Atari, Others, Settle Game Patent Suit
Atari and other game publishers have come to a settlement with American Video Graphics, a company which claims a patent on (essentially) an in-game camera POV. Atari agreed to pay the company $300,000 for 'irrevocable' rights to the company's patents. From the article: "In a recent IGDA column on the subject, lawyer Jim Charne commented on the danger of this exceptionally wide-ranging patent, noting that: 'Several of these defendants have joined together to mount a common (and very costly) defense', and further commenting: 'The '690 patent litigation is an attack on the industry as a whole. It is indeed something for developers to worry about.'" The other companies mentioned, apparently, came to similar settlements. It's frustrating to me that these companies chose to buy off a pointless suit like this, rather than see the patent nullified.
Sometimes it is better to buy out the problem than it is to do the right thing. It is certainly much less expensive. The whole RIM/NTP thing would have been a non issue a license had been purchased early on.
and it costs 300k to buy a bogus license, and several million to (possibly) invalidate a patent I think is bogus - buying the license is usually the better option. Folks like IBM have an axe to grind with SCO, but usually people settle.
Hell, I've seen employees that were busted for theft - after stealing a fair bit of stuff, got recorded on video, got a confession, etc. - have the balls to sue for wrongful dismissal and watch HR settle with them for a few thousand. All about risk management, not about right or wrong, in most cases.
+++ UGUCAUCGUAUUUCU
...for them to buy it off now than continue to fight it. Maybe they believe the cost of correcting the broad patent problem outweighs the benefit they would get from just rolling over and shelling out a few hundred grand each. Also remember, it is not the responsibility of these companies to correct patent infringement laws for their competitors. The defendants would be giving their competitors a very nice gift by fighting and winning.
Here's the patent. Go down to the middle of the document and you'll see some specific mathematical algorithms. What I'm getting at is that it doesn't seem so broad. Then again, I'm not a Patent Lawyer or one of the defendents.
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If the patent was granted in 1988, doesn't that mean it expired last year?
Did they change the duration of patents?
Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
It was innovative at the time of filing: 1987-04-06
http://www.freepatentsonline.com/4734690.html
And people are only now violating it, nearly 19 years later. Give it one more year and it will have expired!
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
I can't read the article at work due to firewall issues, so could someone please explain one thing to me? If they granted this license to Atari and the other companies, doesn't that mean these companies can go and sue OTHER video game companies over the exact same thing?
Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
Why would they nullify it when it could work against their competitors? I can't imagine that it would cost less to engage in the legal fight to nullify the patent, anyway.
It is vague patents like this that will ultimately squash the game industry.
Keeping a 'lock' on a particular camera movement forces developers to design away from certain gameplay elements/patterns which will limit the player in various degrees. One of the biggest complaints with platformers and 3rd person perspective games in general is poor use of the camera and/or lack of control. So thanks to money grubbing mother...'s this problem continue to be an issue for some games. Great for American Video Graphics, but crappy for the gamers. I know it is a money driven industry, but this is just going to make the wrong people suffer, me.
If I were a game company and I was aware of what was going on there, I'd be pretty leery of taking the suit to trial if I could settle for a mere $300k. The way to fix the patent system is not to individually invalidate bad patents - it is to change the law so that bad patents like this have a harder time getting issued, or maybe so they can't be issued at all. The lawyer route is just too expensive, and the multiplication factor looks like it's in the range of six orders of magnitude - NTP pays $1k for a patent, gets $1b in court. That's not just an uphill battle - that's a battle up an overhang.
Then they've never played I, Robot which was released in 1983. Floating view camera that you could reposition using the player 1 / player 2 buttons. Solid-fill polygons.
.. ill say it again, everytime big companies give in to these patent trolls it only gives them more money to sue MORE companies! and also gives a clear message that this sort of patent trolling works!! which inturn gives you more trolls.. which in turn means more lawsuits, settling with these thieves hurts the entire software industry.
patenting in game camera pov? thats the most absurd thing ive ever heard of..
Small, previously unheardof company in Nebraska claims rights to the process of "breathing in oxygen in order to sustain metabolism." Many people all over the world are potentially guilty of infringing upon this wide-ranging patent. The people of earth have not yet made a statement regarding the matter.
