Murder, FFXI, and Ninety-Nine Nights
Gamasutra has a few great writeups of some of the sessions I didn't make it to. Murder, Sex, and Censorship covers some of the moral elements that go into game creation. Creating a Global MMO was a talk given by some of the folks behind FFXI, on the challenges of creating a multi-hemisphere online title. All about Ninety-Nine Nights was an examination of the character design put into the 'massive warfare' title for the Xbox 360. Interesting stuff. The morals session actually became quite heated, thanks to the presence of CA Assemblyman Leland Yee. From the article: "'How many people do you think have been hurt by video games? How many people have been helped by video games?' Gee asked. 'This technology will allow us to have a full spectrum chemist, or a full spectrum virus,' which school children, scientists, or doctors are able to experiment with in a safe environment. Gee also noted that, socially, legislators should care not only about keeping children from harm, but also about helping them."
I've played the demo, and it seems to be just a button masher. I expected a lot better from the Rez/Meteos guy. Maybe someone who's had more time with it can say if it has any depth/skill/strategy to it at all?
Here's the correct link to Creating a Global MMO.
"Think of the children" appearantly only applies when it doesn't cost money. Or, worse, time.
It doesn't cost you money to go all crazy about "porn" or "violence" in games. You can hype yourself into hysteria and when the game creator finally gives in, you feel like you've accomplished something.
At the same time you use TV and computer as a cheap replacement for a babysitter. Spending time with your kids? What a horrible idea! Spending time with your kids at something they want to do (like, say, playing computer games or surfing the 'net)? What an incredibly horrible idea!
Instead you install net-nanny on your kids' computer and hope it keeps them away from the dreaded porn. And you make sure they don't get to play anything more violent than Barney in Teletubbyland.
Then they go out and get their lunch money taken away...
Prepare your kids instead! Life ain't fluffy and cute. If you keep them from learning and keep them gullible, you pretty much work into the hands of every con artist out there.
Or why do you think scams are so efficient?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Now, the reason for an Aussie preferred server isn't that Aussies like playing with only Aussies. The reason for an Aussie prefered server is Aussies (and you can throw me in there, because now I live in Japan and are closer to their timezone than the US's) have peak playing hours which are waaaaaaaaaaay off the American ones, and when WoW is in its MMORPG moments you need a bunch of people playing together to make it fun. For example, our weekday raids last four hours starting at 1:00 AM in the morning California time, and require 20-40 people. Or, much more irksome, PVP starting up on a server requires several dozen players simultaneously online, attentive, and desiring PVP. Designating a server as Aussie preferred just lets everyone know "Hey, if you go here you can find people in your time zone".
Help poke pirates in the eyepatch, arr.