Cut Down In Their Prime
Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."
Very little is widely known about the two games that were going to be made from the movie A.I., except that they were both supposed to be launch titles for the original X-BOX. My guess is that they were cancelled because the movie was not doing well. That's unfortunate, because apparently the games were going to expand upon the universe glimpsed in the movie, with completely different storylines.
Get off my launchpad!
The litany of reasons for the cancelled games:
That's almost all financial troubles and projections -- "Our studio is strapped for cash and can't follow through," or "We don't think there's a market." Aside from the Sims title, the absence of "We got halfway there and decided it just didn't work that well" from the list is conspicuous.
Another indication of how much like movie producing the games industry has become. Indies strapped for cash that can't follow through, big studios making projections about market space...
"Fundamentalism" isn't about divine morality. It's about human authority.
Well, the third Golden Sun doesn't, and probably never will, exist. It definitely tops my list of games never released.
Of course, since this is talking about games that got started, announced, and then cancelled, the much anticipated Golden Sun 3 doesn't quite fit.
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Other than the fact that some of them have big names attached (Bab5, X-Com, Dikantana*cough*), the article doesn't give us a good reason to have wanted these games over the hundreds of others that have never made it out the door. Experience with games that have made it out the door, has shown that that only a small number of them are ever actually worth investing time and money into. Those that are blockbusters or cult favorites usually have something exceptional about them, such as powerful storylines, intense gameplay, or amazing engines.
So quite seriously, what is it that makes these games special?
Javascript + Nintendo DSi = DSiCade
They were set in the universe, but telling completely different stories. So they weren't film conversions. Remember the fake websites and stuff that came out before the movie? There were apparently going to be tie-ins with some of that "history," and so forth. There could have been humans vs. robots taking over cities and the world (pick either side), etc.
The point is, if they cover them, we'll get a chance to see.
Get off my launchpad!
Sadly, Freespace3 was one of the many casualties of Interplay's death.
Half Life for the Mac. Goddam Sierra.
I still refuse to buy any of their product, in protest. I'll steal it, but won't buy it. Goddamit.
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$tar -xvf