Design Process Behind the Xbox 360
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
There are plenty of reviews and user comments out there for the 360 and its games. Plenty of info for making an informed choice. Do you really want this article to degenerate into the same old marketing drivel we see day in day out?