Slashdot Mirror


An Overview of the IGF Finalists

Gamespy has a great piece looking at this year's finalists for the Independent Games Festival. Awards for the festival will be given out next week at the Game Developer's Conference. From the article: "From the title, you'd guess that Dad 'N Me was a charming interactive tale about a father's love for his child. That's exactly the kind of wholesome headline-grabber that this industry needs. Right? Sure. Except this is not that game. No, Dad 'N Me is all about beating up children on a playground. I'm not kidding you. You're a purple wrecking machine, and your job is to smack the crap out of little weeble-wobble-shaped children using your head, hands, feet ... garbage cans, lawn mowers, propane tanks ... even other children."

62 comments

  1. spellcheck by Anonymous Coward · · Score: 0, Funny

    Oh come on, the link text isn't even spelled correctly. That's a little ridiculous....

    1. Re:spellcheck by Anonymous Coward · · Score: 0

      Didn't you get the memo? Spellcheck will destroy the character of /.

    2. Re:spellcheck by Anonymous Coward · · Score: 0

      Zonk just silently fixed the typo - I guess the /. readership functions as spellcheck, too.

  2. Credibility, here we COME! by thatoneguy_jm · · Score: 5, Funny
    Oh yeah, this is just going to bring *miles* of credibility to indie games...

    Also, one of my friends showed a disturbing amount of glee when I told him about this game. He's a 3rd grade teacher. Go figure.

    1. Re:Credibility, here we COME! by xaustinx · · Score: 1

      I know 2 teachers... who graduated with me...and trust me, neither should be around children, much less teaching them... one has 5th graders, and is known for finding out the hardway that even if you consent to be hit by a 2x4 it's still illegal, and the the other is much worse...thankfully he's teaching special ed. Both immediatly asked for this game once i txt'd them about it. Is today's youth REALLIE that bad??

    2. Re:Credibility, here we COME! by Solra+Bizna · · Score: 1

      Is today's youth REALLIE that bad?

      YES.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    3. Re:Credibility, here we COME! by operagost · · Score: 2, Funny

      Yes. Especially their spelling.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  3. Too bad by Anonymous Coward · · Score: 2, Funny

    Hearing about Dad'n'Me is the first time I've ever regretted that Macs lag behind PCs, gaming-wise.

    1. Re:Too bad by Anonymous Coward · · Score: 0

      Not really. It's a Flash game, so even (some) Linux people can be appalled and giggle like mad.

    2. Re:Too bad by Thuktun · · Score: 1

      Macs can't run Flash games?

  4. Dad 'N Me by bwthomas · · Score: 3, Insightful

    Reminds me of a cardgame called 'catholic school girls'; I think it could be interesting.

    I have to say though that i was kindof disappointed in the amount of innovation. I would hope that at a festival like this games featuring interesting (original) gameplay and innovative controls, design, story lines, &c. would rise to the top. Those mentioned in the article, though novel, don't really inspire me. Though, it reminded me how much fun it would be to work for a game design house.

    1. Re:Dad 'N Me by fastgood · · Score: 1
      My dad probably hasn't yet forgiven me for recommending he watch A Boy and His Dog*

      At least in 1976, titles had physical covers to convey content ... with exploding nukes being a spoiler.

      * Don Johnson "communicates telepathically with his dog as they scavenge for food and sex" in this post apocalyptic tale

    2. Re:Dad 'N Me by Sj0 · · Score: 2, Insightful

      This sounds good on the surface, but the truth of the matter is that the best kind of innovation takes something old and tired and breathes new life into it. For example, Half life was terribly innovative because of it's implementation of the plot, but it was still just a first person shooter.

      The major problem with gaming intellectuals who demand innovation in all arenas is that true innovation doesn't come from a vacuum; it arrives either because the ingredients for the idea have accumulated, as was the case in quakes mlook, because hardware has finally come to the point that the innovation can be implemented properly, as was the case when Wolfenstein 3d introduced the viable first person shooter, or because someone with appropriate training has taken a non-gaming discipline and applied it to a gaming environment, as was the case when first person tactical military simulation became a viable genre.

