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The Literary Merit of Morrowind

Gamers with Jobs has a piece looking at the literary achievement that is Morrowind. The author discusses the depth of Elder Scrolls III and contemplates the upcoming release of the fourth game in the series. From the article: "It comes down to this: In spite of my having devoted dozens of hours to conquering its enormity, I have only ever scratched the surface of Morrowind, the previous game in the Elder Scrolls series. I am frankly unprepared to move on to any further games in the series, knowing that there remains much to do in the previous installment. And with your permission, I would now like to inflict my piddling insecurities upon you, if only for a short time--after which, feel free to remove the wax."

15 of 41 comments (clear)

  1. Huge Big Game by TomHenderson · · Score: 5, Insightful

    I'm still in the first 1/3 of Morrowind, and enjoying it. I actually find the enormity of the game freeing--I'm gonna be playing this sucker so long, I don't feel any need to upgrade to an XBox 360 (or bigger PC) to take on Oblivion. By the time I "finish" Morrowind, Oblivion's going to be in the discount bin, or on the Platinum list.

    It's kind of like the Everlasting Gobstopper of video games.

    1. Re:Huge Big Game by caffeination · · Score: 4, Interesting
      Morrowind reached the point of obsession for me. I built a beautiful thieves guild mod with hidden trapdoors to hideouts in each guild, plus a nice little extension to the balmora guild. My specialty was stealing. I stole everything, including that stupid heavy hammer that's of no real use whatsoever. I used to love coming up with newer and cleverer ways to steal. I used stealing to build a character with bought training, just to experience the parts of the game I was less interested in earning, and even that was worth it.

      Even today, all this time later, I could easily fire Morrowind up and play it. I still do from time to time, but only on the Xbox since I moved 100% to Linux on the PC. I've even done the hacks necessary to run mods on the Xbox (if you're thinking of doing this, be aware that it does hurt framerate - they optimised the Xbox version quite well).

      Only problem is that with so much intimacy with a game, you really start to see the flaws, and they really dig into the suspension of disbelief - Morrowind has some major freaky stuff that you don't notice at first. Even so, enjoy it while it lasts man, Morrowind is one of the best games I've ever played.

      Just don't get into the vain habit of giving a shit about Tamriel Rebuilt. Those guys are extreme addiction cases.

  2. Actually, by Odin_Tiger · · Score: 5, Informative

    Actually, the books in Morrowind can be quite entertaining. And if you're too lazy to hunt down all the parts of a series, you can always just open up the construction set and copy the text from there into your favorite editor (though I personally was obsessive about collecting things every time I played Morrowind.)

    Or, if even that is too much effort, this is a good site with the text of most / all books from the game available for your browsing pleasure.

    'The Wolf Queen' is probably my favorite series from the game.

    --
    Unpleasantries.
    1. Re:Actually, by Cheapy · · Score: 3, Funny

      I do not remember the specifics of the Wolf Queen, but my favorite books were the "Lady Tressed", "Hunger", and the one about 'Shoot higher master! Shoot higher!" that gave +1 to Marksmanship. There was also the Fishystick book that you needed to be on the Forums (before they went Bad) to understand. That was worth a laugh.

      I guess professing that I have favorite books within a video game will mean that I'll never reproduce, but hey! I'll have oblivion to carry me thru those moments that I could be having sex.

      --
      Would you kindly mod me +1 insightful?
    2. Re:Actually, by jacksonic · · Score: 2, Funny

      Not in a theatre, I can't!

  3. Why no mention of Daggerfall? by Tibor+the+Hun · · Score: 3, Funny

    Why do none of the major gaming sites never mention Daggerfall? (ES2)
    Sure it would randomly crash upon walking through doors, but it had boobies!!!

    And for that reason, isn't walking into a tavern room to find a nude lady in it the most awesome thing that can happen in a game?
    I wonder why no normal games have more casual encounters with nude NPCs?

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Why no mention of Daggerfall? by MoreNoiseThanSignal · · Score: 3, Insightful

      boobies... and horses, houses, and boats you could buy. and a lot more intuitive quick travel feature. those are good, too.

      --
      abort, retry, fail?
    2. Re:Why no mention of Daggerfall? by Tetris+Ling · · Score: 5, Insightful

      My outstanding memory of Daggerfall is finding out it had corrupted all of my save games after an all night session with the game. After I stopped screaming, I booted up the game again, and started playing a new character.

      Not many games can have you coming back after that kind of abuse.

    3. Re:Why no mention of Daggerfall? by Dinosaur+Neil · · Score: 2, Interesting

      My own experience with Daggerfall was that of disappointment. I had played Arena way back when, and looked forward to the "immersive 3-D experience" followup, but the huge, sprawling and randomly generated dungeons were way too easy to get lost in (even with the auto-map) and even after three system upgrades, including faster and more capable videos cards each time, I still fell through stairs on an alarmingly regular basis.

