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Cut Down In Their Prime

Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."

18 of 88 comments (clear)

  1. I hope part 2 covers the games from "A.I." by Artifex · · Score: 4, Informative

    Very little is widely known about the two games that were going to be made from the movie A.I., except that they were both supposed to be launch titles for the original X-BOX. My guess is that they were cancelled because the movie was not doing well. That's unfortunate, because apparently the games were going to expand upon the universe glimpsed in the movie, with completely different storylines.

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  2. I had been looking forward to the B5 game. by Thag · · Score: 2, Interesting

    In fact, I had been planning to upgrade my PC so that I'd be able to play it.

    I know they shot the live footage needed for the game. I'd still love to see it get released, especially since some of the cast members are no longer with us.

    It would still be a great game, though they could probably bump up the textures and polygons by a lot now. They could probably use the models from the show more or less unchanged now.

    There was also another Sam and Max game for the XBox that was cancelled, that they fail to mention.

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    1. Re:I had been looking forward to the B5 game. by mrsev · · Score: 2, Insightful

      If you want real physics in a space combat game there was an Elite sequel called Frontier ...a long time ago for amiga and atari st days. (I think there were some java conversions running round the net...to play now that is ). This game used real physics ... and I can tell you it was almost totally unplayable. You accelerate and accelarate and half way there you have to slow down ...or you smash into a planet at several hundred km/sec. You try to fight and the other guy is travelling 150km/sec in one direction and you are at 200km/sec in the other. You have 1 second to get him in your sights at 100km range before he is gone.... then good luck in turning round. Great idea but could have met you half way. Anyway ...happy childhood memories.

    2. Re:I had been looking forward to the B5 game. by tehdaemon · · Score: 2, Insightful

      Sounds about right. My guess is that any real space combat will look al lot more like submarine warfare than air-to-air combat. Fat on stealth, sensors and long range weapons.

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      Laws are horrible moral guides, moral guides make even worse laws.
    3. Re:I had been looking forward to the B5 game. by Malor · · Score: 2, Interesting

      Yes! I'm not sure where I got the idea from, but I've been thinking that's what space combat would be like. It would be sneaky, not flashy. Space is enormous, and it's hard to detect things at long range. It would be all about the sensors.

      If your sensors (or your tactical person) was better than the enemy's, and you detected him before he detected you... you'd do some kind of a springloaded launch that didn't release any radiative energy. You'd wait for the missile to get a nice long, long way from you, and then activate it, so that the enemy couldn't discern where you were. And ideally, the missile would have a very low-power burn to start with.... even a few minutes at 0.01g acceleration will result in a very large absolute velocity. Whisper the engine a few minutes, get up a good amount of velocity, and then coast in silently, hoping for the explosion to be a total surprise.

      If you actually got to the point of needing short-range guns, it would be a massive tactical failure by both parties. Most of the time, space combat would be over before you had ever even figured out where the enemy was. It would be vast stretches of boredom interspersed with short periods of absolute terror.

      Unfortunately, this would make _very_ boring games, I think.

  3. Apparently their "prime" was after conception? by ianscot · · Score: 4, Insightful
    "In their prime" would refer to something that had a prime to begin with. Pre-release cancellations would maybe be "stillborn," forgiving the crudeness of referring to it that way.

    The litany of reasons for the cancelled games:

    • Decided it would never be profitable.
    • Studio working on it was shut down due to broader financial troubles.
    • Studio sold off to another company.
    • Sequel to a poorly received release "never got off the ground."
    • Studio cancelled it to concentrate on another title, then closed up shop altogether owing to financial troubles.
    • Had a successful MMORPG, didn't want to siphon subscribers from it to a new one.
    • Second sequel to that same game cancelled, developers devoted to the original.
    • "Wasn't coming along as planned." This was a precursor to "The Sims Online."
    • "Internal problems" (followed by developer essentially shutting down).
    • Weren't ever serious about it. ("This was a game we had to give to our publisher in order to get a very sweet deal in another area. We've since talked them out of it.")
    • Well underway, but LucasArts decided it would never be profitable and pulled the plug.
    • Just plain "decided to cancel."
    • Missed its release date and eventually (sort of) got released using a different engine.
    • Shut down development, developers laid off.
    • Just plain cancelled.

    That's almost all financial troubles and projections -- "Our studio is strapped for cash and can't follow through," or "We don't think there's a market." Aside from the Sims title, the absence of "We got halfway there and decided it just didn't work that well" from the list is conspicuous.

    Another indication of how much like movie producing the games industry has become. Indies strapped for cash that can't follow through, big studios making projections about market space...

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    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Apparently their "prime" was after conception? by jandrese · · Score: 3, Informative

      The official (or even semi-official) reasons aren't always the real reasons. "Financial Concerns" is often a codeword for "the developers aren't getting it done and we're not wasting any more money on this project".

      One reason I would have liked to have seen for about half of those games: "It was turning into yet another also-ran FPS, we wanted to work on something unique". The Bab5 game is a real loss though, although it looks like it would have been Wing Commander with different actors, I think it could have done really well.