      Demanding innovation point-blank is a recipe for failure, as a thousand "Innovative" yet unplayable games will attest to.

      --
      It's been a long time.
    3. Re:Dad 'N Me by bwthomas · · Score: 1

      But to me that's the point of the IGF; to present games that might not make it in the mainstream. It's the perfect channel to present that kind of innovation -- the kind that might not necessarily go anywhere commercially, but is interesting and helps build a healthy industry nonetheless.

      Otherwise, how will gaming evolve? Will it evolve? Or will we continue to see an industry dominated by FPS titles that succeed or fail based on how interesting and involving the plot is?

    4. Re:Dad 'N Me by Sj0 · · Score: 1

      You're ignoring my point: Innovation isn't just doing random stuff! Innovation COMES from somewhere, and demanding that games be "innovative" is to demand that games sacrifice themselves on the altar of innovation by ignoring whether such games are actually fun -- or indeed, made any more fun, by the very innovations that these people are spending months of their lives implementing.

      --
      It's been a long time.
  5. Disgusting. Sad. by Announcer · · Score: 2, Insightful

    That is just plain sick. I think it adds fuel to the fires of the anti-videogame crowd when something like this actually gets an "award"... not only that, it's really odd-looking.

    --
    Willie...
    1. Re:Disgusting. Sad. by pimpimpim · · Score: 1

      Did you try the game? The worst it did was stealing my time due to all those stupid slow flash animations (and slow flash gameplay). The music brings a light tone to it all anyway, not really aiming at making you aggressive and all (depending on what you get aggressive from of course).

      --
      molmod.com - computing tips from a molecular modeling
    2. Re:Disgusting. Sad. by Turn-X+Alphonse · · Score: 1

      You never heard of weebles did you? "Weebles wobble but they don't fall down" was the tag line. A kids toy you repeatedly knocked over only to see it stand up again.

      In the 80s toys like Action man/GI Joe was popular. These ran around with guns and tries to kill each other. Movies like Die hard (still awesome but proves the point) were made full of people shooting each other. Games often involved people running around shooting aliens or people. Bionic commando and such.

      In the 90s we had Ninja turtles who kicked the crap out of everything. Movies which blew everything up, music which told you raping babies was fun and "bling" was more important than life it's self. Games for even worse and it became standard to shoot other people, watch them gib and then loot their corpses.

      So this decade really doesn't seem quite so bad when you consider it's just a silly flash game made by the same people who made Alien Homindid and hosted on a site known for being... rather demented.

      --
      I like muppets.
    3. Re:Disgusting. Sad. by distributed · · Score: 1

      Maybe the game is just plain entertainment without all the blood and gore being assumed by everyone here.

      --
      [all generalizations are untrue except this one]
    4. Re:Disgusting. Sad. by jackbird · · Score: 1
      music which told you raping babies was fun

      Que?

    5. Re:Disgusting. Sad. by Fred_A · · Score: 1

      Your GI Joe ran around ? Mine looked a bit like Stephen Hawking. Except he wasn't bright, or even articulate. No wonder he had to join the army.

      At least I didn't have to bring a basin to him every couple hours.

      Nasty piece of kit.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    6. Re:Disgusting. Sad. by Sj0 · · Score: 1

      The anti-videogame crowd are the same idiots who think that colleges are nothing but drunken orgies -- idiots in a moral panic with no facts to speak of.

      Sadly, people who actually want to graduate with a useful degree can't got to the bisexual orgie beer binges. Similarly, indie games aren't made by raving mad corporations intent on making kids into killing machines, but by

      Their attitude towards anyone who isn't themselves is disgusting and assumes the worst at every possible turn. Their behaviour and attitude does not justify lowering ourselves to respond to them.

      --
      It's been a long time.
  6. Re:Dad 'N Me or Globbo revisited by WillAffleckUW · · Score: 2, Informative

    sure reminds me of the pocket game Globbo that I playtested for Steve Jackson Games ... except it was an alien babysitter and the little ones tried to bite you or explode.

    --
    -- Tigger warning: This post may contain tiggers! --
  7. Come On... by Anonymous Coward · · Score: 5, Insightful

    Come on, this is a whole event. Can we talk about something other than the most violent game there?

    What about Darwinia http://www.darwinia.co.uk/? How about Tribal Trouble http://tribaltrouble.com/? Crazy Ball http://www.atomicelbow.com/?

    let the entire competition shine, not just the one crappy flash game that gets media attention!

  8. Dad N Me by Anonymous Coward · · Score: 0

    What a brilliant game. It is as original as it gets. And for all those bleeding hearts out there, if you cant see that it has no basis on reality and think that it is going to adversly affect people then boo hoo to you.

  9. How about beating up certain programmers... by gatkinso · · Score: 1

    ...specifically, the miscreants who developed this game?

    --
    I am very small, utmostly microscopic.
    1. Re:How about beating up certain programmers... by Provocateur · · Score: 1

      Be careful, you might break the fingers of the next programmer who will develop uber-realistic bouncing boobies in the holodeck-playable version of "Dead or Alive: Extreme Beach Volleyball"

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:How about beating up certain programmers... by Fred_A · · Score: 1

      That programmer is already in the wild.

      --

      May contain traces of nut.
      Made from the freshest electrons.
  10. Hmmm by those.numbers · · Score: 3, Interesting

    I admit that I found this game entertaining. It's very addictive, and I played more than my share. Still, when I stop long enough to think about the actual setting of the game, it sickens me.

    This type of game is not what the industry needs right now. Beating up bad guys is a part of the flash game stereotype. That said, beating up children wasn't necessary for the game's success. I would have just as much fun fighting ninjas, aliens, or evil robots bent on world domination.

    I'd have to assume the only reason the game designer chose thise setting was for shock value (and thus more public interest). Either that, or he's got some issues to work out.

    1. Re:Hmmm by Anonymous Coward · · Score: 0

      Beating up children was neccessary for the game's success. It's what makes the game unique from any other beat-em'-up. There are thousands of games where you attack and destroy things, but only a very few that choose to go as far as children. Really, if the game hadn't had this specific trait, would you have even considered playing it? "You get to beat up ninjas." "Really? Sounds... interesting. *goes back to playing Ninja Destroyer on Newgrounds*"

  11. How long... by maverickbna · · Score: 2, Funny

    ... before Jack Thompson files some frivolous lawsuit? "Think of the children!" :P

    --
    You are great player! Present you with points!
  12. Nostalgia driven development by Anonymous Coward · · Score: 0

    Wow this really brings back great father-son memories. Any word on if they use garden tools, or were we too oldschool? Propane tanks are a new one on me, but I guess you can't go back. Except vicariously through this game.

  13. It's a Flash game by Anonymous Coward · · Score: 0

    You can find it somewhere on Newgrounds.

  14. This game gets an award... by GoddessOfDeath · · Score: 1

    ... and bully (http://games.slashdot.org/article.pl?sid=06/03/14 /1622258) gets shat on by the school board?

    1. Re:This game gets an award... by CastrTroy · · Score: 1

      People complaining about the Bully video game, should check out The Bully Movie and other movies by Larry Clark. If you think video games are rough, try watching movies once in a while.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:This game gets an award... by GoddessOfDeath · · Score: 2, Insightful

      I wasn't, in fact complaining about bully - I was saying that in bully, one is a kid standing up to the bullies (and the school board is against this), and in this game, one is a big kid beating up little kids (and it wins an award). So - I was just commenting that this is a little strange, and, if anything, things should be vice versa.

