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Cut Down In Their Prime

Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."

3 of 88 comments (clear)

  1. I had been looking forward to the B5 game. by Thag · · Score: 2, Interesting

    In fact, I had been planning to upgrade my PC so that I'd be able to play it.

    I know they shot the live footage needed for the game. I'd still love to see it get released, especially since some of the cast members are no longer with us.

    It would still be a great game, though they could probably bump up the textures and polygons by a lot now. They could probably use the models from the show more or less unchanged now.

    There was also another Sam and Max game for the XBox that was cancelled, that they fail to mention.

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    1. Re:I had been looking forward to the B5 game. by Malor · · Score: 2, Interesting

      Yes! I'm not sure where I got the idea from, but I've been thinking that's what space combat would be like. It would be sneaky, not flashy. Space is enormous, and it's hard to detect things at long range. It would be all about the sensors.

      If your sensors (or your tactical person) was better than the enemy's, and you detected him before he detected you... you'd do some kind of a springloaded launch that didn't release any radiative energy. You'd wait for the missile to get a nice long, long way from you, and then activate it, so that the enemy couldn't discern where you were. And ideally, the missile would have a very low-power burn to start with.... even a few minutes at 0.01g acceleration will result in a very large absolute velocity. Whisper the engine a few minutes, get up a good amount of velocity, and then coast in silently, hoping for the explosion to be a total surprise.

      If you actually got to the point of needing short-range guns, it would be a massive tactical failure by both parties. Most of the time, space combat would be over before you had ever even figured out where the enemy was. It would be vast stretches of boredom interspersed with short periods of absolute terror.

      Unfortunately, this would make _very_ boring games, I think.

  2. I think you missed what I was saying. by Artifex · · Score: 3, Interesting

    They were set in the universe, but telling completely different stories. So they weren't film conversions. Remember the fake websites and stuff that came out before the movie? There were apparently going to be tie-ins with some of that "history," and so forth. There could have been humans vs. robots taking over cities and the world (pick either side), etc.

    The point is, if they cover them, we'll get a chance to see.

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