Bioware Developing an MMOG
Gamasutra reports that Canadian developer Bioware has opened a studio in Austin, Texas. The new studio will be the base of operations for development of an as yet unnamed MMORPG. From the article: "Joining the Austin team as lead designer is James Ohlen, BioWare's creative director, whose previous credits include lead or co-lead design roles on Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BioWare Austin team are MMO veterans Richard Vogel and Gordon Walton." That's some serious firepower. Can't wait to hear what that's about.
...I play WoW for the incredible story li--wait a minute...
FanFictionRecs.net
" But anyone else think this is what they're going to do witht he Fallout franchise? I don't know whether to be scared or ecstatic..."
The Fallout franchise is owned by Bethesda Softworks, and they are just now getting ready to work on Fallout 3 after having completed the Elder Scrolls 4: Oblivion, so I do not think so. Except if Bioware and Bethesda Softworks are related, which is something I have not heard about.
Bjarke Roune
Supposedly, although Bethesda Softworks licensed Fallout almost 2 years ago, it was not exclusive license, with Bioware still retaining MMO rights.
As much as I'd love to see it come out, I just know that if it does, it's going to suck days or weeks of my time that could be spent more productively.
Build it, and they will come^Hplain.
Bioware just likes good eats. They have maple syrup, beer, and putin (sp?) in Vancouver, now they'll have Barbeque Ribs, Barbeque shrimp, Barbeque Steaks, Barbeque Pork Loin....etc
Now they just need to start a development house in Wisconsin for some cheese, brats, and uh... cheese.... and they'll be all set!
Hopefully BioWare will take a page from Second Life and avoid the mistakes made by WoW. In a recent speech at the Game Developers Conference, a designer noted that the players of Second Life contribute over 20,000 design hours per day to the content of the game, which would otherwise cost Linden Labs $400 million per year to produce in-house. To be the "next big MMO", BioWare's game needs to empower players to create their own content and produce player-driven conflict. Otherwise, it'll just be another linear "RPG on rails" a la WoW.
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Obiter Ludens Game Blog
On the one hand, Bioware have made some of my favorite RPGs ever: The Baldur's Gate games, the first Knights of the Old Republic, Jade Empire.
On the other hand, they've always specialised in story-intensive stuff. A MMORPG is a pretty big departure.
But then again... Square-Enix came from the same place when they made FFXI, and that went on to be a major success by the standards of most MMORPGs (leaving aside WoW). Plus Bioware are arguably one step ahead already, as Neverwinter Nights was online focussed, even if it was a long way from being a MMORPG.
But then... bigger development houses than Bioware have struggled and buckled under the insane workload required to produce and maintain a MMORPG.
It'll be interesting to see what license, if any, they're using. I was kinda surprised they didn't get drawn into doing D&D Online, given they've basically made the only D&D games in recent memory that don't suck. If they had, maybe that game wouldn't be getting such dire launch publicity.
It'll also be interesting to see if they follow up on the work they did with NWN by trying to make a MMORPG that allows for at least some player storytelling capacity (perhaps via a limited player Dungeon Master facility). That would certainly be a new direction for a mainstream MMORPG.