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Sid Meier's New Games

Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."

15 of 54 comments (clear)

  1. Civilization 5... Not! by __aaclcg7560 · · Score: 3, Insightful

    You would think after all these years he would get tired of recycling and improving the same old material year after year. Or maybe he doesn't have any great new ideas and is afraid of falling flat on his face?

    1. Re:Civilization 5... Not! by Kuvter · · Score: 2, Funny

      He might not have any new ideas but Will Wright does with Spore

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  2. CivCity Rome? by FooAtWFU · · Score: 3, Insightful

    Hey, sounds like he's taking a page from an old Impressions Games franchise... hmm.

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  3. Colonization remake is overdue by kutuz_off · · Score: 4, Interesting

    I'm surprised they are not updating Colonization. It's as if the game is shelved and abandoned for good.

    1. Re:Colonization remake is overdue by Physician · · Score: 2, Interesting

      I'd just be happy if they'd release a Colonization with complete WindowsXP compatibility and updated graphics. Just make it a jewel case only game and sell it on the cheap.

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    2. Re:Colonization remake is overdue by addaon · · Score: 2, Interesting

      The Civ IV engine is more than powerful enough, and more than customizable enough, to easily support a colonization mod. It would be relatively easy to do it as a community mod, given enough support; and I suspect that it wouldn't even get shut down.

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  4. Sid who? by Anonymous Coward · · Score: 5, Informative

    I was shocked and annoyed recently to discover that Sid Meier didn't actually design many of the games that bear his name. Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds, as was Alpha Centauri. Reynolds now has his own company, Big Huge Games, makers of the only RTS to approach the depth and awesomeness of Civilization: Rise of Nations.

    1. Re:Sid who? by rm999 · · Score: 3, Insightful

      "Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds"

      I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from. Civ2 added many features, but the same basic underlying game is the same. This is true for a lot of the other turn based strategy games since civilization...

    2. Re:Sid who? by AoT · · Score: 2, Funny

      I was shocked and annoyed when recently I discovered that DaVinci did not actually paint many of the painting which bear his name.

    3. Re:Sid who? by QuantumPion · · Score: 2, Interesting
      What was so great about Rise of Nations? I tried the demo and found it a bit clunky... hard to manage, especially battles. What does it have that's better than the Age of Empires trilogy or other RTSes? I might give it another try.

      I was a long time veteran of RoN. In my opinion, it was THE best real time strategy game of all time. The eason was the innovative way the game mechanics are designed. Everything is made in order to get you to utilize strategy and macromanagement as opposed to micromanagement.

      For example, when groups of units are fighting each other, if you intentionally micromanage your units to focus fire on the enemy, there is a penalty involved. The law of decreasing returns applies so that the more units fire at one individual enemy unit, the less damage each successive one does.

      This promotes macromanagement and strategy as opposed to one of my least favorite strategy games, Warcraft 3, which is all about micromanaging to the extreme. In Warcraft 3, whoever was the quickest with the mouse and being able to micromanage each individual unit would prevail. In Rise of Nations, the victor is the commander with the better unit combinations and manuvering.

      There are many other aspects to RoN which I adore, such as the subtle differences between the different countries, the resources system which was similar to Total Annihilation, and the way you have to balance research with military production. I could go on for pages but suffice it to say, RoN's game design was very innovative and just plain fun on a competitive level, unlike Warcraft 3 which was just brutal and painful.

    4. Re:Sid who? by rasmusneckelmann · · Score: 2, Informative
      I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from
      Don't forget the board game, which civ1 heavily borrows from.
  5. I hope... by MaestroSartori · · Score: 2, Interesting

    ...this time it gets a decent amount of QA before release. Civ IV felt very rushed, and wasn't even playable on my machine until after the first patch. Looking forward to the railroad game though, I always like those :D

  6. Railroad Tycoon by NoMaster · · Score: 2, Interesting

    Cool! As fate would have it, I've just spent the last day playing the original Railroad Tycoon under Petit Dosbox on my Mac!

    (It's a little choppy on my 800MHz G4 though - gameplay is OK, but the sound clicks about once every 10 seconds. Still totally playable. And I'd forgotten about the $32 million 'bug'...)

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  7. Civilization by shoemakc · · Score: 2, Insightful

    In general, I like how the civ games have progressed over the year and disagree strongly that it's just been tacking better graphics and cut scenes on the same old game.

    I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.

    For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.

    It's a complex game and one that I keep coming back to.

    -Chris

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  8. Re:How did Pirates do? by RobinH · · Score: 2, Funny

    Well, I own a copy. That's hard data. :)

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