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Atari, Others, Settle Game Patent Suit

Atari and other game publishers have come to a settlement with American Video Graphics, a company which claims a patent on (essentially) an in-game camera POV. Atari agreed to pay the company $300,000 for 'irrevocable' rights to the company's patents. From the article: "In a recent IGDA column on the subject, lawyer Jim Charne commented on the danger of this exceptionally wide-ranging patent, noting that: 'Several of these defendants have joined together to mount a common (and very costly) defense', and further commenting: 'The '690 patent litigation is an attack on the industry as a whole. It is indeed something for developers to worry about.'" The other companies mentioned, apparently, came to similar settlements. It's frustrating to me that these companies chose to buy off a pointless suit like this, rather than see the patent nullified.

45 comments

  1. They have learned from the RIM debacle by EdotOrg · · Score: 1

    Sometimes it is better to buy out the problem than it is to do the right thing. It is certainly much less expensive. The whole RIM/NTP thing would have been a non issue a license had been purchased early on.

    1. Re:They have learned from the RIM debacle by Rob+T+Firefly · · Score: 2, Insightful

      Sometimes it is better to buy out the problem than it is to do the right thing.

      For "better" read "easier."

    2. Re:They have learned from the RIM debacle by Nerdfest · · Score: 1

      Or more to the point, cheaper. Which is not that bad I suppose, when the alternative is giving money to lawyers ... *shivers*.

    3. Re:They have learned from the RIM debacle by Kintar1900 · · Score: 2, Informative

      The problem, though, is that they're setting a precedent in patent cases. This is an absurdly wide-ranging patent, and should never have been upheld, especially as the patent is being enforced on games nearly 20 years after it was granted. I'm no lawyer, but I would have thought the failure of the patent holder to offer due dilligence on any other game in that span (say...Quake? System Shock? Descent?) would have given the companies a much easier time in fending it off.

      I'm just scared of where software patents are leading. Speaking as a professional software developer, there's hardly anything I do in day-to-day app design that hasn't been done before, and isn't more specific than this patent.

  2. If I own stock... by (H)elix1 · · Score: 1

    and it costs 300k to buy a bogus license, and several million to (possibly) invalidate a patent I think is bogus - buying the license is usually the better option. Folks like IBM have an axe to grind with SCO, but usually people settle.

    Hell, I've seen employees that were busted for theft - after stealing a fair bit of stuff, got recorded on video, got a confession, etc. - have the balls to sue for wrongful dismissal and watch HR settle with them for a few thousand. All about risk management, not about right or wrong, in most cases.

    1. Re:If I own stock... by Lehk228 · · Score: 1

      IBM tends to go all out when sued fir any bullshit reason bacause they are big enough to attract EVERY bullshit lawsuit

      --
      Snowden and Manning are heroes.
  3. it is better... by pulse2600 · · Score: 1

    ...for them to buy it off now than continue to fight it. Maybe they believe the cost of correcting the broad patent problem outweighs the benefit they would get from just rolling over and shelling out a few hundred grand each. Also remember, it is not the responsibility of these companies to correct patent infringement laws for their competitors. The defendants would be giving their competitors a very nice gift by fighting and winning.

    1. Re:it is better... by bentcd · · Score: 2, Interesting

      For the big players in any industry, all show-stopper patents that you can buy a license for are good for you - even if it's you paying the license. Why? Because each such patent presents a barrier to entry into the market that prevents new upstart companies from competing with the established ones.
      If someone had a patent on "programs that run on a computer" and charged Â$30 billion for a license, Microsoft and IBM couldn't be any happÃier. For a one-off large sum, they would effectively lock down their market for two decades to come . . .

      --
      sigs are hazardous to your health
  4. Patent by AnonymousPrick · · Score: 1
    FTFA: ... lawyer Jim Charne commented on the danger of this exceptionally wide-ranging patent,...

    Here's the patent. Go down to the middle of the document and you'll see some specific mathematical algorithms. What I'm getting at is that it doesn't seem so broad. Then again, I'm not a Patent Lawyer or one of the defendents.

    --
    Saturday is April 1. Slashdot will be shut down. Sorry for the inconvenience.
    1. Re:Patent by 91degrees · · Score: 1

      The thing about this patent is that it's fairly obvious now that there are a lot of games with a camera following the character. In 1985 when it was filed this sort of thing was a lot less common. The idea of a spherical pan may well have been original and innovative back then.

    2. Re:Patent by Anonymous Coward · · Score: 0

      The Doctrine of Equvalents says that the exact algorithm doesn't matter, only that you do "substantially" the same thing in "substantially" the same way. In this brave new world where "... using a computer" is grounds for a patent, I do not find it hard to believe that the USPTO would believe that two implementations "... using a computer" would be substantially identical, regardless of how different the algorithms are.

      The actual claims are pretty specific, even if in widespread use, as it referrs specifically to a game camera pointing at a certain object at a specific (or in some claims, variable) radial distance, meaning it points inwards from a sphere and can be moved around that sphere (if your game has a camera always pointing at the main character that can be spun around the character, you're infringing. Theres a few other cases, most notably some 3D rpgs where the camera always points at the center of the field and spins around the field, however if they claim that, one would suspect that Final Fantasy Tactics would be close to prior art: the game was released only 3 months after the patent was filed, and would undoubtably have been previewed in a publication before its release, and its game system developed far before that).

    3. Re:Patent by NewWorldDan · · Score: 1

      Well, the patent was also granted in 1988, so it may have been a more reasonable claim at the time, though I doubt it. Work on 3D graphic manipulations was going on back in the 1960s. In any event, this patent is at or near expiration which explains why the settlement was so low.

    4. Re:Patent by Anonymous Coward · · Score: 0

      Specific mathematical algorithms? Looks like a frustum orbiting a point via tranform matrix to me.

      *shrug*

    5. Re:Patent by LionMage · · Score: 1

      Reading the patent document, it clearly states it was filed in 1987, not 1985. Which means that's 2 more years (beyond what you thought) to wait before it expires...

    6. Re:Patent by meburke · · Score: 1

      Yes, this technology goes back to the late 60's and early 70's. I remember "walk-through" simulations that gave a primitive view of walking through architecture, and a maze game called "Rat" that worked on CDC systems in the mid 70's at the University of Minnesota.

      Someday, I hope to see a patent argument that results in a criminal charge of extortion for the patent squatter.

      Mike Burke

      --
      "The mind works quicker than you think!"
  5. Expired? by panda · · Score: 1

    If the patent was granted in 1988, doesn't that mean it expired last year?

    Did they change the duration of patents?

    --
    Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
    1. Re:Expired? by panda · · Score: 2, Interesting

      Never mind. I'm a doofus. I was thinking that patents only last 17 years from date of issue. Turns out its 20 years from application date as hinted at below.

      I found an interesting site about patents in the U.S. here:

      http://www.bitlaw.com/patent/

      --
      Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
    2. Re:Expired? by Surt · · Score: 1

      Yes, it's now 20 years from the original file date.
      http://www.spi.org/gatt.htm

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Expired? by tricorn · · Score: 1

      Actually, it depends on when the patent was issued - older ones are 17 years from issue, newer ones are 20 years from application. See the Wikipedia article. The cutoff date was June 8, 1995. In 2015 we won't have to worry about that any more, unless there's a REALLY deeply-submarined patent still pending...not sure if the rules on that would allow a pending application at that time to still be pending and still get 17 years after issue.

  6. why should this patent be nullified? by Surt · · Score: 2, Informative

    It was innovative at the time of filing: 1987-04-06

    http://www.freepatentsonline.com/4734690.html

    And people are only now violating it, nearly 19 years later. Give it one more year and it will have expired!

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    1. Re:why should this patent be nullified? by blincoln · · Score: 1

      It was innovative at the time of filing: 1987-04-06

      How so? There were games that effectively had this even back then - the vector-display Star Wars arcade machine comes to mind, and it was released in 1983.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:why should this patent be nullified? by Surt · · Score: 1

      Vector 3d displays do their math differently than triangle based displays. This patent is specific to the math involved in triangle based rendering.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:why should this patent be nullified? by readin · · Score: 1

      It reads like a pretty simple statement of how anybody approaching the problem of an in game camera for a game would solve it. Perhaps it was innovative only because computers generally didn't have the firepower to execute it fast enough to be useful, so no one else bothered to work on it. Perhaps I should get my patent right now on how to do the math behind implementing in-game stereo vision, and wait for someone much smarter than me to figure out how to make stereo vision conveniently workable on a modern computer. Or maybe I get my patent for simulating the movement entire ocean in real-time by tracking molecules individually. Sure, we may not have a computer that can handle it now, but we will eventually-and I'll have the patent.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    4. Re:why should this patent be nullified? by tricorn · · Score: 1

      This patent has absolutely NOTHING to do with rendering methods. It is strictly referring to doing 3-D transforms, whether it is rendered as vector-drawn line graphics or raster-based textured polygons.

