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The Tech of the Colossus

Via a Cathode Tan post, a gloriously in-depth look at the technology behind the PS2 title Shadow of the Colossus. From that article: "In games such as DOOM3 on the PC, the model used for generating the shadow volume is almost equivalent to the character itself. But with SOTC, in order to speed this up, we made use of a simpler model with much fewer polygons in. The main character generally consists of 3,000 polygons, but the colossus can be around 18,000 polygons, depending on the type. But the model used for shadow generation will contain a substantially lower amount than this. For example, the simple model seen by the player will probably only use 1/40th of what the original model contained."

4 of 62 comments (clear)

  1. Shadow of the Colossus by tengennewseditor · · Score: 5, Funny

    So Shadow of the Colossus is only 1/40th as complex as the real thing?

  2. Playstation 2 at it's best by jshackles · · Score: 5, Insightful
    Games like SoC, with "tweaks" like this article suggests, remind me that the current generation of video game platforms is going to be dying in a pre-mature, marketing-driven, death.

    While developers are finding things like this *still* that will optimize the code on a 5 year old system, tell me why I need to rush out and buy a PS3 right away? I keep hearing that the cell is hard to develop for. This same thing happened between PS1 -> PS2. A lot of the "fluff" games in the PS2 launch were not as good as some of the titles being released for the PS1, and I think we'll see a mirror of that between PS2 -> PS3

    1. Re:Playstation 2 at it's best by supabeast! · · Score: 4, Insightful

      "...tell me why I need to rush out and buy a PS3 right away?"

      Texture quality. The PS2 has always had a deplorably pathetic amount of video RAM, and it shows - especially in big games like SoC where the same tiny aliased texture is reused and remapped all over the place. The PS2 has had a lot of really, really fun games that were just painful to look at because of this, and since Sony actually has competition this time around, they've been forced to give developers enough VRAM to make games a hell of a lot less ugly.

  3. Re:Too many visual effects. by polyp2000 · · Score: 4, Insightful

    Why should a game, any game be wasted on a console? If people want to put the time and effort into creating a good game, why shouldnt they do it? Your statement sound's kinda snobbish to me.

    The great thing about consoles is that they are relatively speaking a stationary target, ie the technology stays the same for several years. Its nice to see that despite the age of the PS2 now that its developers are still manging to push the boundaries of the machines capabilities. Perhaps some of the skills learned from making more efficient use of console hardware could be translated to PC games. Lets face it develpers can be a hell of a lot more complacent on the PC platform, especially when Next-Gen 3d cards are being pushed by ATI or NVidia. Limitations and constraints breed creativity and that is a factor that can never be underestimated.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp