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The Science of Game Addiction

Gamasutra has a report on the state of game addiction science. From the article: "Yes, South Korean and American gamers have died from exhaustion. Yes, this makes bored journalists and unpopular politicians very happy. China has already thrown a fair bit of legislation at video games, whether or not games are the problem. On the other hand, such legislation might fail to address the real problem. In this article I explain addiction simply. Then, I talk about research that attempts to connect addiction to gaming, and some clear problems in that research. One caveat: this article is not going to make anyone into a trained clinician."

44 comments

  1. I will read this article... by Tebriel · · Score: 4, Funny

    right after I play another turn of Civilization IV.

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  2. MUDS are the worst by Thunderstruck · · Score: 1

    Say what you like about EverCrack or World of Warcrack, but MUDs have still got to be the most addictive substance on earth. The first time I logged into one, I saw "Hey guys, i've been playing 32 hours of nonstop MUME!"

    A few years later, I got to read a restraining order obtained by the University Computer Science department against a former student who had been haunting the labs over the weekends, unbathed, and occasionally sleeping under the terminal.

    Did I mention most MUDs are free to play?

    The moral of the story, though, is that we need get back into the real world once in a while. Get away from the computer, go back to the dinner table, and roll some dice!

    --
    Trying to use sarcasm in text-based forums does not work.
    1. Re:MUDS are the worst by PaganRitual · · Score: 1

      I was all ready to get on my 'STOP TELLING GAMERS ON A GAMING FORUM TO GET OUT AND SEE THE REAL WORLD', but you left your "It's okay, I'm one of you" comment until right at the end. You got me, awesome effort :)

  3. You can become "addicted" to ANYTHING by UmberGryphon · · Score: 1

    Once you define the word "addiction" broadly enough that you can become "addicted" to gambling... a process with no chemical interactions we weren't all born with... you can become "addicted" to anything that you happen to find pleasurable. Playing EverQuest. Bird-watching. Playing Puzzle Pirates. Exercising. Playing Civilization IV. Watching soap operas. Does this mean that the creators of soap operas need to "understand that a problem exists", as this article exhorts game creators to do?

    1. Re:You can become "addicted" to ANYTHING by Khyron42 · · Score: 2, Funny

      I would write a scathing reply to you, but Days of Our Lives is about to start...

      --
      Pavlov's Dog ate the bell, and now he's barking at Schroedinger's cat all the time... -Me
    2. Re:You can become "addicted" to ANYTHING by Anonymous Coward · · Score: 0

      Yeah, I remember back when I was in college. You could debate anything, even if you were dumb as a post. There were enough stoned people around that somebody would think you were making some kind of deep statement.

      Maybe you should stop posting until you get into the real world. Then you won't be saddled by the problem of littering the world with stupid statements.

    3. Re:You can become "addicted" to ANYTHING by Gaccm · · Score: 1
      You are right, you CAN become addicted to anything. Does this mean we should regulate everything? No, but it does give people the knowledge to realize that those 6 hrs / day spent on an activity might not be healthy, no matter what the activity is.

      Also, as explained in the article, addiction to non chemical activities still has a chemical addiction:
      So much dopamine is released while engaging in some behaviors that neurons, our basic brain cells, get accustomed to having that dopamine around. These neurons stimulate the nucleus accumbens, part of the brain. As the brain gets used to this stimulation, it requires more and more dopamine for the same effect. When the dopamine producing behavior is finally stopped, the brain isn't used to the lowered dopamine levels. At this point, craving and addiction enter the picture.
      --

      Only dead fish swim with the stream...
    4. Re:You can become "addicted" to ANYTHING by XenoRyet · · Score: 1
      You've compleatly missed the point of GP's post. Humans can become addicted to any pleasurable behavior or activity, thru the mechanisim of dopamine release you describe. Your point that we, as participants in these activites, should be aware that too much time spent doing them is bad is a valid point. However GP was adressing the fact that the providers of these activites, in this case game developers, should not be held responsible in any way for the addiction.

