Coding is a Text Adventure
Wired News is running a story about a new approach to crossover working and gaming turning your coding into a MUD-style adventure. Playsh is a "narrative-driven 'object navigation' client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys." Great, now they are combining two of the most horrible addictions in my life.
Please see http://groups.google.com/group/net.unix/browse_thr ead/thread/8a55fc5a43194ad/ca28c53d1020e06c?lnk=st &q=net.cog-eng+spaf%40gatech.uucp+proposal+adventu re&rnum=1&hl=en#ca28c53d1020e06c
which discusses a precursor to this idea from 20+ years
ago.
(Mud Shell, now defunct, was featured on Slashdot in 2001.
There's also the New Adventure Shell, based on Doug Gwyn's Advshell, and John Cocker's Advsh, both written in 1984.
The basic concept also shows up in the adventure game found in Emacs.
But, playsh looks like it includes a special enhancement which I think is pretty cool. According to the article,
Now, that's pretty cool.
Well, atleast it's more productive than killing the same monsters for eight hours so that you can level up and learn a new spell which will help you kill some more monsters to get to the next level...
I saw Matt Webb and Ben Cerveny demo Playsh at O'Reilly's ETech conference. The demo was pretty neat. I wrote up the talk and took some photos of the slides. You can see more here on my blog.
- shell.html
http://ptufts.blogspot.com/2006/03/playsh-playful
Matt coded 90% of the Playsh environment in-game. Pretty cool.
--Pat
> Assuming that the CEO Admin Dragon doesn't smoke you out first.
Bah. I'll kill him with my bare hands!
Chris Mattern