      The only thing I can see possibly being unique about this, comparing it to flight simulators and other 3-D programs from the '70s (one of the first programs I wrote was a 4-D transform (of which 3-D is a special case) - displayed a 4-D hypercube) is the phrase "the viewing space being movable at a selected radial distance around a selected reference point in the modeling space". So if you have a movable camera viewpoint (other than first person, which this clearly can't be talking about, since there is loads of prior art for that), don't make it be movable at a selected radial distance from some selected point - move the camera directly, not in reference to a fixed point in the environment. I'd think that a "chase plane" camera position would be fine, for example (it isn't a "selected radial distance" from a "selected point", it's a variable distance from a moving point. On the other hand, my hypercube viewing program specified a distance and a general rotation vector from which to view the hypercube, so even that sounds like it would be prior art. Just a 4x4 rotation matrix. Only difference for my simple program is that it always looked at the hypercube, didn't allow you to pan elsewhere. If there had been anything else in my little world, I think it would have been "obvious" to allow panning as well.

      There was nothing magical or unique about doing 3-D transforms, panning, yawing, pitching or rolling, which is all this patent talks about, not in 1987, nor even in 1984 for the application this is a continuation of.

  7. Confused by ThePolkapunk · · Score: 1

    I can't read the article at work due to firewall issues, so could someone please explain one thing to me? If they granted this license to Atari and the other companies, doesn't that mean these companies can go and sue OTHER video game companies over the exact same thing?

    --
    Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
    1. Re:Confused by Surt · · Score: 1

      No. Atari's license to the patent essentially allows Atari, and Atari alone, to violate the patent at will with impunity. Atari can't use that license to do anything to other companies, suits against other companies will be brought by the patent holder, not the patent licenser.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Confused by ThePolkapunk · · Score: 1

      Thanks!!!

      --
      Dear diary: Today I stuffed some dolls full of dead rats I put in the blender.
  8. Paying off vs. nullifying the patent by stokes · · Score: 1
    It's frustrating to me that these companies chose to buy off a pointless suit like this, rather than see the patent nullified.


    Why would they nullify it when it could work against their competitors? I can't imagine that it would cost less to engage in the legal fight to nullify the patent, anyway.
  9. Money grubbing mother... by keldog42 · · Score: 1

    It is vague patents like this that will ultimately squash the game industry.

    Keeping a 'lock' on a particular camera movement forces developers to design away from certain gameplay elements/patterns which will limit the player in various degrees. One of the biggest complaints with platformers and 3rd person perspective games in general is poor use of the camera and/or lack of control. So thanks to money grubbing mother...'s this problem continue to be an issue for some games. Great for American Video Graphics, but crappy for the gamers. I know it is a money driven industry, but this is just going to make the wrong people suffer, me.

  10. Haven't you been following the RIM debacle? by mellon · · Score: 1

    If I were a game company and I was aware of what was going on there, I'd be pretty leery of taking the suit to trial if I could settle for a mere $300k. The way to fix the patent system is not to individually invalidate bad patents - it is to change the law so that bad patents like this have a harder time getting issued, or maybe so they can't be issued at all. The lawyer route is just too expensive, and the multiplication factor looks like it's in the range of six orders of magnitude - NTP pays $1k for a patent, gets $1b in court. That's not just an uphill battle - that's a battle up an overhang.

  11. Re:why should this patent be nullified? I, Robot by AtariDatacenter · · Score: 1

    Then they've never played I, Robot which was released in 1983. Floating view camera that you could reposition using the player 1 / player 2 buttons. Solid-fill polygons.

  12. said it before.. by Intangion · · Score: 1

    .. ill say it again, everytime big companies give in to these patent trolls it only gives them more money to sue MORE companies! and also gives a clear message that this sort of patent trolling works!! which inturn gives you more trolls.. which in turn means more lawsuits, settling with these thieves hurts the entire software industry.

    patenting in game camera pov? thats the most absurd thing ive ever heard of..

  13. And in other news... by krnpimpsta · · Score: 1

    Small, previously unheardof company in Nebraska claims rights to the process of "breathing in oxygen in order to sustain metabolism." Many people all over the world are potentially guilty of infringing upon this wide-ranging patent. The people of earth have not yet made a statement regarding the matter.

    --

    New webcomic updated on Sundays: HERE

  14. I want to patent money by The+MAZZTer · · Score: 1

    So that when the have to pay me for the right to pay money, they'll have to pay me so that they can pay me for the right to pay money. But wait! They still have to pay me so that they can then pay me for...

    1. Re:I want to patent money by Cheapy · · Score: 1

      Ah yes, the patent for "distributing objects with special properties amongst carbon structures."

      --
      Would you kindly mod me +1 insightful?
    2. Re:I want to patent money by Anonymous Coward · · Score: 0

      The FED already has that patent...

  15. Actually, it expires next year by LionMage · · Score: 1

    I know others have already responded, but there's a good Wikipedia reference that summarizes the duration of patent terms:
    For patents filed before and still in force by June 8, 1995, the patent term is either 17 years from the issue date or 20 years from the filing date, whichever is the longer of the two.
    For patents filed after June 8, 1995, it's 20 years from the earliest claimed filing date.

