Sid Meier's New Games
Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."
You would think after all these years he would get tired of recycling and improving the same old material year after year. Or maybe he doesn't have any great new ideas and is afraid of falling flat on his face?
Hey, sounds like he's taking a page from an old Impressions Games franchise... hmm.
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I'm surprised they are not updating Colonization. It's as if the game is shelved and abandoned for good.
I was shocked and annoyed recently to discover that Sid Meier didn't actually design many of the games that bear his name. Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds, as was Alpha Centauri. Reynolds now has his own company, Big Huge Games, makers of the only RTS to approach the depth and awesomeness of Civilization: Rise of Nations.
...this time it gets a decent amount of QA before release. Civ IV felt very rushed, and wasn't even playable on my machine until after the first patch. Looking forward to the railroad game though, I always like those :D
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Cool! As fate would have it, I've just spent the last day playing the original Railroad Tycoon under Petit Dosbox on my Mac!
(It's a little choppy on my 800MHz G4 though - gameplay is OK, but the sound clicks about once every 10 seconds. Still totally playable. And I'd forgotten about the $32 million 'bug'...)
What part of "a well regulated militia" do you not understand?
In general, I like how the civ games have progressed over the year and disagree strongly that it's just been tacking better graphics and cut scenes on the same old game.
I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.
For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.
It's a complex game and one that I keep coming back to.
-Chris
--an unbreakable toy is useful for breaking other toys--
Well, I own a copy. That's hard data. :)
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