An Overview of the IGF Finalists
Gamespy has a great piece looking at this year's finalists for the Independent Games Festival. Awards for the festival will be given out next week at the Game Developer's Conference. From the article: "From the title, you'd guess that Dad 'N Me was a charming interactive tale about a father's love for his child. That's exactly the kind of wholesome headline-grabber that this industry needs. Right? Sure. Except this is not that game. No, Dad 'N Me is all about beating up children on a playground. I'm not kidding you. You're a purple wrecking machine, and your job is to smack the crap out of little weeble-wobble-shaped children using your head, hands, feet ... garbage cans, lawn mowers, propane tanks ... even other children."
I admit that I found this game entertaining. It's very addictive, and I played more than my share. Still, when I stop long enough to think about the actual setting of the game, it sickens me.
This type of game is not what the industry needs right now. Beating up bad guys is a part of the flash game stereotype. That said, beating up children wasn't necessary for the game's success. I would have just as much fun fighting ninjas, aliens, or evil robots bent on world domination.
I'd have to assume the only reason the game designer chose thise setting was for shock value (and thus more public interest). Either that, or he's got some issues to work out.
Is having a PS2 title the same as working for EA/Valve/Microsoft/id/Rockstar?
Or, is getting "published" by Sony the same as getting published by Activision/Sierra?
Or, is getting "funded" through a game you made yourself the same thing as getting "funded" by EA, Activision, Tony Hawk, or even venture capitalists?
From the Alien Hominid website:
"Our development is 100% self-funded with support from fans who buy our quality merchandise!"
And the group's name is: The Behemoth
They seem to actually be a corporation, but entirely self-funded and non-mainstream. That's good enough for me.
And yes, it is possible for an "independent developer", like id, to become mainstream, like id, at which point I'd no longer call them "independent". But I don't see how being "independent" necessarily means being "amateur" or "not professional" -- to me, it just means without mainstream funding or advertising, until they themselves are the new "mainstream".
Anyone want to correct me on that? Surely these indy game awards/competitions have rules...
Don't thank God, thank a doctor!
I was psyched, I got a new job and a powerful laptop from it, so I thought I'd finally be able to handle some modernish games...my 2002 $700 PC and 2004 $850 laptop couldn't even handle Vice City, so I tend to stick with consoles..
So I download the Darwinia demo....and it crashes almost immediately. Awesome. Reminds me of why I stick to consoles for my gaming. PCs just have too many wildcards hardware wise.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death