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      I read the internet for the articles.
  4. Golden Sun 3 by fishybell · · Score: 4, Informative
    The first Golden sun ended with the story only partially finished, the second finished with a huge cliffhanger, and the third...

    Well, the third Golden Sun doesn't, and probably never will, exist. It definitely tops my list of games never released.

    Of course, since this is talking about games that got started, announced, and then cancelled, the much anticipated Golden Sun 3 doesn't quite fit.

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    ><));>
  5. What makes these games so special? by AKAImBatman · · Score: 4, Insightful

    Other than the fact that some of them have big names attached (Bab5, X-Com, Dikantana*cough*), the article doesn't give us a good reason to have wanted these games over the hundreds of others that have never made it out the door. Experience with games that have made it out the door, has shown that that only a small number of them are ever actually worth investing time and money into. Those that are blockbusters or cult favorites usually have something exceptional about them, such as powerful storylines, intense gameplay, or amazing engines.

    So quite seriously, what is it that makes these games special?

  6. I think you missed what I was saying. by Artifex · · Score: 3, Interesting

    They were set in the universe, but telling completely different stories. So they weren't film conversions. Remember the fake websites and stuff that came out before the movie? There were apparently going to be tie-ins with some of that "history," and so forth. There could have been humans vs. robots taking over cities and the world (pick either side), etc.

    The point is, if they cover them, we'll get a chance to see.

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    Get off my launchpad!
  7. My biggest disappointment by Aeron65432 · · Score: 5, Informative
    was the lack of Freespace3. I thought Freespace1/2 were phenomenally done. Freespace 2 was one of the few game sequels I thought thoroughly improved the previous game in every aspect. Graphics, gameplay, interaction were all great. It was an excellent start to what promised to be an excellent series. Cut down in its prime indeed.

    Sadly, Freespace3 was one of the many casualties of Interplay's death.

  8. Cut down in its prime by sehryan · · Score: 2, Insightful

    Well, if you are looking for games or, even better, series that were cut down in their prime, then I think the Freespace series deserves mention.

    In terms of space sims, both Freespace 1 and 2 are each easily near the best, if not the best, in the genre. I was disappointed when a Freespace 3 didn't materialize. I guess space sims just aren't that popular.

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  9. Duke NukeEm Forever by Anonymous Coward · · Score: 2, Funny

    I am still waiting for it...... so I can play it on my Phantom Console :)

  10. Re:Golgotha by AKAImBatman · · Score: 2, Informative

    Here's the source code to it. It's still possible to finish if you can generate enough interest in the idea.

    Unfortunately, Crack dot Com was a victim of poor project planning, and Golgatha showed it. It was always one of those "cool ideas" that was never quite fleshed out into something playable. While larger companies can manage to survive such poor planning through deep pockets, it's the kiss of death for smaller ventures like Crack dot Com.

    It's too bad that companies always feel such pressure to follow up one success with others even when they're not ready. Had CdC taken more time to develop the technology and concepts they wanted before plunging into a 30K/mo burn rate, they might have become a big player in the industry. :-(

  11. Re:Fallout 3? by TaoTehChing · · Score: 2, Informative

    I seen something a while ago about Bethesda picking it up: http://www.nma-fallout.com/fallout3/ It's apparently in pre-production according to the FAQ, I am really looking forward to it as well. I think they are the perfect company to develop it.

  12. Check out "Independence War" by brouski · · Score: 2, Informative

    For space combat with realistic physics that's not taken to such ridiculous extremes.

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    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
  13. Sierra by Johnny+Mnemonic · · Score: 4, Funny

    Half Life for the Mac. Goddam Sierra.

    I still refuse to buy any of their product, in protest. I'll steal it, but won't buy it. Goddamit.

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  14. Halo by Trogre · · Score: 2, Informative

    If we're talking about potentially great games that never made it to market, how about the original Halo?

    You know, the one that was developed entirely by Bungee and was nearly ready for release before they were bought out by Microsoft. Let's call it Halo(PC) for simplicity.

    After the acquisition, pressure was put on Bungee to put out an XBox flagship since MS had nothing at that point. To fit in the enormous memory limitations of the original XBox compared to a standard PC, great wads of the game (geometry, textures, levels etc) were cut out and the original game was shelved never to be seen again. And Halo(XBox) was born. People flocked to it in droves since it was supposed to be this great revolutionary game, and left wondering, quite rightly, what the fuss was all about.

    When Microsoft was kind enough to announce Halo for the PC, Bungee wasn't allowed near the original PC game they'd written. No, instead they ported the XBox version (rather poorly) to the PC. So Halo(XBox[pc]) was created. And the PC gamer says "This plays better on my friends XBox" and goes out and buys an XBox himself, forgetting his clunky old PC.

    So yes, I would like to see Halo(PC) one day. I know it's not going to happen, but maybe after MS is split up by [insert future reigning superpower here] in 2015 we might see something.

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