World of Queuecraft
BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.
I'm a casual mmo gamer(>10 Hours a week). I couldn't imagine spending 40 mins at a time just waiting to login. While I can put up with occasional bugs and whatnot, being able to login (outside of maint. windows) is a must! I pay a monthly subscription to play, I expect more.
;-)
currently playing MxO, so some may argue my "I expect more." comment
Awesome!
Wasn't it Yogi Berra that said "nobody goes there anymore...it's too crowded"?
No matter what they (or any MMORPG) does, there is a group of people that will whine.
...?
:)
The alternative to no queues is
A) Let everyone in. I've seen that in other games. It's not pretty. Things don't scale infinitely, and the game server would be unusable. People would then bitch that the game server is unusable.
B) Static cap the server population. They tried that recently. Immediatly there were tons of threads on their forums saying "I can't create a character on world X where my friend is playing! I paid $50 for this game, blah, blah blah".
Personally, I rarely see a queue, and I've been playing WoW for a year on the same server which has been "full" for some time. About the worst I see is about 30 minutes, and I simply alt-tab and read the news for a few or maybe do a quick chore around the house my wife had been nagging me to do
- Roach
You have about 5 minutes to log back in after an involuntary disconnect and you can skip the queue. NB: In this case, "log back in" would be when the character select screen appears.
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
Some people want to play on low-pop servers. These people don't have much of a problem. Some people want to play on high-pop servers. So they go start a character on a high-pop server, raising the population higher in doing so and drawing the queue up even farther. Several people want to play on medium-pop servers to get the best of both worlds, but you can only have so many people join a med-pop server before it become high-pop, and by that point the server's reputation gets to the point that even more people want to join in. Basically, population gain works exponentially - the bigger you are, the faster it gets worse.
More servers just isn't going to cut it, not unless you can convince people on larger servers to cull themselves into new servers with smaller populations. There are plenty of servers out there that don't have queue lines, but queues just aren't enough justification for people to reroll. Ideally, Blizzard would set limits on population to cut off before queues become a problem in the first place. But then you run the risk of pissing off people who want to play on the same server as their friend does. There is no justice in this matter.
Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
Gamespot spammed me repeatedly despite requests that they stop. They can't even manage a mailing list. Blizzard has provided a game which I have been playing for a couple of months with fairly small login queues except during the peak of prime-time. I've probably spent a TOTAL of two hours in queues, since mid-December 2005.
So, uhm. I think I am uninclined to believe that Gamespot's either competent or reliable, and I don't think I trust them to fairly evaluate the situation.
Yeah, the queues are bad. Simplistic analysis of how much money Blizzard ought to have doesn't tell us what resources they really have. Furthermore, it's not obvious which of the many proposed "solutions" would work. More servers? Lag is a question of bandwidth, so more servers might not help. Let more people log in? More overloads and crashes. There are many possible options, but I'm not sure they'd help a whole lot. Furthermore, if the database servers are shared, it's pretty hard to grow database servers effectively; you can't just throw more hardware at it.
I dunno. I'm okay with things pretty much as is; ongoing attempts to optimize the back-end database may matter more. So maybe we should let the people who built WoW run it, rather than some people at gamespot who haven't done anything of the sort?
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