New webcomic updated on Sundays: HERE
So that when the have to pay me for the right to pay money, they'll have to pay me so that they can pay me for the right to pay money. But wait! They still have to pay me so that they can then pay me for...
I know others have already responded, but there's a good Wikipedia reference that summarizes the duration of patent terms:
For patents filed before and still in force by June 8, 1995, the patent term is either 17 years from the issue date or 20 years from the filing date, whichever is the longer of the two.
For patents filed after June 8, 1995, it's 20 years from the earliest claimed filing date.
So it looks like this patent is set to expire April 6, 2007.
The mathematics behind the 3D imaging aren't particularly innovative for a couple of reasons. First is that it's not the patenter's own mathematics, as he even mentions in the patent, he got the equations from mathematical textbooks. Secondly, there is really only one way of doing the 3D zooming and rotation- since it's mathematics, all other ways of doing it correctly can be shown to be identical to the first. It's like computing the area of a rectangle- no matter how you do it, you're still basically taking the width times the height.
You are reading a copy of my copyrighted post.
This patent basically says they own the rights to creating a particular type of camera view? How the hell is this NOT public domain? For f's sake, that's like saying someone could patent the right to throw a ball through the air.
They should have taken this to court. They didn't need a high expense lawyer, just a judge that couldn't be bought, to show a clip of supposedly copyrighted material, and let the judge throw these criminal patent jumping asses in the slammer for fraud.
The spherical panning of a camera is just mathematics. You can't patent that. You can copyright a particular version of it, but if someone else incidentally develops the same system, and can prove it's based on a mathematical equation and not the copyrighted work, this should be an open and shut case.
You can get 15 minutes of fame, but you can go down in history for infamy.
If you buy a patent or copyright license, and it turns out the license is later worthless becuase
1) unknown to the paying party or to both parties, someone else had rights that precluded your use of the licensed rights
or
2) unknown to the paying party or to both parties, it turns out another person could have given you the same rights, or you had them all along
it should be grounds to sue for the difference in value of what you thought you bought and what you actually bought.
Example:
You license a patent set to expire in 10 years.
5 years from now either the patent is invalidated or some third party shows up with a different patent with 5+ years on it that makes the 1st patent useless without also licensing the 2nd.
What you thought you bought:
10 years of legal permission to use the patent
What you actually bought:
5 years of legal permission to use the patent, after which you could either use it without requiring permission of anyone or, in the 2nd case, use it only by paying another third party.
The SCO case is a mix of these two:
Some of the rights claimed by SCO either have always been in the public domain and everyone knew it and/or have been or are likely to be declared in the public domain. Others are known to be available or will be declared to be available from someone else, either from Novell or from anyone distrubuting the affected code through a BSD or other open-source license.
The law needs to be written in such a way that this "right to sue" cannot be signed away by terms of the contract, otherwise it would just be added to all new contracts where the patent-licensing party had enough leverage to do so.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
The patent has already expired, 3/29/05.
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Check out the bottom of this page:
http://www.igda.org/columns/lastwords/lastwords_M
Bill
Oh, come, come, come. Without a monster or two, it's hardly a quest... merely a gaggle of friends wandering about. - Owl
It wasn't really innovative even back then. But at least Tektronix (the company that owned the patent) did invest in research and contributed a lot to computer graphics.
especially as the patent is being enforced on games nearly 20 years after it was granted.
Yeah, but make it 21 years, and expiry will be a defense. Unlike copyrights, which are periodically renewed through amendments to the Copyright Act and foreign counterparts, patents actually expire.
"I'd like additional clauses for not taking infringements upon the patent to court (or granting a license) that end the patent immediately if no action is taking at most a year after an infringement has become known"
This leads to the law of unintended consequences.
If I'm a big company and I want to annoy you, I can quietly fund 10,000 startups to each deliberately infringe on your patent "just a little bit" and quietly notify you of the fact, and hope you don't get back to one of those 10,000 with a cease-and-desist order within the requisite year.
Once the year is up, I go to court to nullify your hard-earned patent.
Or, if you do follow the rules, you've been forced to read and reply to letters from 10,000 companies - a major drain if you are a small company.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.