In Defense of FFXII
Next Generation has an article defending many of the somewhat 'controversial' decisions made in the design for the newest chapter in the Final Fantasy series. While it recieved a 40/40 from Famitsu, Final Fantasy XII has recieved some harsh criticisms for straying as far as it has from the Final Fantasy norm. From the article: "With Gambits turned on (and configured with just five minutes of commonsensical thought), battles go at least twenty times more quickly than in any other RPG. At their best, Final Fantasy XII's battles resemble rollicking fights in fantasy movies. The player merely directs his party through an area, freezing the action when he sees fit to make adjustments on the battle plan (stronger enemies appear, et cetera). This alone should be enough to qualify XII as a 'videogame.' The controller's vibration, for example, provides wonderful feedback. Yet players feel betrayed. They say, 'I want to press buttons.' They say, 'I don't want to watch my videogame.'"
I find it just a bit odd that Final Fantasy is seeming to be trending more towards the story aspects of the game, while the latest D&D isn't much more than a button masher.
Good for them!
The television will not be revolutionized.
Since when has the FF series ever been about gameplay?
Isn't it's major selling point the whole story line and cinematic visuals. Having played a few of the more recent ones I think this feature would be really beneficial when you get about 3/4 of the way through and spend hours tediously looking for fights to level up before the final battle.
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I'm going to have to agree, the reason I enjoyed the old FF games was due to them dealing more with your attack stratagem. Not just setting the strategy, and running around.
Is it just me, or has pretty much every FF game changed something major that pissed off the fanbase to no end until they played it and possibly found it groovy? People bitched and moaned about FFX's sphere grid and Blitzball, FFX2's lack of blitzball, FF7's steampunk-over-standard fantasty, FF9's standard-fantasy-over-steampunk, the dress-up, the card games, the battle systems, etc, etc, etc...
I'm an RPG fan in general, and a Final Fantasy fan in particular. I like some of them more than others. The one's I'm not much of a fan of - wait for it, this is the good bit, the bit with "+1 insightful" written all over it - I don't play with anymore.
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I think the critics have something correct to say. I absolutely hated KOTOR and found it completely unplayable due to the fact that it never felt like I was controlling the character. The controls for battle were completely disjointed from the on-screen action. If the new FF has the same schema, I think it really will alienate the die-hard fans. Of course, it could also help pick-up all those XBox players that made KOTOR game of the year . . .
In FFXI you start to see Enix's influence. Its a subtle change, most of FFXI is still very much a Squaresoft dominant game, but game elements like missions and the rank system are Enix influences.
FFXII is the first Single-Player FF game since the MMORPG was released. Square and Enix have settled into their new role as a combined company, thus ideas from both sides will unsurprisingly be incorporated into the game. So, future FF games will start to look like a cross between FF and Dragon Quest. Dragon Quest VIII is a darn good game and seeing some of the gaming conventions from DQ in FF will add to the game rather than ruin the experience. Future FF games will be very different from those we are more familiar with, but that's not a bad thing. I look forward to the future of FF.
Michael "TheZorch" Haney
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http://thezorch.googlepages.com/home
Setting the strategy and watching rather than button-pounding is something I've been wishing more RPGs would do for AGES. Some of us have RSI and don't like doing pointless repetitive things. Hearing about this new battle style makes me want to play the game even though I lack a console...
I've gotcher 'Women In Gaming' RIGHT HERE!