Patrick Curry's Snow Day
Patrick Curry, currently working on the next-gen John Woo title Stranglehold has a blog where he posts short, interesting idea kernels for games. His most recent post, entitled Snow Day, really grabbed my attention. From the post: "Snow Day is an open-world game where you play as a kid in a small town that's been completely snowed in. The schools and businesses are all closed, so for this one day the kids can do whatever they want! You can have a snowball fight, make a snowman, make snow-angels, or build a fort. As you explore the town you find items that unlock new activities, like sledding, skiing, snowboarding, and ice-skating ... Snow Day gets really interesting when you start thinking of it as a multiplayer game. Suddenly the casual activities turn into a tournament, a sort of Winter Olympics for kids. Snow Day has most of the classic gameplay archetypes... exploring, racing, and some very light combat. But it also has creative gameplay, in building forts, snowmen, and all of the other ways you could manipulate the environment." Some of his other game idea posts include Oval Office, a president sim, and Freelance Foto, an on-the-run photojournalist game.
It's been said that the brain is a muscle and we must exercise it or risk letting it go to waste.
This type of game where we can totally simulate playing in the outdoors is great for all those pasty kids who don't want to actually experience it firsthand. It makes a great, safe place where these kids can congregate without actually having to do anything but log on.
Contrast this with a game like DDR or actually getting dressed up to go play in the snow. You get all sweaty and gross and have to interact with actual people who you can't block with the click of a button. The upside to the simulation is immense, when you consider this.
Also, when you consider that those who would actually stay inside to play Winter Games are probably those we'd rather stay inside in the first place, I don't see a downside.
I foresee an Attack Of The Deranged Mutant Killer Monster Snow Goons!
Quid festinatio swallonis est aetherfuga inonusti?
Africus aut Europaeus?
That's really great to see someone actually being creative for no other reason but for the sake of it. I think game developer's in general should take a leaf from Curry's book...
As the utterly joyous We Love Katamari points out, the whole game is basically a fancy take on making snowmen anyway. So rolling the whole Snow Day gameworld up has got to be the best option.
"I Know You Are But What Am I?"
...from someone who works in games too!
:)
Firstly, nice to see a Hard Boiled game in the works. I found out about it today, and it sounds pretty cool - a bit like Black, but with John Wooisms!
Secondly, Snow Day sounds pretty cool (tee hee!). Sadly, snow is such a tactile thing that I don't know if it'd work in a game for kids, unless you put them in a fridge too. Also, snow would probably be a difficult thing to simulate well - getting it right enough to make snowballs, snowmen, snow angels and snow forts would probably be a big technical challenge. Of course, it'd be better than more shiny environment-mapped Havok-physics cars...
Game dev and music blog
Violence in video games is BADD!!!!1111!1oneoneoneone!11! NEXT THING YOU KNOW SOME KID WILL BRING A SNOW BALL TO SCHOOL AND IT'LL BE COLUMBINE ALL OVER!
Would someone PLEASE think of the children!?1/
That sounds boring. I'd rather play a first person shooter, like a vice-president sim.
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
It's the time consuming implementation that is worth anything.
Next on his blog:
He has "Nada 3"!
Some of his other game idea posts include Oval Office, a president sim
I've already played that game.
It's very realistic...depressingly so.
____
~ |rip/\/\aster /\/\onkey
Anyone with a single creative bone in their body, with a little time on their hands, can come up with awesome ideas from games. Talk is cheap, it's the 3 years of production time that is hard.
This is a joke. I am joking. Joke joke joke.
Somewhere, in the deep recesses of my mind, I think I heard something similar to this idea bandied about.
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
Freelance Foto was already sort of done, in the form of the Michael Ancel's game "Beyond Good & Evil." You got to take wildlife photography (with all the associated dangers - some of the subjects had teeth, claws, wings, death rays...) and journalistic photography (mostly of government misdeeds). It wasn't as dynamic or realistic as the game Curry suggests, but the basic idea was there, mixed in with a bit of Zelda and a bit of dumbed-down Metal Gear Solid.
--- Bwah?
A game like Snow Day would just be asking for a "Hot Cocoa" mod.
In my opinion, no matter how fun "Snow Day" might be, it wouldn't be a success as far as sales go.
It seems like a GTA 3 type game, at first look... but it's the mindless violence that brought most of the attention to GTA. Sure, it's a fun game, but tell me the majority of players don't enjoy it becuase they can run around blowing stuff up.
"Snow Day" seems like it would be way too kiddy a game to the majority of gamers. It seems like something that would be on a Nintendo system... not a bad thing, but something that would automatically turn a lot of the "mature" players off. (Sad, really... in my opinion, a truly "mature" gamer would enjoy a game no matter WHAT the content... killing or not)
It's kind of sad that for a game to be "mature" (not a mature rating, but a game people over the age of 12 will enjoy too) and to be seen as truly successful it has to involve "adult situations" of some sort.
Sure, there's those niche games out there like Nintendogs that are popular with a lot of groups... but where's the games like Zelda for the NES that could be enjoyed by kids and adults and not be labeled a "kiddy game"? As time went on, the gap (mainly in peoples' minds) between a "kid's game" and a "mature game" got wider.
His site is very cool. A minimalist design that features a new game idea each week. I often think of games I would like to see made but I never write anything down. Perhaps, I should start. I like his concept of Snow Day and it's multiplayer implications. I look forward to seeing more of his ideas, especially as newer interfaces spring up (i.e. Revolution controller).
Some of his other game idea posts include... Freelance Foto, an on-the-run photojournalist game.
On-the-run?
"My name is Thomas Veil, or at least it was. I'm a photographer. I had it all: a wife, Alyson; friends; a career. And in one moment it was all taken away, all because of a single photograph. I have it; they want it; and they will do anything to get the negative."
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Cute idea, but I've got enough real snow as it is. Canada sucks 5 months a year, but it's the country I hate least on this planet. Give me a game where the goal is to lounge on the beach all day, avoiding jellyfish during the day and diseased locals at night.
-Billco, Fnarg.com
Sounds like The Sims Online but more boring.
From TFA: "The trick would be to find ways to keep each activity as deep and fun as possible, while still maintaining the breadth of so many activities." No kidding. Designing and implementing a game that only utilizes ONE type of gameplay, and makes that one kind fun and interesting, can consume two to three years of a team's time. And making a particular style of play fun generally means an engine specialized for that mode of play as well. And this game is supposed to have them all, and they're all still fun? GTA displayed this trait. If it had just been a racing game, it would have compared pretty poorly to other racing games. Ditto for third person action adventures. It was the story, setting, and sandbox element that made GTA a success. I'm not saying a snow game couldn't be done well, just that it would take an astronomical amount of effort to make the game as described really come together. I like the idea, though. I'd like to see a 'snow engine' that allowed players to sculpt snow into various forms. The Revolution controller may be a perfect fit for something like that. Scoop it down near the floor to pick up a fistful of snow. Then throw it by swinging the controller, or take it over to a growing fort to shore up a wall.