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Halo Graphic Novel In the Works

A new chapter in the Halo story was announced this past week, and it's not going to be a videogame this time. Marvel comics will be working with Bungie studios on a Halo graphic novel. The tome will include four short stories and a bevy of art from concept artists. Joystiq has overall impressions and some artwork, while Gamespot has details on the deal with Marvel. From the Gamespot article: "Marvel has said they will feature signature characters and weapons and be set against a backdrop involving the alien races of the Covenant and the Flood. Perhaps more interesting to comic fans is the roster of talent secured to put words and images on the page. Beyond renowned French comics artist Moebius, the Halo graphic novel will also feature the talents of Phil Hale, Ed Lee, Tsutomo Nihei, Jay Faerber, Andrew Robinson, Simon Bisley, and Lee Hammock."

9 of 42 comments (clear)

  1. Ahh, don't read during Star Trek... by Caeda · · Score: 2, Funny

    Could have sworn it said "holo-novel" and was very confused...

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  2. Blah Blah Blah by nmb3000 · · Score: 2, Informative

    Instead of the ad-laden websites of Joystiq and Gamespot, go directly to the source.

    Why the dancing around these middleman sites that contain no additional information or insight? Does /. get some sort of kickback for sending people to see ads?

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  3. What's the fuss? by PhrostyMcByte · · Score: 3, Insightful

    This may be taken as a troll, but- What did I miss out on that everyone else seems to have found? I've played Halo for the PC and found it enjoyable, sure, but the amount of praise given to it seems far overblown. Was the Xbox game that different?

    1. Re:What's the fuss? by Turn-X+Alphonse · · Score: 4, Insightful

      You've hit the nail on the head. The Xbox has very few worth while games, so a decent FPS which plays well on a console was huge. Then it just snowballed as most popular series did and the hype made it sound like the greatest game ever.

      Same with HL1 and HL2. Both are fine games, but they arn't overly special (HL2 right now is special, but give it a year or two and it'll be run of the mill).

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    2. Re:What's the fuss? by DesireCampbell · · Score: 3, Interesting

      Halo = best Console FPS since goldeneye.
      Halo 2 = best console FPS since Halo.

      The biggest deal is Halo 2's online play... in 2005. Good job being 10 years behind the PC.

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    3. Re:What's the fuss? by GaryPatterson · · Score: 2, Interesting

      Bungie stated out time and again that Microsoft didn't affect Halo's development, but somehow the message never seems to get through.

      Halo started life as a new map renderer for Myth, and then Bungie decided that they could try large-scale cooperative games. After developing down that path for a while, they shifted focus to a single-player game with online matches similar to Marathon. The reasons I recall from that time were around development and game focus. Bungie was strapped for cash, so they looked around for a buyer. Microsoft came to the table, and it went from there.

      If Halo would have been such an amazing game, why didn't Microsoft go with that? The original Halo model would have brought more people to X-Box Live and would have encompassed what Halo became for non-Live users. Sounds like a good strategic move for Microsoft to let Bungie develop that.

      But hey! This is Microsoft, so bring out the tinfoil hats and bizarre conspiracy theories! Microsoft crippled Halo to irritate some PC users! It's so clear now, so obvious. They made it a lesser game because they didn't want it to sell. Clearly Microsoft is a company that doesn't know how to make money.

      Halo/PC saw the light of day a few years back, and it's all it was ever going to be. You need to move on.

  4. Red vs Blue by jthayden · · Score: 2, Informative

    Seems like a good time to mention the great animation done using Halo over at Red vs Blue:

    http://rvb.roosterteeth.com/home.php

  5. Cut and paste job by Cyanara · · Score: 2, Funny

    Man, this project would be too easy. You'd be able to just repeat the same pages several times over each chapter until the characters move onto a different terrain type.

  6. Re:no potential by Saffaya · · Score: 3, Interesting

    There are already several books on the Halo universe (check 'halo' at your fav online book retailer), including prequel to the game's storyline.
    Masterchief's name is John117 and you can learn about him and other members of the Spartan project, and see that he and cortana have been a long way together (remember the 'so you did miss me' line ?).
    You'll also see Captain Keyes' prowess as a ship commander against unfavourable odds.
    "no back story, no motivation, no personality, no vulnerability" ?
    There is a limit on what you can cram into the cutscenes between the game stages before it begins to dumb down the pace of action.
    And all your critics can also be applied to half-life's gordon freeman, except we know his name.
    Gordon's back story .. uh ? Motivation ... survive ? personality ... ha ha ha .. Vulnerability ... likes crowbars ?
    Don't be mistaken, I loved the first Half-life and still do. I'm just trying to point out how your criticism seems silly to me. (And I'd be thrilled if it would become a movie too)