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Motion Sickness Remedies for Games?

MagikSlinger asks: "A friend of mine gave me Silent Hill 3 for Christmas (yeah, I know it's old), and I finally got around to playing it. Within 2 minutes, I had to stop and step away from the computer: intense nausea and pressure right behind the eyeballs. I got really, really motion sick playing the game. Does anyone have home remedies, set-ups, video options to make it bearable?"

24 of 146 comments (clear)

  1. Change the FOV by Nomihn0 · · Score: 5, Informative

    Change the field of view so it matches what your eyes expect from a 1 foot viewing distance. Your typical FOV is around 120 degrees, in real life. First person shooters often have 90 degree FOVs which are non-proportional to the size that the monitor or television is in your true FOV. Fix it and you should have a virtual, space-accurate, "window" that you look through.

    Also, try taking Dramamine about an hour before you begin playing. Seriously.

    --Best of luck!

    1. Re:Change the FOV by zephc · · Score: 4, Informative

      Ginger also apparently has benefits against motion sickness (for some anyway). The parent's FOV change suggestion is your best bet though.

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    2. Re:Change the FOV by gutnor · · Score: 4, Interesting

      Open the window. I already had that kind of problem when playing in an overheated room with not enough fresh air.
      And try to play for session no longer than when you feel you could start getting sick. It seemed that positive playing experience (i.e. not being sick ) was more encouraging for my body and after a while my bearable session time could increase. ( I had that problem with HL2 and I could barely survive 5-10 min in the beginning. At the end I could bear 1 hour session without problem. )

      It seems for that also help to try different setting. I can't give you precise advise but check the refresh rate and your screen resolution. For LCD try to adjust the resolution, I have more problem with mine LCD than with some friend's ( mine is older and has a sligthly worse response time ) and generally much more trouble with LCD than with CRT ( but I never tried the brand new LCD with 8ms response time )

      I'm more quickly sick in more agressive light conditions, and using a lower brithness/contrast for games ( to avoid the eye burning white an LCD can produce ) helped a lot.

    3. Re:Change the FOV by random_amber · · Score: 2, Interesting

      I guess I'm mentally challenged today, but how do I change the FOV exactly?? Can you give an example say with a gaming console on an average-sized TV? Do I sit further or closer to the TV or something? As an aside, I get motion sickness FAR worse when I play console games than when I play them on my computer...perhaps for this reason? I always thought it was because on my computer I on liquidy smooth frame rates, but my framerates are not as good on console games. . Random_Amber

  2. OK... by Spy+der+Mann · · Score: 4, Informative

    First of all. Have your eyes checked, you might need glasses.
    I often get motion sickness when I play 3D games, but usually it takes at least an hour of continuous play for that. A couple of minutes is VERY RARE.

    To see how bad your condition is, try going to the theater and watch a movie (yes, the theater). If you end up with nausea and headaches, you DO need to see an optometrist.

    Second, try not to move the point of view very often. When you do that, you might get migraines. This happened a lot hwne I played Prince of Persia for the first time.

    Also, you might try using the 2D controls instead of the default 3D ones (to see if the camera is easier on you), and please, DO NOT RUN OR TURN AROUND LIKE CRAZY! A couple of 360 degrees turns on a 3D game is enough to leave you on the ground.

    Try to take it easy, click on the map often (triangle) to see where you're going. If you get tired, press pause and close your eyes.

    Try also adjusting your monitor to deliver a smaller view area.

    Blink often, and if you get the least bit dizzy, press pause and look elsewhere. Do not stare at the screen so much.

    A strategy I use is to close your eyes or look elsewhere when the camera is doing a quick pan. Remember that there's a button to adjust the point of view to first person.

    If all of this fails, give up on the game and stick with your old games. It's not worth it. Finally, if you got money and good lawyers, try suing Sony for not putting warning labels on these games :P

  3. Best Advice Evar. by poopdeville · · Score: 2, Funny

    Grow a pair, you sissy.

    --
    After all, I am strangely colored.
  4. Ginger by Luis+Cypher · · Score: 4, Insightful

    I get this also.
    After a few minutes play I am sick , 30 minutes I start to vomit and need to lie down for a few hours.

    There are things that work such as motion sickness tablets.

    However if you intend to play a lot I suggest taking ginger, it actually does work and wont slow your reflexes.
    Another thing is "head bob" if the game has an adjustable head bob (like F.E.A.R does) try different settings, I get the sickest, very quickly, in games wich have no head bob at all.

  5. Try driving afterwards by Spazmania · · Score: 3, Interesting

    What throws me is going straight from a first-person-shooter to driving my car. For the first few minutes my reflexes feel all wrong. I keep wanting to move like I do in the game and realize just before the action kicks in that I can't do that.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  6. Ginger and Light by Malkin · · Score: 4, Insightful

    This is nothing to be embarassed about. I occasionally have problems with games that are jittery, have tunnels with low ceilings, or use any kind of camera-bob.

