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Shock Game Advertising

Lost Garden has a good look at some of the more tasteless media marketing that has been foisted on gamers, and what the willingness to shock for sales means to the industry as a whole. From the article: "When I look at many games and the sorry advertisements that reflect back their pitiful value, I see people mechanically spewing out 'more for the sake of more.' A game that only offers perfectly modeled bullet paths or the ability to murder beautiful women is a waste of talent and a blight upon our industry. I say this not because I'm morally opposed to such content, but because it doesn't accomplish anything worthy for the customer, the industry or our industry's wonderful developers." The ad that specifically caused him to write this was one for 'Hitman: Blood Money', in April's EGM. It's pretty darn tasteless; Why would a beautifully made up woman with a bullet in her brain make you want to buy a game?

15 of 93 comments (clear)

  1. My reaction.. by WhatAmIDoingHere · · Score: 2, Insightful

    When I saw that in PCGamer.. my first thought was "That looks like the chick from Sin City, I wonder what game this is?"

    If the ad makes you stop and look at it, they win.

    Weren't you the same people saying "Games aren't real"? Well, they're not. Stop bitching.

    And how is this any different than showing monsters being shot in the face area by our manly hero's giant gun?

    --
    Not a Twitter sockpuppet... but I wish I was.
    1. Re:My reaction.. by Errtu76 · · Score: 2, Insightful
      If the ad makes you stop and look at it, they win.
      I'm not so sure about that. Yes, it makes you stop and look. But then? If i see an ad, promoting a magazine by displaying it on a ton of fresh poop, i will stop and look as well because it stands out from the crowd. But that's not a guarantee that i'll buy it. In fact, if my line of thought goes something like this "Hm, nice magazine ... probably .. but wtf is up with that pile of poo? I'm not even going to check out the magazine, because this promises little good", the ad will influence my opinion in a negative way.
    2. Re:My reaction.. by Half+a+dent · · Score: 2, Insightful

      "If the ad makes you stop and look at it, they win."

      If you stop and look then the ad has fulfilled the first part of it's job - it has caught your attention. Now that you are looking the ad has to be able to increase your awareness of the brand/product in question - how many times have you thought "that was a cool advert, I wonder what it was for"? Thirdly it has to translate awareness into sales - you have to go and buy the thing.

      So the order of events of a successful ad should be, "WTF is that?", "Oh, its for [insert brand/product]", "I will buy that".

      So they only win if you get to the third stage. A poor ad could alienate potential customers and even lose sales.

    3. Re:My reaction.. by exick · · Score: 2, Insightful

      Weren't you the same people saying "Games aren't real"? Well, they're not. Stop bitching.

      The contexts of the "games aren't real" argument and that of the bitching in the article are different.

      When the industry is fighting the government over regulation of content and legislation of sales, they're defending their rights. Regardless of the tastelessness or immorality of game content, the industry has the right to make and publish that content without government interference. The "games aren't real" argument is used against those that want to shift blame for society's ills onto video games and put a cap on their means of expression.

      When an article like this pops up, it's criticism from within (and well-deserved criticism at that) but they aren't arguing that the developers and publishers shouldn't have the right to do what they do, but that they need to grow the hell up. The tone of immaturity that hangs over video games does disservice to everyone that plays or makes video games by painting them with the same broad brush. This type of criticism is good and the more they work to alleviate Problem B, the easier it's going to be solve Problem A.

  2. customers by aichpvee · · Score: 4, Insightful

    I like how he actually called the customers "customers" instead of "consumers". That's right bitches, we're not just mindlessly consuming your bullshit. We're fucking PAYING for it!

    I don't know where this distinction got lost but it seems to be part of the problem we face of corporate executives feeling entitled to our money whether we want to pay for their products or not.

    --
    The Farewell Tour II
  3. Power... in all its forms by djsmiley · · Score: 5, Insightful

    People play games because they then become powerful....

    Have you EVER, EVER played a game where the world DIDN'T revolve around you? Where you wern't the guy that had to pull the trigger.... Where you wen't the guy that if you didn't deliver this scroll to the dragon knight by the first full moon the entire world will die?

