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The Tech of the Colossus

Via a Cathode Tan post, a gloriously in-depth look at the technology behind the PS2 title Shadow of the Colossus. From that article: "In games such as DOOM3 on the PC, the model used for generating the shadow volume is almost equivalent to the character itself. But with SOTC, in order to speed this up, we made use of a simpler model with much fewer polygons in. The main character generally consists of 3,000 polygons, but the colossus can be around 18,000 polygons, depending on the type. But the model used for shadow generation will contain a substantially lower amount than this. For example, the simple model seen by the player will probably only use 1/40th of what the original model contained."

2 of 62 comments (clear)

  1. Shadow of the Colossus by tengennewseditor · · Score: 5, Funny

    So Shadow of the Colossus is only 1/40th as complex as the real thing?

    1. Re:Shadow of the Colossus by Rosco+P.+Coltrane · · Score: 3, Funny

      Well, around noon, the shadow of the colossus can be very small indeed...

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash