Lara Croft's Big Comeback
Next Generation has a piece talking to Eidos marketing chief Bob Lindsey about the restoration of Lara Croft's good name. From the article: "Lindsey says the negative associations surrounding Lara will be swept away with a single decent iteration, arguing that Lara, far from being a one-decade wonder, has legs. 'Eidos has learned in spades that just because we make it, does not means they will come,' he says. 'Users are very discerning about what is a good experience and what is not. If you create a big franchise like Tomb Raider, one that has sold more than 30 million units globally, you can't afford to burn it with something that does not deliver.'"
those screenshots look amazing, however screenshots almost ALWAYS lok better than grafix... Now lots hope that the gameplay is as good as the OG and it should be a hugh sucess.
have you seen my sig? there are many others like it but none that are the same
Perky, uplifting statements from the director of marketing tend to arouse my suspicion. It seems to me he's just attempting to implant totally artificial marketingspeak in our heads.
(Boobies! *snrk*)
Obliteracy: Words with explosions
Well, I suppose after all those Chest Reductions, somebody at Eidos was bound to notice eventually
I wouldn't be opposed to the idea of bringing back Tomb Raider, but Eidos has to deliver. They spun a similar web before the release of the last Tomb Raider game - one that sucked horribly. I would hope that Eidos would have learned from that mistake, but I'm going to remain skeptical.
Additionally, I don't necissarily agree with their idea regarding canning huge franchises. Sometimes you just have to know when to put Ol' Yeller down - I would hope that Eidos realizes when that time comes for Tomb Raider and not just continue to spurn out crap games.
-WeAz
Oh, wait. You meant the character Lara Croft.
Never mind.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
The last Tomb Raider game was simply marred by horrible controls that prevented you from doing anything properly in the game. I mean, I was stuck in the first alley way for a hour trying to carefully jump between platforms without falling and having to get myself back to that location. In a game all about precise jumping and timing, having poor game control simply ruined the experience.
While Tomb Raider's original interface was novel at the time, the idea of specifically leaping up to ledges, swining on vines, leaping over platforms, all with a more manual approach to gameplay, ultimately what they need to do is adopt a more 3rd person style shooter system, where the character responds more quickly and some of the movements are automated to make the franchise shine. I don't want to play another version where I spend a hour falling off a platform because they keyboard and or gamepad doesn't respond quickly enough.
Just, don't make another movie out of it, please!
I haven't thought of anything clever to put here, but then again most of you haven't either.
Bigger Jiggling Jubblies.
Lindsey says Lara will mark the comeback for Eidos, a company which has, in recent years, lost its reputation for innovation.
I'm sure that releasing the nth sequel of a tired franchise will bring back their reputation for innovation.
You can't take the sky from me...
Lara's prominently displayed "Big Comebacks" indeed.
Nostalgia's not what it used to be.
Having a female hero was also something new for the time, sure they overdid it quite a bit and turned her into a boob-monster, but still having a strong female lead isn't the worst thing you can do.
:-)
What's interesting is that the massive bosom was supposedly a complete accident. According to the Wikipedia article, character designer Toby Gard was, "fudging around with the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be." While he was correcting his mistake, the other designers noticed and asked him to keep it as part of the character.
You just can't make this stuff up.
Javascript + Nintendo DSi = DSiCade