren't long enough to fill out my hands. Similarly, I have the same complaints about the PS/PS2 and N64 controlers.
Well, my current signature (and the guy I quoted) disagree. ..the bottom line is if a game is fun, you will play it well past the point where it's causing you physical pain. -Chris
This means that your hands will adapt to the console you grew up with.. Sometimes artificially. (electric tape on the thumb, anyone?)
And to answer another comment in the same thread.. Yes. The big A. Forcing third parties to use THAT button as primary button is great. Very intuitive and all.
But Nintendo.. practice what you preach. That might be one of the reasons the Zelda:TTP demo wasn't too well received (when I tried it, anyway) because that big green A button had NOTHING assigned to it when you start the demo. Must have been used for a device you acquire later in the game.
Nouvelles de jeux et technologies en français. TC
Finally, I find that someone else feels the pain I felt as a child, trying to play "Parsec" and "The Attack" with that junk heap. It got to the point where I would turn the thing upside down and dig the handle into the carpeting. Then, in order to move, I'd put my weight into the direction opposite the one I wanted to go to make it work. Sad. By comparison, the 2600 controller (another shit heap) was a DiVinci masterpiece.
Slashdot is proof that Sturgeon's Law applies to mankind.
The Wavebird controller for Gamecube would be my vote for best controller if not for the 'z' button. Other than that it kicks PS, xbox, and N64 controller's butts.
They never even played Mario 3..they wouldn't understand
The TI controllers actually work pretty well, and they're really reliable too. Maybe a little awkward to hold, but not nearly as bad as the Colecovision controllers! How did those not make the list?