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Copy Protection Firms Encourage Piracy?

Ars Technica has a reflection on the revelation that StarForce had linked to pirated versions of Galactic Civilizations II. From the piece: "It's not hard to see why the publishers use the stuff; after all, no one wants to spend a couple of years on a project only to see their efforts rewarded by flat sales and a robust pirate market. Still, in the quest for better protection, these copy protection schemes have grown in both sophistication and invasiveness. Some schemes now install their own hidden device drivers that monitor your computer's optical drive access, trying to prevent copying and other unapproved uses. (If this sounds familiar, it should. Game copy protection, after all, is just another form of DRM.)"

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  1. Big Picture by ludomancer · · Score: 5, Insightful

    Fact: Anti-Piracy software developers are doing the same thing that regular software developers are trying to do: sell software.

    Fact: Anti-Piracy software does not stop piracy.

    Fact: Anti-Piracy softare adversely affects legitimate players.

    Fact: Not everyone who pirates a game is a guaranteed sale/loss of a sale.

    Fact: Pirated software is another model of distribution which helps create product recognition with your audience.

    Partial Fact and Opinion: Many people, myself included, use access to pirated software as a tool for determining what games are worth our monetary support. I can not count the number of times that piracy has either
    a) saved me from buying a horrible piece of software that marketting led people to believe otherwise, and
    b) caused me to buy a game (many, many times) that I would have otherwise never looked at or had a chance to try in another form.
    I wish everyone had this state of mind. Obviously that's not the case, but I also feel that the latter group of individuals also encompass the demographic that would not grant your title a sale even if they did not download the title. That is, they are usually either downloading it for the sake of downloading it, or have no access to the funds to purchase games regularly.

    There are as many beneficial reasons to piracy as there are negative aspects. The lies given by anti-piracy software developers are underhanded scare tactics, and not worth a publishers time. I hope the majority of educated individuals agrees when they weigh the facts in.

  2. Copy protection itself encourages piracy by Anonymous Coward · · Score: 5, Insightful

    I work on a computer all day. I rip all the music I buy so that I don't have to carry around loads of CDs or bother swapping them around all the time. Digital media is more valuable to me than physical media, but I will only buy CDs because a) I want some kind of physical master copy in case my hard drive dies or anything like that and b) I want lossless compression.

    So what does the copy protection do? Lock the thing I value most away from me. If I'm lucky, I get crappy MP3s on a data layer. No thanks. You know what I do if I find out an album I want is copy protected? I download it.

    The simple fact of the matter is that, where copy protection is used, anonymous pirates provide a better service than the music labels. And the sad thing is that this isn't due to the record companies falling short in some way, it's because they actively choose to harm their own product.

    The reason they can get away with this is because there is no competition when it comes to media. I'm not talking about the RIAA cartel, I'm talking about the basic nature of copyright. If somebody owns the rights to a particular song I like, then no competition exists for that song. I either buy it on the terms the copyright holder chooses, I don't buy it at all, or I obtain it from a black market.

    For a free(r) market to exist, with competition acting the way it should, artists should be legally prohibited from signing exclusive contracts. Reduce the record labels to investors and publishers instead of the people with all the power, because right now, the situation is upside-down.