Long Live Xbox Live Arcade
Edge Online has a piece up talking about the success of Xbox Live Arcade. They wonder out loud if the Live Arcade won't end up being the most important next-gen platform in this round of the console wars. From the article: "Live Arcade's conversion rate - the proportion of people who upgrade the demo to the full, paid-for version - is extraordinarily high, according to Canessa: 'The industry average on PC is about 0.8 per cent to one per cent, and in the first generation of Arcade we were hitting about 8.5 per cent, which was fantastic. But in this generation of Arcade we're hitting up to 35 per cent, and averaging over 20 per cent across all the titles. I mean, we had to check the data to make sure it wasn't a mistake. It's absolutely unheard of.'"
teh arcade is a great draw, but the real success is geometry wars. its a runaway smash with alot of buzz. that and the lack of a wide variety of solid retail titles. buying a full version of a demo for a fraction of the cost of a regular x360 title [and happens to be more fun] is a no brainer. when the AAA x360 titles arrive, maybe thats when we should compare numbers.
basically people have a $400 machine and are dying to play something on it. no big deal. but for the time being, they need to give geometry wars most of the credit there.
There's really no wonder why this tactic works. The user ir provided with the ability to actually get hands-on experience with the product (one of the games from Arcade) and is able to play a decent amount of it. After this experience, much like iTunes, the user is able to simply hit a few buttons, enter a few bits of data (if that) and have the full version of the game they just became addicted to within minutes! This is a much better system since the user has to do nearly nothing except enjoy playing a game in order to be sold on the product. It is truely a new era: They already purchased something they wanted (an Xbox 360), now they are doing something they wanted to do (playing a game), and are able to obtain that same game without leaving their home!
Slant
Between the Spaces
I think this is great! But at the same time, I think seeing the situation one year from now will really tell the tale. Anyone who gets a new system is going to likely get the "whole experience" right away. And then, after paying for the year of service, if they stick around... that will be the true measure of how well people accept/like/obsess about the Live service.
But it's still a great achievement.
- Flash-based downloadable games
- Being able to IM your friends, no matter what game they're in
- High-score lists
Okay, granted, it wasn't clear that this stuff would readily trasnfer to consoles, and still be popular. What I don't get is, now that one console has shown these are far and away very popular, why other consoles don't pick up on it ASAP?I guess, to some extent, we have to wait and see whether Sony's PNP or Nintendo's online service do these things. But given how unenthusiastically the companies have been dragged into having a centralized online service, and the likelihood that Sony will focus on trying to sell its other media assets, and might neglect the gaming aspects of the online service (central IM, high-score lists, and there's still room for more features).
On one hand, I find it ironic that the most popular feature of a four hundred dollar console primarily propagandized as ZOMG POWREFUL is a service that lets you download games that could run on ten-year-old consoles.
On the other hand, I'm excited for what could be the "return" of the arcade, shifting from a physical place to an online service
Actually, it is a little bit worse than that.
If Microsoft had made the hard-drive STANDARD we could have downloaded bigger games.
For a game to be put on Xbox Live Arcade, it MUST fit on a memory card.
But then again, I don't think any of the games are even close to filling that.
No reason to lie.
There're some great games on the 360. Granted not as many as people might like, but there absolutely is enough great games on it already.
CoD2, GRAW, PGR3 are all best of breed games. Burnout Revenge is as good as you can get in its genre as well. FNR3 is the best boxing game on any platform. There's a good sports game for every major sports, except baseball (coming out in a month) and hockey (NHL 2K6 is buggy as hell).
Top Spin 2 is coming out in April, as is BF2. Both expected to be phenomenal games from what I've seen so far. Blazing Angels, coming out next week, looks like it's going to be amazing as well. Oblivion, coming out next week, is going to corner the RPG genre.
I own a 360 and I simply do not have enough time to play all of my games on it, even without the new games coming out in the next month and a half.
If you expect a video game platform that's been out only for 6 months to have a game library that's as big as some of the established platforms, you're just not being realiztic. You might've had a point in November, but your point is not a very good one at this point in time.
In Soviet Russia, I ruled you
I wish the folks who knock the 360 for the "utter lack of good software" pointed out what type of games they're actually looking for. The 360 already has plenty of sports games, racing games, and a handful of FPS titles. They're pretty decent as well. It's only got one platformer game as far as I know (Kameo), only one fighting game (DOA 4), and no RPGs yet.
So, is the problem that you love a certain genre and it's not there? (And as an RPG fan, I can agree on that point) Or is it that you've played the 360 games and just don't like them? Or are you just a Sony fanboi who will 3 Sony 4EVAH!!!!
-- jchenx