  15. my point being... by GoddessOfDeath · · Score: 1

    ... that if anything it should be the other way around... from what I've heard about both games.

  16. Nerdy games at page 2! by pimpimpim · · Score: 1
    Ah, come on you people, the main post gives only the most flamebaitable side of it all, which isn't even very bad.

    Instead of starting the reflexive games and violence discussions all over again, just go the article and look for example at the cool games on page 2

    I played an online game similar to the strange attractors game, I was playing for hours launching things into orbit, waiting to see where they would end up, very addictive!

    The rumble box game looks even more freaking out, reminds me of the IKEA / MacDonalds ball-boxes they use at the kids' corner, but then mixed with destructable robots, coolness garanteed!

    --
    molmod.com - computing tips from a molecular modeling
  17. Great Gameplay! by Anonymous Coward · · Score: 0

    Children this and Jack Thompson that -- how many of you actually *played* the game?

    Direct link: http://www.newgrounds.com/portal/view/254456

    I'd have to say that was the most polished flash game I've ever seen. The gameplay was better than Streets of Rage or those other beat-em-up's. Graphics and music are stylistically excellent. It convinced me to check out their ps2 game next time I'm at a rental place.

    1. Re:Great Gameplay! by BluedemonX · · Score: 1

      Nonsense. The breakdancing kid is almost impossible to get by. And you can't continue from where you left off and you only get one life.

      Having to chase a bunch of nobodies just to get all the way back to Mr. "Sunchips", who is practically impervious to things thrown at him, can kick you if you're hitting him, and when you're down, shoots you four times while you're down (now you're dead!) and can't move, sucks.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  18. Re:Bear is driving? by Anonymous Coward · · Score: 0

    How can that be?!

  19. The term is lost... by Taulin · · Score: 2, Insightful

    The term 'Independant Game Company' has forever changed. When I hear it, I think of un-funded, garage types. Dad N Me was made by the Hominid group, who now have a PS2 title. Doesn't that put them in the professional rankings outside of independant?

    1. Re:The term is lost... by MacBoy · · Score: 1

      Independant does not imply Amateur.

      Independant would mean a company who publishes and sells games outside of big distribution companies/labels. Just like independant music, or independant film. They are not amateurs (they are trying to sell you something), but they are independant.

  20. Which game? by SanityInAnarchy · · Score: 2, Insightful

    RTFA.

    I checked out the games that would run on my amd64 Linux, that weren't real time strategy.

    Strange Attractions is strangely addicting. It's got that arcade feel of being incredibly frustrating to get good at, and still often frustrating when you're good at it, but interesting gameplay that keeps you coming back for more. And unlike most arcade games, sometimes you need patience. Lots and lots of patience.

    Tube Twist was fun. Reminds me of The Incredible Machine, and that's a good thing. Also reminds me of Newton's Dream, at the Franklin Institute. This one made me want to buy the full game, especially as it shows you about 5 or 6 new, completely different parts that you "unlock", but aren't able to use, as that's right where the demo ends.

    Neither of these strikes me as something to beat up developers over.

    Yes, I know you're talking about Dad'n'Me. But next time, read the damn article, and learn one of the fundamental principles of Freedom of Speech -- your Freedom to Ignore.

    --
    Don't thank God, thank a doctor!
  21. I'll refer you to... by SanityInAnarchy · · Score: 1

    My other post on the subject of...

    RTFA.

    --
    Don't thank God, thank a doctor!
  22. Is it? by SanityInAnarchy · · Score: 3, Interesting

    Is having a PS2 title the same as working for EA/Valve/Microsoft/id/Rockstar?

    Or, is getting "published" by Sony the same as getting published by Activision/Sierra?

    Or, is getting "funded" through a game you made yourself the same thing as getting "funded" by EA, Activision, Tony Hawk, or even venture capitalists?

