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Bioware Developing an MMOG

Gamasutra reports that Canadian developer Bioware has opened a studio in Austin, Texas. The new studio will be the base of operations for development of an as yet unnamed MMORPG. From the article: "Joining the Austin team as lead designer is James Ohlen, BioWare's creative director, whose previous credits include lead or co-lead design roles on Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BioWare Austin team are MMO veterans Richard Vogel and Gordon Walton." That's some serious firepower. Can't wait to hear what that's about.

17 of 75 comments (clear)

  1. I'll never switch... by JordanL · · Score: 3, Funny

    ...I play WoW for the incredible story li--wait a minute...

    1. Re:I'll never switch... by dc29A · · Score: 4, Interesting

      ..I play WoW for the incredible story li--wait a minute...

      Lot of people don't notice the stories of the WoW universe. There WoW universe has a great background story that is rich and interesting. And infact, it's not just WoW. Earth and Beyond had an awesome story and many expansions (and original) EQ too. One of the coolest things cropping up from EQ was a weird designation of mobs from the zone Vex Thal (well some where in Akheva too). Mobs had some weird name that at first sight one would think some coder collapsed on the keyboard and that resulted in the name, but upon further research some players found the patterns. And Diabo Xi Va Temariel was no longer some weird name, but "Weapon Master" or "Master of Weapons". The name of the zone itself means "Heart of Shadow". Of course there is a rich backstory about this zone, as there is about many other things in EQ. There was a whole political like intrigue about the Planes of Power expansion, which God likes the mortals, which is incompetent, which is trying to backstab another and grab more power, and so on.

      Even seamingly disconnected dungeon areas in WoW like Stratholme and Anquirajsdflsfsfsomething (AQ) have common things: Kel'Thuzad seems to be working with the big boss of the insects, C'htun. There are also some very interesting single quest lines like the one you are required to kill Baron Rivendare, you discover along the quest line that one of his minions is infact controlling this anti-horde faction, The Scarlet Crusade, that his big priest is nothing more than a demon in disguise (Grand Crusader ForgotTheName, Balnazzar (sp?)). Another quest line related to this cult starts with a touching story about a father losing his son to some idealistic cult (The Scarlet Crusade). The horde side of the Onyxia key quest has also an interesting story. There is also the demon quest line in Blasted Land which is interesting.

      I agree, on surface these games don't seem to have any major stories other than go there kill that and come back with his head and you get phat lootz.

      But there are great stories in these games and most of them have a very rich backstory.

    2. Re:I'll never switch... by Lord_Dweomer · · Score: 2, Insightful
      "I agree, on surface these games don't seem to have any major stories other than go there kill that and come back with his head and you get phat lootz."

      Unfortunately I don't see any MMORPG ever becoming MAJORLY story driven. Why? Because it is not as satisfying for the majority of their players to actually have to think through the story to progress. Remember, all MMORPGs are in essence...are glorified Skinner Boxes. Having to think through the story is simply a barrier in their clicking through of menus to get their reward. And like you said, it doesn't matter what the story is if the end result is that the quest itself is a generic "kill X, return with Y and be rewarded with Z".

      --
      Buy Steampunk Clothing Online!
    3. Re:I'll never switch... by NFNNMIDATA · · Score: 2, Interesting

      And then there is the storyline for the Forsaken, the ending of which seems to be up in the air. An NPC who seemed to know what the banshee queen is really up to is in a cage in SoS but dies before revealing anything (at least in the quest line I found). Clearly the Forsaken are out for themselves and this will come to a head at some point, but I wonder if Blizz has the stones to really make some kind of world event that will radically alter their faction\reputation\etc.

    4. Re:I'll never switch... by Sylver+Dragon · · Score: 3, Insightful

      While the storlines in WoW are nice, they suffer from the same problem all persistent worlds suffer from, they are persistent, a.k.a. static. No matter how many people raid the Scarley Monestary Cathedral, no matter how many times I personally kill Scarlet Commander Mograine, he's still standing there the next time I walk into the cathedral, the Scarlet Crusade suffers no setback. If I complete a quest, I get some text talking about what is happening as a result, but that result is completly ficticious, nothing ever changes.
      Of course, you can't expect the world to actually change for every quest, it would be unmanagable. This was tried with Ultima Online with rather poor results. Origin would have a would event occur and a few high-level players would do it so fast, few other people had heard about it before it was done. So, unless you were one of the hard-core players, and powerful enough to get involved, the quests might as well have not existed.
      So, while the writing that went into WoW is very good, it still is not a story driven game. The backstory is there to provide a framework to hang the "go here, kill X number of Y monster quests" on.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    5. Re:I'll never switch... by mbourgon · · Score: 2, Informative

      Funnily enough, in Guild Wars I found it odd the first time a particular baddie I had killed _did_ come back, because one of the people in the group still had that quest. Instanced _Worlds_ have an advantage there. It's quite a bit why I play it - there's not 500 "heroes" waiting to kill the same critter, only to have some guy run through and steal the "Spear and Magic Helmet" before you get it. It's you, the other people in your party, and The World. That's it.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  2. Re:Gotta be the first one to say this... by Bjarke+Roune · · Score: 3, Interesting

    " But anyone else think this is what they're going to do witht he Fallout franchise? I don't know whether to be scared or ecstatic..."