    Even teh sim games (sim city, etc) do this, if you fail, the people blame you, not the rest of the goverment, or other gods whom they could worship.

    Games make us feel like we make a difference.

    --
    - http://www.milkme.co.uk
    1. Re:Power... in all its forms by AlXtreme · · Score: 5, Insightful
      Games make us feel like we make a difference.
      Except maybe MMORPG's? In games like EQ, UO and WoW you are just one cog of the machine. In these games, the world doesn't revolve around you any more than the real world does.

      Maybe that also explains the addictiveness of MMOG's: everyone is trying to make a difference, yet only few can actually accomplish something new. Quests et al are nothing more than synthetic sugar: they eventually reset anyway, so others can accomplish exactly the same.

      --
      This sig is intentionally left blank
  4. Not just Games by brunes69 · · Score: 3, Insightful

    ... but the entertainment industry in general.

    Anyone else notice that movie previews are becoming less and less reflective of the actual movie?

    For example, take the recent film Jarhead. Anyone who saw the preview of that, with it's thumping "Jesus Walks" soundtrack and huge explosions, would probably be expecting to see a Blackhawk Down style action-oriented war film. Anyone who saw it knows this is *far from the truth*. While it was a great movie, it was absolutely nothing like it was portrayed in the preview.

    This is just one example. I can think of other times where the same film was made to look like an action movie in one preview, and a romantic comedy in another.

    It's kind of sad that nowadays you really have no idea what the premise of the film is until you go see it, or look it up on a trusted review site. All it takes is for you to be burned once this way before you become cynical about films at the theatre altogether.

  5. Because it's the easy way out by Opportunist · · Score: 3, Insightful

    Just that simple.

    The target audience for those games is quite easy to spot. It's for one the young, pimple-faced not-yet teenager who wants to show off that he can stomach it when he's ripping some guts out of someone's body (well, virtually at least). And that he gets away with playing a game that's 18+.

    The other target audience is the gamer that doesn't care about content as long as there's enough blood dripping out of his screen. He enjoys the shock elements. To a point, so do I, but for example Doom 3 (or was it 4? They start to get blurry when they're essentially all the same) was no shocker. Yes, it was dark, yes, it was jumping me, but it was PREDICTABLY doing that. Open the door and yes, a monster WILL jump you.

    It's no suspense and shock when you KNOW it happens.

    But making guts sputter out realistically is easier than making a good game with content. Flying guts "only" need a good graphics artist (not wanting to belittle you guys, good artists are rare, but once they know their trade, they're really good at creating freakingly real effects).

    For good and exciting gameplay, you'd have to invest more work. You need someone who designs the balance. Is (thing A) in balance with (thing B), comparing their strengths, weaknesses, availability and hardships in aquiring them? You have to spend time playtesting, you have to double and triple check for bugs, loopholes, cheats and exploits.

    No such thing if all you concentrate on is eye candy. Worst thing that could happen is a pixel error, a faulty texture or a blur where there should be none. But nothing that disrupts gameplay altogether. And all that without lengthy testing.

    Or worse, risking creating something REALLY new and having it bomb. Game studios rely on tested, well selling genres. Shooters and strategy, strategy and shooters. Mix in a handful of sports game (one per year from a well known sweatshop in western USA) and you have the current lineup of computer games.

    Adventures? Take massive time for scripting and making an actual adventure.
    Turn based strategy? No market and incredibly hard to make interesting and balanced.
    Flightsim? Try to hold a candle to MS-FlightSim and INCREDIBLY risky while you need a ton of GOOD and physics-savvy proggers to make it fly (literally).

    So face it, we're stuck with shooting things and building stuff up to bomb it down. With the occasional gem, which invariably gets bought up by EA and milked 'til you can't stand it anymore.

    Or does anyone still play The Sims?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. I solved this problem a long time ago... by jettoki · · Score: 2, Insightful

    ...by staying far, far away from gaming magazines. Except "Computer Games Magazine," since they tend to be tasteful, and the articles are very competently written.

    As for everything else, I've even stopped buying PC gaming magazines to read during long flights. It's EMBARASSING to be reading something with 'hawt decaying undead chix' splayed lewdly across the front and back covers, especially in a crowded airport.

  7. A little more depth please. by oblivionboy · · Score: 2, Insightful

    It's pretty darn tasteless; Why would a beautifully made up woman with a bullet in her brain make you want to buy a game?

    What a mornoic statement. I keep thinking more and more that except for Taco, its the editors that hold slashdot back. If it weren't for the great user base and the comments, I'd be on digg all the time.

    And why is this statement moronic? Because its just a throw away. Why would you want to buy a game where you put a bullet in ANYONE's head? This is simulated murder. Once you get past that, it can be women, children, animals whatever. And that whatever is whatever sells

    I mean really, Zonk. Have you not seen GTA? Have you not at least heard about it? Have you not played Duke Nukem 3D? What rock are you sitting under? First Person Shooters are all about this. Third person shooters are about this. People that play these love to kill. Even casual users love to play these sorts of games from time to time. And first person shooters, and lets be blunt here, is mostly about murder. And GTA has show that women are a great target as well.

    I say all of this because if it comes as a shock to you that someone would want to shoot a "beautiful" woman in the head (as if she is more worthy of not being shot than anyone else), then you're really missing something, and shouldn't be an editor on slashdot. Give us something with a little more depth please. We're not that dumb.

    (And I didn't even need to make the other obvious argument that people play games because of what they "can't" do in real life, and since there's a very clear distinction in most people's minds between games and reality, morality is not much of an issue. )

    Sheesh. .o.

  8. You hypocrite bastard by DesireCampbell · · Score: 3, Insightful

    "Finally, we happened about a vivid image of a violated female corpse with a bloody bullet hole gaping in her forehead. Ah, the delightfully rank odor of publicly condoned misogyny"

    And you wouldn't bat an eye if it was a man. Ah, the repugnant stench of publicly condoned hypocrisy.

    Just because a woman is killed doesn't mean the murderer is misogynistic. Maybe her sex had nothing to do with it.

    --
    Whoo, signature!
    DesireCampbell.com
  9. Re:Really by mgblst · · Score: 2, Insightful

    I see this as not so much of a shock, but rather a steady and predictable progression of advertising. You can only really be shocked by something like this, if you come to it from outside our culture. Every year you could pick out an example of where "shocking" advertising has produced something "deplorable". Getting all excited about it right now is a little bit useless. Might as well complain about scantily clad women selling products - no, that is just because you are more used to it.

  10. Advertising by Lord_Dweomer · · Score: 5, Insightful
    As an ad exec, I'd like to comment on this story and some of the posts I've seen.

    First, I have in my hand the ad in question. As to its content...well, anybody who thinks that they're trying to sell sex in this game is an idiot. The image of the woman is to play off the headline which is "Beautifully Executed". Yes, the woman is their to catch your eye, but in reality the goal is to make you see the bullethole and read the headline. The sex appeal is merely a side-effect. The reason this ad does not go deeper than that is because this ad is CLEARLY targeting existing fans of the game. Otherwise you would see your typical release ad which has screenshots and nicely rendered images that try to trick the gamer into thinking "Holy crap it looks that good?!".

    Forgive the lack of a link to the post, but somewhere in the story thread someone posted that people who are fans of the series just want to know when the next one is coming out, which this ad does very well.

    Now...as for the issue of gamer advertising as a whole...yes, it sucks big fat donkey balls and I will be the first to admit it. I have a folder on my desk for all of the bad advertisements I come across and a good portion of them are for gamers. Just leafing through here for a couple examples will find the one for Magic: The Gathering where the headline was "The geek billionaire lifestyle begins with Magic: The Gathering"...and while it was probably made to look intentionally bad...it really just falls flat and plain out sucks.