    Dramamine does really work, but if Dramamine makes you too sleepy, some people get good results from eating candied ginger, or drinking a real ginger beer/ale with a high ginger content. (If you live too far out in the suburban wasteland to find a good craft ginger beer, you can homebrew it with basic brewing equipment -- but don't go to too much trouble, unless you've verified that ginger actually helps you, first.)

    Also, make sure that you play in a well-lit room (yeah, I know, it's a horror game, but playing a dark room will make your head hurt).

  7. Sea-band by Psychochild · · Score: 3, Informative

    I've never used them myself, but a friend of mine swears by Sea-Band. It's supposed to be good for different types of nausea, and he says it works wonders to combat the motion sickness he gets while playing games.

    Again, I've never used them, just passing along info that might help. They could be total quackery for all I know.

    Different people have different reactions to games. There's been a lot of writing trying to explain what causes motion sickness. Personally, I get motion sick of I haven't played fast-action 3D games in a while. After I play for a bit, I can go for hours without getting the reaction. But, if I don't play those types of games for a few months I find myself back at square one.

    Some insight,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Sea-band by jamesh · · Score: 4, Funny

      My wife swore by them during her 3rd and 4th pregnancies (and maybe 2nd too, can't remember).

      She also swore at me lots, but that's another story :)

  8. Third person perspective by baywulf · · Score: 2, Interesting

    If the game permits it, change to third person perspective. This means you will see the game from right behind your character instead of through their eyes. This help me a lot on 3D games that support this mode.

  9. Remedies by phalse+phace · · Score: 2, Interesting

    I got the same problem after playing Half-Life 2 for too long (i.e. more than 30 minutes). You may want to try chewing ginger root, taking ginger capsules or dramamine.

    From what I've read, the problem occurs when your brain receives movement signals from you eyes while your inner ear tells your brain that you're sitting still. I've heard that the higher the frame rate, the more intense the nausea and that if you lower the frame rate a bit (for exampe, by turning up the resolution, setting the antialiasing and anisotropic filtering higher, etc.) it can help minimize the sickness.

    Over time though, you'll probably develop a tolerance for it like I did.

  10. Another thing it could be is... by Cherveny · · Score: 4, Interesting

    Another possibility if motion sickness pills don't seem to work could be that you are mildly epileptic. Some types of game designs can bring out forms of epilepsy that people don't even realize they have until they try playing such games.

    --
    --- It's not my fault this post looks redundant. I just type too slow.
  11. In this one instance GLARE is your friend by Sting_TVT · · Score: 4, Interesting

    We all attempt to minimize glare as a rule but having worked with UAV operators/observers in Iraq, we found that having a light to medium level of glare helped to settle stomachs and separate the POV. Possibly the only good thing to come out of iraq besides my Katamari times.

  12. Refresh Rate by 2008 · · Score: 2, Interesting

    Are you sure the game didn't put the monitor into 60 Hz mode? The eyeball pressure thing sounds like how I feel when staring at a 60 Hz CRT.

    --
    I quit!
  13. Everyday travelling sickness? by der_joachim · · Score: 3, Informative
    [OT] @ereshire: what you describe, sounds more like normal everyday travel sickness. Here's a few things I found dealing with it (disclaimer: I go to work every day by bus and train, and occasionally have some travel sickness. However, I am NOT a medical expert.):
    • Try facing forward when travelling. Many European buses have some seats facing backwards. Avoid them like the plague.
    • Closing your eyes is not a good idea either. Neither is reading a book. You can only feel the bus moving, which makes it even worse.
    • For bus commuters: if at all possible, try to sit at the front, preferably behind the driver. The trip will be less bumpy.
    • When in the back of a car, try to get plenty of fresh air.
    • What I found to be a golden tip: listen to music while on a trip. Don't ask me why, but I found that listening to music reduces the feeling of sickness. Probably has to do something with travel sickness being an inner ear imbalance.
    • Additionally, you should avoid eating and drinking spicy food and drinks, and food and drinks that are heasy on the stomach.
    • Pills. They have been mentioned several times before in this thread.
    Hope this helps.
    --
    Geek runner, motorcyclist and professional know-it-all
  14. Re:Ideas by caffeination · · Score: 2, Informative

    You *shouldn't* be playing with the lights off in the first place.

  15. Re:An Alternative... by Kattana · · Score: 3, Insightful

    Yes, play chess or some form of sport, no one was ever injured in a sport, maybe quail hunting is the game for you.

  16. Ginger has official MythBusters support :-) by Jugalator · · Score: 4, Informative
    They had to figure out who in the MythBusters crew was susceptible to seasickness. Adam was a sure bet because of previous seasickness during the Jaws Special. Sure enough, Adam got quesy within 3 and half minutes on the chair. After a half an hour in the chair, Jamie was still fine. Kari and Tory were both fine as well. Grant became the final test subject. He lasted longer than Adam, but he got sick as well.