    The Fallout franchise is owned by Bethesda Softworks, and they are just now getting ready to work on Fallout 3 after having completed the Elder Scrolls 4: Oblivion, so I do not think so. Except if Bioware and Bethesda Softworks are related, which is something I have not heard about.

  3. Maybe. by oneiros27 · · Score: 4, Informative

    Supposedly, although Bethesda Softworks licensed Fallout almost 2 years ago, it was not exclusive license, with Bioware still retaining MMO rights.

    As much as I'd love to see it come out, I just know that if it does, it's going to suck days or weeks of my time that could be spent more productively.

    --
    Build it, and they will come^Hplain.
  4. They did it for the food. by smaerd · · Score: 5, Funny

    Bioware just likes good eats. They have maple syrup, beer, and putin (sp?) in Vancouver, now they'll have Barbeque Ribs, Barbeque shrimp, Barbeque Steaks, Barbeque Pork Loin....etc

    Now they just need to start a development house in Wisconsin for some cheese, brats, and uh... cheese.... and they'll be all set!

  5. design fundamentals by 0biter · · Score: 4, Insightful

    Hopefully BioWare will take a page from Second Life and avoid the mistakes made by WoW. In a recent speech at the Game Developers Conference, a designer noted that the players of Second Life contribute over 20,000 design hours per day to the content of the game, which would otherwise cost Linden Labs $400 million per year to produce in-house. To be the "next big MMO", BioWare's game needs to empower players to create their own content and produce player-driven conflict. Otherwise, it'll just be another linear "RPG on rails" a la WoW.

    1. Re:design fundamentals by masamax · · Score: 2, Interesting

      Just because WoW is popular doesn't make it perfect. Think of how much more interesting the game would be with user created items, or guild halls? User created buisnesses with actual store fronts, not just spamming "ENCHANTS. W ME IM AT THE AH BRIDGE". Things like that help bring in a lot more people to a game while providing more entertainment even to those with no interest in such things, because it grows the user base and gives even power gamers more options.

      --
      I like to kill your couch. HE DIED HARD! MOO.
  6. New Perspectives by ClamIAm · · Score: 2, Insightful

    Hopefully the inclusion of people who have worked on games like these guys have will bring some fresh air to the MMO space. I guess I just have a problem paying for games that aren't really all that much different than everything else.

  7. Don't know what to make of this... by RogueyWon · · Score: 4, Interesting

    On the one hand, Bioware have made some of my favorite RPGs ever: The Baldur's Gate games, the first Knights of the Old Republic, Jade Empire.

    On the other hand, they've always specialised in story-intensive stuff. A MMORPG is a pretty big departure.

    But then again... Square-Enix came from the same place when they made FFXI, and that went on to be a major success by the standards of most MMORPGs (leaving aside WoW). Plus Bioware are arguably one step ahead already, as Neverwinter Nights was online focussed, even if it was a long way from being a MMORPG.

    But then... bigger development houses than Bioware have struggled and buckled under the insane workload required to produce and maintain a MMORPG.

    It'll be interesting to see what license, if any, they're using. I was kinda surprised they didn't get drawn into doing D&D Online, given they've basically made the only D&D games in recent memory that don't suck. If they had, maybe that game wouldn't be getting such dire launch publicity.

    It'll also be interesting to see if they follow up on the work they did with NWN by trying to make a MMORPG that allows for at least some player storytelling capacity (perhaps via a limited player Dungeon Master facility). That would certainly be a new direction for a mainstream MMORPG.

    1. Re:Don't know what to make of this... by ichigo+2.0 · · Score: 2, Informative

      It'll be interesting to see what license, if any, they're using. I was kinda surprised they didn't get drawn into doing D&D Online, given they've basically made the only D&D games in recent memory that don't suck. If they had, maybe that game wouldn't be getting such dire launch publicity.

      I'm guessing they'll use the setting from Dragon Age or Mass Effect. IMO it's a good thing that they're dropping D&D, I mean it's a great RPG and all, but there is only so much you can do within it's limits.

  8. Don't eat Putin by temojen · · Score: 2, Funny

    Poutine is fries with cheese curds and gravy. Russia will be upset if you eat Putin.

  9. This could be a bad thing... by those.numbers · · Score: 2, Insightful

    Bioware is one of my all time facorite RPG creators. But the MMOG is such a huge undertaking. Just look what it's done to Blizzard (aside from making them even richer). They've got a huge MMORPG fanbase, but for the moment it has seemingly nullfied any strong motive to create good solo RPG and RTS games. I can't blame Blizzard. I just hope Bioware doesn't follow down that road.

  10. Baldur's Gate you say? by Rib+Feast · · Score: 2, Interesting

    I personally would love to see the universe of Planescape: Torment come to life... ahh the early morning stroll down the streets of Sigil...