      There is essentaly nothing that developers could do to stop game addiction, except make the games less fun to play, or not make them at all. Clearly that is not a valid or viable solution. Since they can do nothing about the problem, and the problem itself is not inherant to their product, the solution and the responsability rests with the users.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    5. Re:You can become "addicted" to ANYTHING by Anonymous Coward · · Score: 0

      It's good that you're here to help keep the internet free of "stupid statements." How's that working out for you?

    6. Re:You can become "addicted" to ANYTHING by Crash+Culligan · · Score: 1
      Once you define the word "addiction" broadly enough that you can become "addicted" to gambling... a process with no chemical interactions we weren't all born with... you can become "addicted" to anything that you happen to find pleasurable. Playing EverQuest. Bird-watching. Playing Puzzle Pirates. Exercising. Playing Civilization IV.

      I don't know about you, but I can see a bright side with this: we now have one more piece of information which we'll need to dismantle governments and federal level. It's not revolution, it's not rebellion, it's an intervention to help our legislators break their addiction to other peoples' money!

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
  4. work by DaPh00z · · Score: 1

    Unfortunately, these days I spend more time at work than I do gaming; eight to ten hours in a stretch! In fact, though I've nearly died of exhaustion several times, I think we would all agree that there are only a few people who are actually addicted to their jobs.

  5. the cycle by Anonymous Coward · · Score: 0

    I gotta play more, so i can get more loot, so i can play more, so i can get more loot...so i can play more...

  6. Choose game boy. Choose PS1. Choose Happiness. by smaerd · · Score: 1

    Take the greatest greatest injection of herion you've ever had and multiply it by a thousand and you're not even close.

  7. Great, I traded a gaming addiction... by tonkdude · · Score: 1

    ... for a chat with a therapist addiction.

    The article links to http://www.netaddiction.com/clinic.htm which charges $95 an hour to councel you in a chat room about your addictive behaviour. Talk about cultivating a prime target audience.

  8. A possible solution? by Andrew+Lenahan · · Score: 1

    It seems to me this could all be pretty easily solved. I propose the following solution: in an MMORPG, once an account has been logged in for, say, 8 hours in a 24-hour period, the character slowly gets less and less XP. By hour 9, the character gets half normal XP, and by hour 10, no XP at all. Other punishments could be added to taste: can't chat, can't emote, can't gain new quests, NPCs won't respond, etc. This could even be explained in-game as a negative buff, call it "exhaustion" or something.

    This would have the following benefits:
    1). MMORPG addiction? Solved.
    2). Gold farming would take a hit as well.
    3). Would provide incentive for inactive players to log out instead of sitting AFK for hours.
    4). Would help curb account sharing.


    Before anyone points it out, I know MMORPGs aren't the only thing one can become addicted to. I also know that those truly desperate could get a second (or third) account and keep right on playing. But hey, baby steps...

    --
    Andrew Lenahan http://www.starblind.com/
    1. Re:A possible solution? by RobinH · · Score: 2, Insightful

      Would you not call someone who plays a game for 8 hours a day addicted? I suggest making it so that you can't play more than 3 hours a day. However, all anyone faced with the limit will do is play another character or another account. It'll be viewed as a money-grab for the game company.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    2. Re:A possible solution? by SnoopJeDi · · Score: 1

      Maybe for games where you're not paying for gametime online, but I find that I only really get gaming done over the weekend, and usually in long stretches as such. I'd be pretty pissed if I logged on and got this crap on me.

    3. Re:A possible solution? by Anamanaman · · Score: 1

      I think thats a great suggestion. Especially since it makes a fair amount of sense in the virtual world. A character cant go on forever. Let the idea of "Sleep" in the virtual world be the concept of taking a break to reality.