    Remedy Testing

    Homoepathic tongue tingler. They used a unnamed spray that you squirt under the tongue as often as needed. Grant was sick within 10 minutes and vomited some small chunks. Adam was sick within 4 minutes.
    Wrist straps: They wore little gray wristbands that are 'Barry Manilow's choice.' Adam was sick within 90 seconds. Grant got sick as well. They've gotten pretty quick with bringing a bucket to Grant.
    Ginger pills: It worked! Adam and Grant were both fine.
    Small shocks on the P6 Accupunture point (on the wrist):Z Both Adam and Grant got sick.
    Placebo: They told Grant and Adam they were getting an over-the-counter pharmaceutical remedy, but they actually gave them vitamins. Adam's reponse: "I hate this [bleeping] chair" after three and a half minutes. Grant: "This is among the most effective, if not the most effective."
    Over-the-counter pharmaceutical drug: Worked on Adam and Grant, but it made them both a little loopy.

    Only thing that worked without any side effects was the ginger pill.

    Ginger pills: plausible
    (source)

    So there you have it. :-)
    --
    Beware: In C++, your friends can see your privates!
  17. Flunarizine by acariquara · · Score: 4, Informative

    It could work - if not, try Flunarizine - I got it also, helps a lot. Do not get the tablets, they will knock you off, try getting the droplet version. 5 to 10 drops works best on an adult male without (much) drowsiness. I find it faster and longer lasting than Dramamine.

    --
    Dear aunt, let's set so double the killer delete select all
  18. Re:Ideas by Gulthek · · Score: 2, Interesting

    But it's Silent Hill 3. Survival Horror games should not be played with the lights on. And should be connected to a sweet surround sound system for ultimate freakouts.

  19. Rather hurt myself at play... by Digital_Quartz · · Score: 2, Insightful

    Seriously, headaches, carpal tunnel, eye strain, etc. aren't worth it for serious work, physical damage is completely unacceptable for play.

    You say that as if, somehow, play is less important than work. If I'm going to risk damaging myself, I'd much rather take the risk at play than at work. As the old russian proverb says; "The church is near, but the roads are icy. The pub is far, but I will walk carefully." :)

    Afterall, people take larger risks for the sake of "play" than work all the time. Recreational skydivers come to mind, for one.

  20. Simulator Sickness by cr0sh · · Score: 3, Informative
    If you want to know how to combat the issues you are experiencing, then you need to search on Simulator Sickness.

    Simulator sickness is something that has been known about for many, many years, and has had a lot of study put behind it. While people were experiencing similar motion sickness issues with the advent of very large movie screens and "wraparound" 360 degree panorama movies in the 1950's and 1960's, it wasn't until fairly realistic flight-simulator systems were being developed in the late-1960's and 1970's that the issue started being widely studied, because now pilots training on large motion-platform simulators and such started to become more common, and they were experiencing such issues (not good PR for the simulator company - many times the builder of the plane!).

    What has been learned is enlightening, and there is a lot of research on the issue (and a large resurgence in interes of the phenomena happened in the 1990's when virtual reality system users experienced simular issues). The main problem is two-fold: as you approach (or attain) full-immersion in a simulated world, you need to make the inputs to your brain (eyes and inner-ear are most important) as synced up as possible. Any deviation from this is likely to cause motion-sickness. Thus, if you are in a fully-immersive environment where you are driving or flying, your real-world cockpit needs to move (or at least feel) as real as the real thing would, and more importantly, those movements cannot be out of sync of the motion "on screen" (whether that screen is in front of/wrapped around you, or as an HMD). If you are in a standup/walkaround VR simulation, you need to be able to match the movement on the screens of the HMD with the movement you are making in real life (3D tracking). If it is out of sync (mainly head movement) - say you turn your head, and the turning of the scene lags by a few milliseconds, you may (most likely will) experience motion sickness. In large motion-platform simulators (like flight simulators), the same issue is at play, but this time with the movement of the cockpit relative to the screen movement.

    So, what is the solution to your problems? Many other issues can come into play: refresh rate of the scene is important, of course, but so is the refresh rate of the display, which others have noted. I have read comments here that lowering the resolution/effects can help - these may be pychological remedies (make it more cartoony looking to break the immersion factor more?), but if they work, who cares (I have never seen a study on this, but it is an interesting idea, and makes sense from a simulation perspective). Basically, if you are trying to fully immerse yourself into the game, you can't do it halfway - either take it as fully as you possibly can (full-immersion HMD with full 3D tracking of body - ie, $25,000 will get you there), or stop trying to do this: turn on or at least brighten the room lights so that the screen isn't the only thing your eyes and peripheral vision rest on. Move back from the screen so you can see the edges and stuff around the screen. You might try standing and moving as you play (or move more while sitting). Maybe try a recliner that rocks so you can move more. Play on a smaller screen rather than a large big-screen projection TV.

    Yes, I know, none of these suggestions are great - but doing these things will help. Also be aware, as others have noted here, that there is a certain portion of the population who are prone to general motion sickness (sometimes these poor individuals get nauseous just sitting up in bed in the morning). Not much can be done (except to stop playing the games) to help these people. I will note though, that one person posted here about this saying that people who get nauseous while reading a book in a moving vehicle are prone isn't completely correct - it may indicate they might be prone, but I can te

    --
    Reason is the Path to God - Anon