Slashdot Mirror


World of Queuecraft

BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.

1 of 304 comments (clear)

  1. Users' own servers? by yurnotsoeviltwin · · Score: 0, Redundant

    What would be the feasibility of turning an MMORPG like WoW into a system like, say, Counter-Strike, where the servers are privately owned and run by individuals, clans, or something like that? What I could see happening with that is people buying WoW and then instead of paying Blizzard a monthly fee, they would pay whoever owned the server they wanted to play on. Of course, Blizzard would never let people do that because it means somebody else would be getting their $15/month, but it's an idea.