    4. Re:A possible solution? by smbarbour · · Score: 1

      Your suggestion is nothing new. This is done already on the Chinese servers of MMORPGs (as mandated by the Chinese government, from what I hear).

      I play MMORPGs extensively on the weekends so I can try and catch up to the people who have more free time during the week than I do.

    5. Re:A possible solution? by PaganRitual · · Score: 1

      Firstly, saying It seems to me this could all be pretty easily solved in relation to any sort of MMORPG problem gives the distinct impression that you have no idea how any of this works, or that maybe your one of those people that thinks that Blizzard should have magically installed servers that could take more MMORPG accounts than any other MMORPG in history at the same time.

      Unless it's government sanctioned, restrictions like this will never happen. Because you have one of three choices once you hit 'exhaustion' state.

      1). Log onto another account on the same game. (Yay, but in most cases that means starting again, and in the case of say, WoW, if you want to trade stuff between characters you have to log out/in again, often meaning another extended wait in the queue). Good/Whatever.

      2). You play a different game/do something else. And possibly get pissed off with the game that's imposing these limits on you. Bad.

      3). You get another MMORPG, possibly one that doesn't have those restrictions and start playing that. BAD BAD BAD

      Also it sucks to be the person holed up at home with a broken leg or a head cold or something who normally plays in 2-3 hour blocks but figures they might as well just sit around and play all day cause it's not like they can go anywhere.

      One good, and two bad. Notice the lots of big BADs on the third one. Not a chance.

      Still, it might all be worth it if it would stop idiots keeping server queues huge because they sit around AFK or just spend all their time dueling outside IF :)

    6. Re:A possible solution? by XenoRyet · · Score: 1
      No, I would not call someone who playes a game 8 hours in a day addicted. I can comfortably game 10, 12, or even 18 hours in a day, should I so desire. And I sometimes desire just that. Yet I hold a successful job, have a normal social life, and my 10 hour game sessions do not negativly impact me in any way. To punish me for such gaming sessions is a violation of my freedoms.

      On the flip side, I'm sure there exist people who only have the ability to game for an hour or two a day, yet could be said to be addicted, since they will spend that small chunk of time gaming regardless of negative effects on their lives.

      This is not a viable solution, because there is no metric a game company could keep on it's players that would reliably define addiction, furthermore, it would likely be an invasion of privacy to keep such a metric if they could. The root cause of gaming addiction is not gaming, it's addictive personality. To make game companies try to solve that is ill-targeted, foolish, and IMO a violation of the freedoms of both the game company and the gamer.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    7. Re:A possible solution? by DaPh00z · · Score: 1

      I recall playing 'Stronghold', an RTS based on medieval castle defense. If you play for a certain (long) period of time the narrator starts making suggestions such as "How about a snack, mylord?" In other words.. you've been playing for too long.. get up and do something! This is one example of how game developers have tried to discourage extended gaming sessions. Though I must admit, after having a good laugh I still kept gaming.

    8. Re:A possible solution? by matt3k · · Score: 0

      But your solution is not a very concrete business model. What client would want to be dictated by some mandate limiting usage? No company would comply to limiting hours played unless they had to because *no one would buy it*!

    9. Re:A possible solution? by DimGeo · · Score: 1

      The. Best. Comment. On. MMO's. Ever. :) Wish I had mod points.

    10. Re:A possible solution? by non0score · · Score: 1

      Actually, I vaguely remember that during the beta phase of World of Warcraft, this was actually one of methods implemented. But I think enough people complained about it that it eventually got converted to the current-day rest bonus.

    11. Re:A possible solution? by meringuoid · · Score: 1
      I recall playing 'Stronghold', an RTS based on medieval castle defense. If you play for a certain (long) period of time the narrator starts making suggestions such as "How about a snack, mylord?"

      One of the messages that would come up on the load screens between areas in Baldur's Gate II said "Although your character does not need to eat, remember that YOU do. We don't want to lose any dedicated players."

      --
      Real Daleks don't climb stairs - they level the building.
    12. Re:A possible solution? by wiggles · · Score: 1
      I can comfortably game 10, 12, or even 18 hours in a day, should I so desire. And I sometimes desire just that.

      The first step is admitting you have a problem.
    13. Re:A possible solution? by XenoRyet · · Score: 1
      I realise you were probably trying to be witty there, but to be serious for a moment: Point to my problem.

      As I stated, I have a sucessful career, a healthy social life, I'm in good condition physicaly. So tell me where my 10 hour gaming sprees are hurting me.

      Or do you just want to take away my ability to game for 12 hours at a time because you think it's weird and would never consider doing it yourself?

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    14. Re:A possible solution? by wiggles · · Score: 1

      Don't take it personal, man. I was just trying to crack a joke.
       
      In all honesty, I used to game all weekend every weekend, and as much on the weeknights as possible -- until I found a serious girlfriend. Now I game maybe for an hour or two a day while on the train, and maybe three to four hours over a weekend. I find that my girl takes up far more of my time than video games ever did. It made me realize my gaming habit was not the result of my single status, but my gaming habit was the direct cause of my not having a girlfriend.
       
      By my experience, when I spent that much time gaming, I didn't have time for a relationship with an actual girl on more than a superficial level. If you judge your mental and social health on your personal relationships, then 13 hour gaming sessions are indeed unhealthy, simply because of the opportunity cost; since you're not interacting on a personal level while you game (and no, MMO's aren't the same as interpersonal communication face-to-face), you're not relating to anyone but yourself. You're not meeting people, interacting with them on a personal level and forming deeper bonds with them. This is why gaming habits are unhealthy.
       
      All I've said here is merely conjecture. I'm no Psy.D, nor am I qualified to make a definitive statement on your mental health. All I can do is relate my personal experience in the attempt to dust off the past and recycle it for more than it's worth. Take my advice for what it's worth, which isn't much.

    15. Re:A possible solution? by TubeSteak · · Score: 1

      Claiming that you're* a functioning addict doesn't make the addiction any less of an issue.

      Most people won't admit they have a problem until they hit rock bottom.

      *Not you specifically, but what I've said may apply to you.

      --
      [Fuck Beta]
      o0t!
    16. Re:A possible solution? by XenoRyet · · Score: 1
      As a matter of fact, I too have a serious girlfreind. And while I do spend a lot of time with her, I don't find that the relationship is mutualy exclusive with occasional 13 hour gaming sessions.

      The point is that it's not really possible to identify game addiction mearly by play time. And the mere fact that a person likes to game for long sessions does not point to a deeper problem, or mean that they are nessisarily missing out on some other aspect of life. It can be indicative of those things, but it isn't always.

      Thus trying to apply solutions to the problem on anything more than a personal level is very likely going to be inefficent and have a negative effect on the lives of people who aren't in need of help.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    17. Re:A possible solution? by XenoRyet · · Score: 1
      I would dissagree with you there. I'd again ask that you point out the problem.

      If someone is functioning at or above expectations in all areas of their life, yet plays games for 12 hours at a time occasionaly, why is that a bad thing? A functioning addict with a chemical dependancy might have some health risks, but that situation doesn't apply here. Gaming isn't inherantly unhealthy.

      My point is not about admiting a problem or not, I'm saying that in the case of game addiction, many of the indicators they use to identify gaming addiction will show up when in fact no problem exists at all.

      Gaming seems to be a hobby that not many people outside of it's participants can relate to. So when someone spends a considerable amount of time persuing that hobby, a lot of hand wringing occures and people get worried, and everyone thinks "Something should be done." 36 holes of golf will take 8 hours. The time to build a model car or airplane is simmilar to the time to complete an RPG. A lot of people spend upwards of 20 hours a week in the gym. Yet no one is up in arms about those activities. Should your golf score go up after your first round of the day to encourage you to take a break? Should the gym put limits on how much time you spend on the treadmill in order to encourage you to have a social life? People have died doing all those things, should we ban them?