      Daggerfall had a far more sophisticated story than anything else available at the time, unfortunately (IMHO at least), it suffered from iffy gameplay. Morrowind was far more entertaining, both in the even richer story, and in the far more robust gameplay.

      The real question is, "Why no mention of Battlespire?"

      --
      "I'm a scientist! I don't think, I observe!" - Dr. Clayton Forrester
  4. I know what you mean by shoma-san · · Score: 4, Funny

    "In spite of my having devoted dozens of hours to conquering its enormity, I have only ever scratched the surface of Morrowind..." That's why I don't eat at buffets.

  5. Not true for everyone... by ZJVavrek · · Score: 3, Insightful

    The article writer says that we've only just scratched the surface of Morrowind. Uh, sure, maybe that's true for him. While I personally got bored of the gameplay style and mentally cracked the system the game ran on (it became no fun to play the game. I still love the setting behind all the Elder Scrolls games, though), this is not true of a friend of mine.
    This friend has, over the years, systematically worked through every aspect of Morrowind, Tribunal, and Bloodmoon. He's downloaded mods, made them himself, and played all he can. If you ask "But how? Morrowind is teh hueg!", well, the man started back when the game came out. Bloodmoon's been out for what, 2.5 years now?

    The article's author is content with Morrowind for now, but for all us veterens who have been waiting for the next installment, Oblivion will "be like a fresh drink of water" (In the words of another friend.)

  6. Re:1 The quality of passing all moral bounds; by Quaoar · · Score: 2, Interesting

    According to the little blurb on your link there, only 59% of people agree with not using enormity to mean "big." That's not a terribly overwhelming majority.

    --
    I'll form my OWN solar system! With blackjack! And hookers!
  7. Details by syylk · · Score: 5, Insightful

    I think this is one of the best games ever.

    The graphics, hm, maybe. The freedom, yes, interesting. The depth and complexity, again, is only a brick in a larger wall. The usual "gamer values" all apply to this title, no doubts.

    But still, what I found really astonishing during countless hours in Vvardenfell was the literature: the raw amount of "things to read" is per se staggering, but has also what I consider an extremely well done achievement, and done particularly well in Morrowind.

    Every event of history has been recorded with the "natural" bias and spin of the writer and the faction recording it. It's filology and storiography at its best, and the authors needed to take uttermost care in proposing different viewpoints on "facts" that are invariably narrated by a biased narrator.

    All the major events of the plots are written down in at least a couple of factions' "official version". And if you listen to each faction, each and every one of them is deeply convinced that their official version is THE only reasonable version.

    And IMHO to discover what really happened is the true quest of the game. Deciding who's right and who's wrong. Or who is enough right for you to follow and enough wrong for you to fight against, is in itself a breathtaking experience. Like in real world, you have views on facts, never raw facts, to help you form your own opinion on what's your duty to accomplish.

    I think this aspect alone - very often misunderstood and underestimated by gamers and reviewers - is what makes me put TESIII:Morrowind on the pedestal of best game ever.

    The rest of more mundane achievements, technical or strictly gameplay oriented, are minor compared to this aspect, merely functional, if you wish, to the presentation of a world where the Truth is never only one.

    I'm very, very glad this game and its expansions still work decently on my aging linux+cedega rig. Till I bought cedega, I kept a win partition only for it.

  8. Hard to Top by bahwi · · Score: 2, Interesting

    Morrowind was great, huge, with lots of flexibility. I know others were good too(daggerfall), but Morrowind was just amazing. I've spent hundreds of hours playing it. I feel like oblivion will be cheating on Morrowind.

    I have done everything I've wanted to do set in Morrowind. I've done the whole vampire thing, the werewolf thing, lots of mods, lots of mods not loaded at all, all different types of stuff, all the guilds, none of the guilds. Way too much, and it was great.

  9. Re:Marketers With Jobs by Anonymous Coward · · Score: 2, Insightful

    ... in addition to the 360 version[, which] seems to keep getting graphically downgraded.

    Show me one article that states the 360 version is being graphically downgraded and I'll show you multiple articles that claim the graphical difference to be marginal, at best.

    Of course the PC version will get patches sooner, but Bethesda can always include them with downloadable content through Xbox Live for 360 owners, if need be. The Xbox 360 is a static set of hardware, so testing on it is far more reliable than the near-infinite PC configurations. This fact alone makes it far more likely that the game will run better on an X360 than a random PC. Not to mention that Morrowind was essentially a console port of the PC version, while Oblivion was developed specifically for the X360, as well as the PC.

    Then again, the PC version enables users to create their own content, adding dozens, if not hundreds, of hours to an already lengthy game. That is, in my opinion, the biggest advantage of picking up the PC version over the console one.