    So it looks like this patent is set to expire April 6, 2007.

  16. Mathematics by paladinwannabe2 · · Score: 1

    The mathematics behind the 3D imaging aren't particularly innovative for a couple of reasons. First is that it's not the patenter's own mathematics, as he even mentions in the patent, he got the equations from mathematical textbooks. Secondly, there is really only one way of doing the 3D zooming and rotation- since it's mathematics, all other ways of doing it correctly can be shown to be identical to the first. It's like computing the area of a rectangle- no matter how you do it, you're still basically taking the width times the height.

    --
    You are reading a copy of my copyrighted post.
  17. I can't beleive this was allowed by mmalove · · Score: 1

    This patent basically says they own the rights to creating a particular type of camera view? How the hell is this NOT public domain? For f's sake, that's like saying someone could patent the right to throw a ball through the air.

    They should have taken this to court. They didn't need a high expense lawyer, just a judge that couldn't be bought, to show a clip of supposedly copyrighted material, and let the judge throw these criminal patent jumping asses in the slammer for fraud.

    The spherical panning of a camera is just mathematics. You can't patent that. You can copyright a particular version of it, but if someone else incidentally develops the same system, and can prove it's based on a mathematical equation and not the copyrighted work, this should be an open and shut case.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  18. There oughtta be a law by davidwr · · Score: 1

    If you buy a patent or copyright license, and it turns out the license is later worthless becuase
    1) unknown to the paying party or to both parties, someone else had rights that precluded your use of the licensed rights
    or
    2) unknown to the paying party or to both parties, it turns out another person could have given you the same rights, or you had them all along

    it should be grounds to sue for the difference in value of what you thought you bought and what you actually bought.

    Example:
    You license a patent set to expire in 10 years.
    5 years from now either the patent is invalidated or some third party shows up with a different patent with 5+ years on it that makes the 1st patent useless without also licensing the 2nd.

    What you thought you bought:
    10 years of legal permission to use the patent

    What you actually bought:
    5 years of legal permission to use the patent, after which you could either use it without requiring permission of anyone or, in the 2nd case, use it only by paying another third party.

    The SCO case is a mix of these two:
    Some of the rights claimed by SCO either have always been in the public domain and everyone knew it and/or have been or are likely to be declared in the public domain. Others are known to be available or will be declared to be available from someone else, either from Novell or from anyone distrubuting the affected code through a BSD or other open-source license.

    The law needs to be written in such a way that this "right to sue" cannot be signed away by terms of the contract, otherwise it would just be added to all new contracts where the patent-licensing party had enough leverage to do so.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:There oughtta be a law by KDR_11k · · Score: 1

      I'd like additional clauses for not taking infringements upon the patent to court (or granting a license) that end the patent immediately if no action is taking at most a year after an infringement has become known, for not using or licensing a patent to someone who uses it for a timespan immediately ending the patent (so you can't use it to block further development, it has to be used in some way or it is ended, maybe even declared useless and as such invalid) and a clause that dishes out heavy fines to anyone who sues over patent infringement and the court finds the patent to be invalid (along with a pay cut for whoever okayed that). Abuse of the patent system should be a crime because it is used frequently to hurt those who can't afford to mount a legal defense.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. It has already expired by battlemarch · · Score: 1

    The patent has already expired, 3/29/05.

    Check out the bottom of this page:

    http://www.igda.org/columns/lastwords/lastwords_Ma y05.php

    Bill

    --
    Oh, come, come, come. Without a monster or two, it's hardly a quest... merely a gaggle of friends wandering about. - Owl
  20. not really by penguin-collective · · Score: 1

    It wasn't really innovative even back then. But at least Tektronix (the company that owned the patent) did invest in research and contributed a lot to computer graphics.

  21. Expiry by tepples · · Score: 1

    especially as the patent is being enforced on games nearly 20 years after it was granted.

    Yeah, but make it 21 years, and expiry will be a defense. Unlike copyrights, which are periodically renewed through amendments to the Copyright Act and foreign counterparts, patents actually expire.

  22. Law of unintended consequences by davidwr · · Score: 1

    "I'd like additional clauses for not taking infringements upon the patent to court (or granting a license) that end the patent immediately if no action is taking at most a year after an infringement has become known"

    This leads to the law of unintended consequences.

    If I'm a big company and I want to annoy you, I can quietly fund 10,000 startups to each deliberately infringe on your patent "just a little bit" and quietly notify you of the fact, and hope you don't get back to one of those 10,000 with a cease-and-desist order within the requisite year.

    Once the year is up, I go to court to nullify your hard-earned patent.

    Or, if you do follow the rules, you've been forced to read and reply to letters from 10,000 companies - a major drain if you are a small company.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.