      The fact is gaming is a recriational activity like any other, and it is no more or less dangerous than any other recreational activity that humans find pleasure in. We need to stop pretending gaming is different.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  9. A couple of other sources for those wanting more.. by Garwulf · · Score: 2, Informative

    This is a pretty good article. I'm a bit surprised that they didn't cover Dr. David Greenfield's research, though - he's dealing with online addiction with a sampling of around 15,000. Also, Nicholas Yu (I think I got that name right) dealt with MMORPG addiction with a sampling around 4,000. Both of their research would be helpful, and probably easily found using Google (I'm just back from class and a long walk home, so I'm not looking anything up right now). I found the work of both of these people invaluable when I was writing the addiction chapter in my EverQuest book.

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
  10. What I Find Funny About "Internet Addiction" ... by Anonymous Coward · · Score: 0

    ... is that it's mostly because the Internet is new, and a foreign concept to the older generation.

    Do we ask if people are "Addicted to Golf", even though I know execs who probably would show signs of addiction if you replaced "Golf" for "Internet" in questionaires. Are you "addicted" to hanging out with our friends? Are you "addicted" to your spouse?

    "People should spend less time online and more time reading". Or subtitute reading for "Playing Outside", "Hanging with their friends", "visiting grandma", etc. It's extremely common it seems for the older generation to complain about new things to do with your time that aren't what they used to do.

    How many men in the past have nearly lost or actually lost their marriages because they spent too much time fishing? Or working in their shop?

    Besides, we might as well get used to sitting around on the internet. It's all we'll be able to do after the older generation destroys the environment and there is no "outside" to go play.

  11. **SIGH** by GmAz · · Score: 1

    What morons. I guess I can say I am addicted to World of Warcraft, but come on, take a break. I eat, sleep, drinkwater, even pee when I play. But these people gotta have some kind of mental disorder to play so long and so much that you die from it.

    --
    Click Click Bloody Click PANCAKES!
    1. Re:**SIGH** by GmAz · · Score: 1

      Let me rephrase that, I take time away from the game to do those things. I do not do it as I play the game, and yes, I get up to use the toilet to pee, not just sit there and keep playing while I piss my pants. Hit the 'Submit' button instead of 'Preview' on accident.

      --
      Click Click Bloody Click PANCAKES!
    2. Re:**SIGH** by AragornSonOfArathorn · · Score: 1

      Well, if you reuse whatever bottles you're drinking out of, there's no need to get up.

      Just keep them seperated from the unspoiled bottles ;-)

      --
      sudo eat my shorts
  12. Trolling Addiction by paladinwannabe2 · · Score: 1

    This article makes a point journalists like to forget: that anything fun can be addictive. This includes making yourself feel important by bashing something you don't understand. Now that we know this, let's see if we can get the /. trolls and Jack Thompson a support group!

    --
    You are reading a copy of my copyrighted post.
  13. Best quote ever by Teppy · · Score: 2, Interesting

    I attended a session at Game Developer Conference in 2001 or so, titled "Addiction in Online Games". It started out pretty good - it was about reward patterns that tend to create "stickyness" (addiction) in online games. For instance, rather than using a fixed-per-time reward schedule, use a slot-machine type schedule.

    Then it turned all touchy-feely. "Well, we know we *can* make games addictive, but *SHOULD* we." All the developers took turns trying to prove that they were more caring and concerned than the person who spoke last.

    Then, Alexey Pajitnov, the creator of Tetris (!!!) stood up and said in a thick Russian accent: "What the hell are you people talking about? I cherish the times I've been addicted to games. What else am I going to do - read some stupid book?"