    The next two crappy ads stink of some copywriter who knows nothing about gamers playing a couple online games to pick up jargon and making it sound like it couldn't be more canned if they tried. The recent ads for Sound Blaster have the copy: "You with Sound Blaster X-Fi. Them with Motherboard Audio. Them...PWNED!". The other example is for BF2: Special Forces...and while I love the BF series (aside from the horrendous glitches and bugs and EA) this ad just just made me laugh at how horrible the copy was...."Zipline, flashbang, teargas, grappling hook. So many n00bs, so little time."

    Honestly...if these people had done any research they would know how corporate and idiotic they sound. This doesn't encourage gamers to buy your game, it encourages them to mock the hell out of you. If a company doesn't know how to communicate with its customers, how can the customer think that they'll be able to make a product they'll like? Thats the entire point of advertising.

    If any game companies or agencies of those companies are reading this, I'd love to discuss it with you in more detail and invite you to email me at mlsrsvp@aol.com (yes...AOL...but its an old account, cry me a river). Seriously, gamers are not idiots. Many of them are young and impressionable, but this new generation has become acutely aware of how companies try to "be like one of them" and they can spot this garbage a mile away. In the end, they might still buy the game, but it sure as hell won't be in any part due to the current advertising out there.

    --
    Buy Steampunk Clothing Online!
  11. Flawed view the adverts connection with games. by xtieburn · · Score: 2, Insightful

    Having now seen the advert in question I think it was an incredibly poor choice to make his point. (Although from his over the top description you wouldnt think so.) It would appear his only grievance is with the fact it is a woman. While it is true that its possible to play on the fairly hypocritical impulse for most men I know (including myself) to be shocked by any woman being killed, this advert was perfectly suited to the game it was connected to.

    It was not gratuitous, the blood was subtle, the damage amounted to a dark spot on the head. The layout and the title perfectly matched the style that the Hitman games have oozed since day 1.

    My only concern about this advert is that its presented in a magazine that younger children may look through as well and it really is too mature for a young kid to be looking at. (but then you could argue the same for a large chunk of everything in these magazines.)

    I stress mature though. Its a far cry from the blood and guts or big boobs bouncing everywhere of many other adverts. Its most certainly nothing like some of the other adverts that have been posted about on this thread, that including Gary Glitter and the death of Princess Diana.

    This was only the beginning of what I found wrong with his views.

    He claims that visceral rewards remove longevity, thats odd because games like GTA, Painkiller, Quake (which even invented a word for its viscera) and even Carmageddon2 have massive longevity purely down to a good old fashioned slaughter fest.

    He claims the adverts have gotten increasingly grotesque. Yet I remeber when Doom was around and the adverts were flooded with gore. (I believe one scheme involved them posting pieces of meat to people...)The whole argument reminds me of people who say cinema has become far too horrific while forgeting films like last house on the left or chainsaw massacre. (There are dozens more examples.)

    His paragraph on the game causing a decline in the standard of advertising, therefore make more family friendly games is absurd. Its kind of like saying dont ever write a horror novel because its blurb might be shocking. Or dont ever make a horror film because its trailer might be to frightning.

    His alternatives and solutions essentially cut off any possibility of having adult or gory games. (You cant really make Hitman without the viscera...) As ive made clear before these simply shouldnt be removed they are a valid area of gaming. Sim City or Tetris are fun but sometimes its fun to Gib some people too.

    His point that the industry is producing to much of this is also incorrect as the top charts typically have The Sims and such in them. Even if a lot of people are making visceral games (Which looking at a list of PC games at metacritic I could also dispute), the're not getting very far with them.

    Finally his conclusion (and article as a whole) is also deeply flawed. Once again raising the issue of killing women, he has absolutely no basis for his complaint as the hitman games are regarded as a good series and the community at large are eagerly awaiting the next one.

    It makes how wrong he is very clear. If it takes bad games to make bad adverts then why is the bad advert, he picked out himself, for an already well respected game series. Ahh well im sure people will spot plenty of flaws in my post as well.

    Adverts may have become to crass, but if they did, they did it a long time ago and whatever advert you see its really no reflection of the quality of the final game, shocking or otherwise.