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The Physics of Friendship

Santosh Maharshi wrote to mention a Physorg story about a new way to model social networks. From the article: "Applying a mathematical model to the social dynamics of people presents difficulties not involved with more physical - and perhaps more rational - applications. The many factors that influence an individual's fate to meet an acquaintance and decide to become a friend are impossible to capture, but physicists have used techniques from physical systems to model social networks with near precision. By modeling people's interactions based on how particles bounce off each other in an enclosed area, physicists Marta Gonzalez, Pedro Lind and Hans Herrmann found that the characteristics of social networks emerge 'in a very natural way.'"

3 of 112 comments (clear)

  1. emerge 'in a very natural way.' by slashflood · · Score: 5, Funny

    Calculating dependencies
    emerge: there are no ebuilds to satisfy "in a very natural way.".

  2. Re:What are the applications? by mattjb0010 · · Score: 5, Funny

    "Hey baby, wanna bounce off me in an enclosed area?"

  3. Re:Geeks are smart but when it comes to this stuff by Hal_Porter · · Score: 5, Funny

    no, READ the ROADMAP. I'm sick of reading posts like this.

    human social interaction v 1.0 will be in Geek 2.1.0.4.5. Not 2.0.

    people like you who can't be bothered to make any effort installing CVS (make SURE you use cvs-unstable-12-Mar-2006-0435am or later or your machine WILL be DESTROYED. DO NOT POST HERE COMPLAINING IF THIS HAPPENS!!!) and setting up a local CVS branch and pulling the latest unstable-tainted roadmap aren't worth talking to.

    --
    echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;