    Got things right back on track ;)

  14. Addiction criteria - socially acceptable or not by darrell73 · · Score: 1

    I think that there is a good point here. Isn't there a certain amount of a social acceptability criteria that creeps in through any of these studies? Currently computer games are seen as "tolerable" by the majority of the population, but certainly not an acceptable replacement to television!

    Lets look at this logically with a different context, say camping. I am sure that there are people who love camping, spend 36 hours on a weekend with minimal human interaction, turn up to work tired on Monday morning and then spend 4-5 hours per night planning their next trip, checking equipment, purchasing supplies etc. So I put it to you, how is this different to most "addicted" gamers.

    Well the answer is that camping is seen as "good for you" because it gets you "outdoors". It is seen as wholesome and family friendly. Because of this, "addiction" to camping is negligible (or non-existent).

    I think society is struggling to come to terms with computer addiction, a term I use loosely to include the current spate of addictions, such as gaming addiction, ebay addiction, email addiction and coding addiction (although this isn't something you will hear about because this is generally good for society or at least the financial bottom line). Society doesn't see using a computer for recreational purposes on the same level as watching television with arguments such as "it doesn't encourage interaction with other people" and "it's not exactly something you can discuss with someone the next day". Well I don't feel this is true any more, primarily because I believe that my online friends are as real as my rl friends. And with the increase in the number of gamers (particularly thanks to WoW) I find I can discuss, maybe not strategies, but at least what attracts me to the game with my work collegues.

    So I respect the research that is being undertaken to determine the cause and hopefully the cure to these addictions, but in some ways, particularly that psychological way, I don't think you can look for any particular addiction. Gaming is an easy target when it comes to addiction because it is legal, cheap and trivial to access. How about looking for people who have similar addictions to, say, knitting, surfing, chess and rogaining! This will give you a much better understanding of a "addictive personality".

    So if I extract the concept of psychological addiction down to its core, it means the undertaking of some task/activity to the detriment of the rest of life, such as family/social activity/work/finances/spirituality or all of these things. I think the danger is asking WHO defines what is "normal" in all of these areas. If you want to be a bachelor(ette) and play computer games solely for your recreation, do it. If you want to play WoW on a Sunday morning instead of church, it is your choice (a particularly interesting choice for those clerics). If you are healthy, happy and content with your life, chances are you a not addicted.

    Please note that I am not disparaging those addicted users or the concept of addiction, I'm just pointing out that we have no clear measure of psychological addiction in the same way we do of physical addiction. And those with alternative lifestyles may considered to be addicted when they do not simply meet the simplistic concept of "normal".

  15. Re:What I Find Funny About "Internet Addiction" .. by Moraelin · · Score: 1

    "People should spend less time online and more time reading". Or subtitute reading for "Playing Outside", "Hanging with their friends", "visiting grandma", etc. It's extremely common it seems for the older generation to complain about new things to do with your time that aren't what they used to do."

    Indeed very much so. Grandma still reminisces about how she had to be sneaky about reading a book, because her parents kept trying to make her do something more productive.

    In fact, here's one I found even funnier: one of our professors at college, an old man, read a text to us where someone was complaining about "youth nowadays" and how they dress all wrong, show no respect to their elders, have bad manners, and generally everything is going down in a hurry. You know what was funny? The text was written by some ancient Greek, before Christ.

    I would say that nothing changed much in that aspect. If you went back in time all the way, you could probably find a couple of tribal elders complaining loudly about "youth nowadays" and all those new bad habbits. Like fire and cooked food. They must be addicted to that stuff. Or about how the youth wear their antelope skins all wrong.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  16. Here's what disturbs me about that by Moraelin · · Score: 1

    It's not the first time I see that dopamine explanation being thrown around, and this isn't even the most scientific one. But then maybe it just had to be dumbed down for Joe Random to understand it.

