Cut Down In Their Prime
Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."
The litany of reasons for the cancelled games:
That's almost all financial troubles and projections -- "Our studio is strapped for cash and can't follow through," or "We don't think there's a market." Aside from the Sims title, the absence of "We got halfway there and decided it just didn't work that well" from the list is conspicuous.
Another indication of how much like movie producing the games industry has become. Indies strapped for cash that can't follow through, big studios making projections about market space...
"Fundamentalism" isn't about divine morality. It's about human authority.
Other than the fact that some of them have big names attached (Bab5, X-Com, Dikantana*cough*), the article doesn't give us a good reason to have wanted these games over the hundreds of others that have never made it out the door. Experience with games that have made it out the door, has shown that that only a small number of them are ever actually worth investing time and money into. Those that are blockbusters or cult favorites usually have something exceptional about them, such as powerful storylines, intense gameplay, or amazing engines.
So quite seriously, what is it that makes these games special?
Javascript + Nintendo DSi = DSiCade
If you want real physics in a space combat game there was an Elite sequel called Frontier ...a long time ago for amiga and atari st days. (I think there were some java conversions running round the net...to play now that is ). This game used real physics ... and I can tell you it was almost totally unplayable. You accelerate and accelarate and half way there you have to slow down ...or you smash into a planet at several hundred km/sec. You try to fight and the other guy is travelling 150km/sec in one direction and you are at 200km/sec in the other. You have 1 second to get him in your sights at 100km range before he is gone.... then good luck in turning round. Great idea but could have met you half way. Anyway ...happy childhood memories.
Sounds about right. My guess is that any real space combat will look al lot more like submarine warfare than air-to-air combat. Fat on stealth, sensors and long range weapons.
Laws are horrible moral guides, moral guides make even worse laws.
Well, if you are looking for games or, even better, series that were cut down in their prime, then I think the Freespace series deserves mention.
In terms of space sims, both Freespace 1 and 2 are each easily near the best, if not the best, in the genre. I was disappointed when a Freespace 3 didn't materialize. I guess space sims just aren't that popular.
The world moves for love. It kneels before it in awe.