    From the Alien Hominid website:

    "Our development is 100% self-funded with support from fans who buy our quality merchandise!"

    And the group's name is: The Behemoth

    They seem to actually be a corporation, but entirely self-funded and non-mainstream. That's good enough for me.

    And yes, it is possible for an "independent developer", like id, to become mainstream, like id, at which point I'd no longer call them "independent". But I don't see how being "independent" necessarily means being "amateur" or "not professional" -- to me, it just means without mainstream funding or advertising, until they themselves are the new "mainstream".

    Anyone want to correct me on that? Surely these indy game awards/competitions have rules...

    --
    Don't thank God, thank a doctor!
    1. Re:Is it? by Taulin · · Score: 1
      The point is, they have money coming in from a published title. Money that can fund full time developers for an entry into the contest. Money that most independant developers don't have, whatever 'independant' means now.

      Between titles, id has 0 funding from outside sources except income, just like the hominid team, so what is stopping id from being considered independant and entering this contest?

    2. Re:Is it? by Anonymous Coward · · Score: 0

      This game was in development well before the console Alien Hominid was in development. They delayed its release. It was made by the same 2 people that did the Flash Alien Hominid.

      I would call that indepedent.

  23. Caution, drive-by installs by Animats · · Score: 1

    Be careful with that stuff. One "browser" game forces a Shockwave install (which tries to install a Yahoo toolbar), and then tries to install some little-known third-party Shockwave plugin.

  24. IGF Rules by datafr0g · · Score: 1

    Surely these indy game awards/competitions have rules...

    They do. From the IGF website: http://www.igf.com/guidelines.htm

    --
    "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
  25. Runs to the video store by Fred_A · · Score: 1

    n/t

    --

    May contain traces of nut.
    Made from the freshest electrons.
  26. Didn't they call that... by Sir+Pallas · · Score: 2, Funny
    From TFA:
    This game started out as an experiment in creating games for disabled people. The idea was, "Could you create a fun title that required only one button to play?" Sometimes, creativity thrives when it's constrained.

    I played that game when it was called Diablo II. Not that I didn't like Diablo II, I just had to buy a new mouse afterwards.

  27. Purple, eh? by splutty · · Score: 2, Insightful
    You're a purple wrecking machine, and your job is to smack the crap out of little weeble-wobble-shaped children


    Go Barney!

    But seriously. How is this different from playing a game where you have to kill 1000's of asians? Or where you get bonus points for hitting old grannies? Or for that matter showing pictures of dismembered bombing victims on TV? Oh well.. I guess there's a hypocrit in all of you. (Uhm. US! Of course I meant us!)
    --
    Coz eternity my friend, is a long *ing time.
    1. Re:Purple, eh? by Jack+Zombie · · Score: 1

      It isn't different. That's why we don't like it.

      --
      "You should never doubt what nobody is sure about." -- Willy Wonka
  28. darwinia demo... by kisrael · · Score: 2, Interesting

    I was psyched, I got a new job and a powerful laptop from it, so I thought I'd finally be able to handle some modernish games...my 2002 $700 PC and 2004 $850 laptop couldn't even handle Vice City, so I tend to stick with consoles..

    So I download the Darwinia demo....and it crashes almost immediately. Awesome. Reminds me of why I stick to consoles for my gaming. PCs just have too many wildcards hardware wise.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  29. Soooooo.... So? by Sj0 · · Score: 1

    At what point did we become obliged to address critics of the video game industry?

    I refuse. As long as there is a pulse through these veins, I will continue to make the games I want to make, rather than the games it's in the best interest of the public relations side of the entire independant game industry to make.

    Freedom doesn't only exist so Danish people can make fun of Muslum terrorists.

    --
    It's been a long time.
  30. Re:Dad 'N Me or Globbo revisited by dommer2029 · · Score: 1

    I think I still have a copy of Globbo lying around!

    Cute game!

    --
    VFX is more influential than you think.