    But here's also the problem I have with the dopamine explanation waved around more and more these days: it is also dumbed down enough to paint a wrong picture to Joe Random and make it sound like it's drug addiction. In fact, like it's the poor man's marijuana substitute. Which makes for good lobbying and propaganda material. However, the problem with that picture is that reality is exactly the other way around.

    Yes, among the many chemicals in your brain, your brain also releases one to signal "I'm happy". It's not a drug, it's not being rewarded with marijuana-like hit, nor whatever stupidities are thrown around. It's just the normal working of the brain and one of the many kinds of signals it uses. You get the same kind of signal when your program finally compiles, or when you get praised by your boss, or whatever. The busybody complaining about youth and their internet addiction gets the exact same chemical signal when his paper is published, or when he's found a good listener, or whatever else makes him happy. (Because again that's the natural "I'm happy" signal.) The bushman in south africa, who never heard of computers or Internet, gets the same signal when his arrow hits an antelope.

    However, the brain also contains the opposite mechanism, to bring the chemical levels back towards zero. You're not made to stay perpetually happy. You may get a big signal when you're awarded a promotion or you've won the lottery, but immediately thereafter it starts to decay towards zero again. So you get to work at getting the next moment of happiness, or work even harder at maintaining the current one. Whatever it is that makes you happy, whether it's some social interaction or learning some new stuff or buying new stuff or playing a game, you'll have to do it again or some more.

    It's not even limited to humans. Animals too are "wired" exactly the same, so they'll keep doing some things and avoid doing others. When your cat finds a nice raised spot to sleep in, rest assured that said cat gets the exact same "yay, I'm happy" signal. Or if you're into dogs, that dog gets the exact same sigal when he's got near the pack leader (i.e., you) and better yet gets some attention from the pack leader. It kept wolves from getting split up.

    So what really remains is that:

    1. people keep doing stuff they like. More precisely: _anything_ they like. There is no discrimination in that signal saying "oh, I'll fire for video games only". Hence painting it as a "video game addiction" or a "golf addiction" is subtly wrong. Unlike, say, alcohol addiction or heroin addiction, which can be satisfied by only one thing, here there is no such discrimination. You could do anything else pleasurable to the same effect. There is _nothing_ there that says it can be satisfied by video games only. Just because someone is stuck in a rut doing what they already know that makes them happy (and non-gamers have their own ruts there), doesn't make them addicted exclusively to that thing.

    2. Whether it's one activity done for 6 hours a day, or 6 activities done for 1 hour each, it's still the same chemical mechanism involved. If you're gonna define it as drug addiction, then whether it's 6 hours gaming, or 2 hours gaming and 2 hours fishing and 2 hours taking photos in the park, it's still 6 hours of getting the exact same chemical hit. The human notion of "yeah, but the second is a balanced life" may be good and fine, but from purely the dopamine point of view it's still 6 hours of getting dopamine hits. Being balanced or unbalanced about the ways to get it doesn't mean you're not getting it just the same. So if your point is that a balanced life is better, you need a better explanation than the dopamine one. The supposed "dopamine addiction" does _not_ make any kind of point about a balanced life being any better, as far a

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Here's what disturbs me about that by Anonymous Coward · · Score: 0

      Hi. This is your mom. Could you quit posting to slashdot for a second and TAKE OUT THE GOD DAMNED TRASH!

      I don't care about your dopamine levels, it's starting to stink!

  17. Consequences by neuromancer2701 · · Score: 1

    Definition: Addiction is a compulsion to repeat a behaviour regardless of its consequences. I guess "consequences" is the key word. How does one measure what a "bad" consequence of something is? With gambling it could be finacial or social or both. With Video game or tv it could be the removal of one from intercation with others. But there can be good consequences, a family spends time playing video games together, how much different is that then playing Sorry or Monopoly as a family. Is it an addiction if it does not have any or little negative consequences? but it could just be the definition of the word consequencses in World in which you live in.

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    "If you like Battlestar Galactica, you're probably a huge nerd." -Stephen Colbert