1 Millionth Unique User Logs on to Nintendo Wifi
MrJack5304 writes "According to Nintendo's official Press Release, the Nintendo Wifi service has logged it's 1 millionth user. In 5 short months Nintendo has reached 1 million users, and had 27 million total connections." From the release: "Nintendo Wi-Fi Connection lets Nintendo DS owners log on cost-free to compete or interact in a variety of games, from racing in Mario Kart DS to community-building in Animal Crossing: Wild World. The 1 millionth user was a player in Japan, who logged on to play Animal Crossing: Wild World." The release goes on to mention that Tetris DS and Metroid Hunters will also utilize the service.
So that's why all nintendo products have a hole in the back of the box for the cashier to scan each unique ID at purchase.
//Did you guys also have to go in the back room and give a dna sample for your DS? 'Cause that wasn't really too pleasant at all...
I think it was on purpose to avoid this kind of crap.
Doubtful they'd expand it.
>My problem with Mario Kart DS is that there's no ranking/ladder type system... so a first time player can be pitted against someone with 1000 wins and 3 losses.
Except for the "Rivals" match which searches for people with similar win/loss records.
http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
My only complaint about NintendoWiFi in Mario Kart DS has been the creation of, shall we say, artisically impressive and personally offensive avatars. Yes, they're both, because, wow, you managed to draw that pixel by pixel? Kudos. I believe VGCats touched on this, though I haven't come across anything that blatant yet. Flaming poo and an ass are what I've seen so far on the extreme end of things.
Nis
if they would support wpa on the ^$@#&*$^@# thing
>:(
on this site http://www.nintendowifi.com/gaminghub/Gamehub.jsp you can see the stats of people connecting day to day, currently the 24-hour average seems to be about 200,000 players a day.
If Mario64 was not innovating to you, perhaps you didn't play it until much after its release. Before Mario64, most 3D games were having a very hard time correctly incorporating the 3D aspect of the game. Some of the first few games released for the Nintendo 64 made many grave mistakes. Many of them made jumping from one area to another too difficult while others totally ignored the added dimension provided by a 3-dimentional game.
That all started to change with the release of Mario 64. They incorporated the 3-dimensional aspect so well, that people such as yourself didn't even give it a second thought. Mario 64 set the standard for 3D and other developers learned from it how to make their own 3-dementional game.
Mario 64 might not seem like anything special now, but that's only because it raised the bar. You'll have a very hard time finding a true 3D game that was well done and released before Mario 64.
When Mario 64 came out, Tom Hall basically said "Shit, that's the game I wanted to make." He said that because Mario 64 essentially found the right answer to 3-D interaction. It's so much the correct answer, it's hard to imagine any other way to do it now. Those conventions look like they're "just adding 3-D", when of course they're not.
And then they followed it up with Ocarina of Time, the lock-on system and the auto-jump which changed everything again. There were probably a few titles which had lock-on before that, but the way they married true 3-D movement with precision and dynamic action was almost flawless. At the time it got more than a few WTFs, but now most games that aren't done the Mario way are done the Zelda way.
Once you consider Goldeneye, it's pretty clear that the N64 defined the transition from 2-D to 3-D, even if it wasn't the leading console of its generation.