How Many People Work in Your Internet Department?
WorkinTooHard asks: "Two years ago, I took the job of Internet Marketing Manager for a international company, with a crazy idea that I could convince senior management that the internet wasn't a fad. The only problem was that I didn't expect a (respected) mid-level manager to be the road block. We are in the middle of a major website redesign (the current site has not been updated in over 8 years) and everyone is asking why it takes so long to complete, and almost daily I have to explain that I do not have enough manpower. Of course, I can't prove ROI until the new site is launched (a great Catch22). How many people do you have working in/on your company's Internet/Intranet and Extranet sites and applications? How many full-time web-application developers, content providers, analytics people, UI designers, email marketing people, and so forth?"
"Please note that this includes anyone who works directly in building and maintaining your companies current website, electronic marketing and Internet applications. If you can, include the size of your company, number of employess, the number of active products being sold/supported, and how much outsourcing you do? The company I am currently working for has over 13,000 active products and over 30,000 products which need to be supported. We do no outsourcing, have over 900 employess in North America (over 8000 worldwide) and a total of 2 full time web developers, 1 part time developer/SQL guru and 1 content/data person as well as two people in our MarCom office which periodically write copy."
I'm not sure whether to answer the actual question asked, or the implicit call for help....
Anything that people don't understand, they tend to generalize and make higher level models of the underlying processes. I think it'd be beneficial for this manager to sit in on a couple design meetings and/or code reviews so that he can get a feel for all that is involved.
I think you're going to see wildly varying answers regarding sizes of teams, depending upon site complexity, etc. The real issue here is that it looks like you need to learn to push back.
Your posting sounds more like a distress message than an actual question. If you feel you're understaffed and you're feeling heat from the top, look these guys straight in the eye and say "If you refuse to offer more staff, we can only reasonably expect to complete around this date", and don't flinch. They'll respect you more in the long run and know you mean business.
Jim http://www.runfatboy.net/ -- Exercise, Web 2.0 style.
Try and see how much the problem can be broken down. Chances are, it is possible for you to release more functionality over time, and get something out the door soon. There is probably something you could do that would get you ROI pretty much tomorrow.
SSL Certificate
If your site go 8 years without an update, your obviously not a tech company... it may seem like a shock to some, but not evey business has more need for a website than using it as a contact page or simple "who we are".
Who are your customers? are they interent users?
Sounds like reason #65536 to never launch a "major redesign" of anything....
Isn't there some way this could be broken down into steps that could show actual day-to-day improvements (even if only very minor ones?)?
I know it's easy to say when you have the luxury of not being in that position, but seriously, tell them to shove their job. They're asking for the impossible and not even paying you for attempting it.
Life's too short, and no job is worth that.
It's official. Most of you are morons.
I got into the same deal, but with a much larger monster of an organization, with lots of developers, thousands of servers, and endless financial resources. Here's what I learned: two passionate and committed coders with a clear understanding of their company's business and customers can produce more than an army of egos, project managers, analysts, disengaged sponsors.
I suggest you pick a target that the two of you can hit in 30 days, communicate that goal to your boss's boss, bust your asses to hit the target in 20 days, then spend the next 10 days figuring out your next 30 day trick. Rinse and repeat.
As you complete these little projects, you will A) gain the trust and confidence of the guys with the money, and B) increase your own confidence in your team's abilities. Yes, there will be bugs and system-wide FUps, but that's the price of playing the game with 2 guns in a 4x6 cube.
With time you will learn to identify the low-risk opportunities for investments, where the ROI is high and the time to execute is low. Some of these investments might be adding new features, others may be in hiring a new person. Management will come to respect your judgment.
The point is to run your shop like your own business and spend your time and money as if it were your own. If you're not making money for the company, and seeking ways to make even more, then they don't need you. Yes, having a few more people sounds appealing, but you need to have a direction to send them first.