Copy Protection Firms Encourage Piracy?
Ars Technica has a reflection on the revelation that StarForce had linked to pirated versions of Galactic Civilizations II. From the piece: "It's not hard to see why the publishers use the stuff; after all, no one wants to spend a couple of years on a project only to see their efforts rewarded by flat sales and a robust pirate market. Still, in the quest for better protection, these copy protection schemes have grown in both sophistication and invasiveness. Some schemes now install their own hidden device drivers that monitor your computer's optical drive access, trying to prevent copying and other unapproved uses. (If this sounds familiar, it should. Game copy protection, after all, is just another form of DRM.)"
They sell a product that solves (or at least claims to solve) a "problem".
They have an interest in making that problem as large and as wide-spread as possible.
I'm not sure that copy protection encourages pirating but I won't install a bought game on my machine without a no-CD crack, etc. as well. The original games are safest when in the jewel case packed in the box on a shelf.
Trolling is a art,
Fact: Anti-Piracy software developers are doing the same thing that regular software developers are trying to do: sell software.
Fact: Anti-Piracy software does not stop piracy.
Fact: Anti-Piracy softare adversely affects legitimate players.
Fact: Not everyone who pirates a game is a guaranteed sale/loss of a sale.
Fact: Pirated software is another model of distribution which helps create product recognition with your audience.
Partial Fact and Opinion: Many people, myself included, use access to pirated software as a tool for determining what games are worth our monetary support. I can not count the number of times that piracy has either
a) saved me from buying a horrible piece of software that marketting led people to believe otherwise, and
b) caused me to buy a game (many, many times) that I would have otherwise never looked at or had a chance to try in another form.
I wish everyone had this state of mind. Obviously that's not the case, but I also feel that the latter group of individuals also encompass the demographic that would not grant your title a sale even if they did not download the title. That is, they are usually either downloading it for the sake of downloading it, or have no access to the funds to purchase games regularly.
There are as many beneficial reasons to piracy as there are negative aspects. The lies given by anti-piracy software developers are underhanded scare tactics, and not worth a publishers time. I hope the majority of educated individuals agrees when they weigh the facts in.
I work on a computer all day. I rip all the music I buy so that I don't have to carry around loads of CDs or bother swapping them around all the time. Digital media is more valuable to me than physical media, but I will only buy CDs because a) I want some kind of physical master copy in case my hard drive dies or anything like that and b) I want lossless compression.
So what does the copy protection do? Lock the thing I value most away from me. If I'm lucky, I get crappy MP3s on a data layer. No thanks. You know what I do if I find out an album I want is copy protected? I download it.
The simple fact of the matter is that, where copy protection is used, anonymous pirates provide a better service than the music labels. And the sad thing is that this isn't due to the record companies falling short in some way, it's because they actively choose to harm their own product.
The reason they can get away with this is because there is no competition when it comes to media. I'm not talking about the RIAA cartel, I'm talking about the basic nature of copyright. If somebody owns the rights to a particular song I like, then no competition exists for that song. I either buy it on the terms the copyright holder chooses, I don't buy it at all, or I obtain it from a black market.
For a free(r) market to exist, with competition acting the way it should, artists should be legally prohibited from signing exclusive contracts. Reduce the record labels to investors and publishers instead of the people with all the power, because right now, the situation is upside-down.
Two words: Notebook, CD-Check.
There's a strong trend towards notebooks as the everyday computer of most people, replacing desktop machines. Once you have a notebook, you use the mobility. Whether you go into the living room for a comfortable surf or take it with you on the train.
And all these stupid CD-Checks force you to carry a bundle of CDs with you all the time? How stupid is that? Not to mention that they're all fooled, cracked, broken in less time than it takes them to write new versions.
Like I said before: If game developers would save the money for copy restriction stuff and instead pour it into writing better games, they'd probably sell more.
Those who pirate always have, always will. Mostly it's the kids who couldn't afford more than one game every other month anyways if they had to buy them. Most of the pirated copies would not have been sales with harsher laws, better copy restriction or whatever else to prevent copying. They would simply be less people playing the game, not more people paying for it.
Assorted stuff I do sometimes: Lemuria.org
Penny Arcade news post on StarForce thugs
The comic will briefly be available here,
And later it will appear in its permanent location: Penny Arcade comic on StarForce thugs
(I wonder if they'll ever sort out their flakey software.)
There are no trails. There are no trees out here.
I appreciate Epic's approach with the original UT and UT2004. For a few months after each game was released, you needed the CD in the drive to play the game. After a few months, a standard patch is released that removes the CD requirement, after the most significant piracy problems have died down. From then on, you no longer need to deal with the original CD.
Not exactly. As the MPAA v. 2600 case showed, linking to illegal material can get you in trouble. The only reason why StarForce is able to do so without a legal challenge is because they are based in Russia, where it may be legal. Stardock, based in the US, cannot do the same thing in return.
The problem is only changed a bit when you goto such schemes.
Imagine you need to re-install your game a few years after release (hd upgrade, a virus imploded windows, you ran McAfee anit-virus, etc.). IF the company still exists, and is still supporting 'activation' and your not installing on a machine you don't want on the net, you are o.k.
A lot of IF's there, I don't want to be beholden to some companies good will and financial stability to use software I've already paid for.
And since these schemes DONT prevent copies being made I don't understand how these companies keep justifying the expense to the share holders, except to assume the shareholders are largely ignorant and/or apathetic.
Mycroft
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