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In Defense of FFXII

Next Generation has an article defending many of the somewhat 'controversial' decisions made in the design for the newest chapter in the Final Fantasy series. While it recieved a 40/40 from Famitsu, Final Fantasy XII has recieved some harsh criticisms for straying as far as it has from the Final Fantasy norm. From the article: "With Gambits turned on (and configured with just five minutes of commonsensical thought), battles go at least twenty times more quickly than in any other RPG. At their best, Final Fantasy XII's battles resemble rollicking fights in fantasy movies. The player merely directs his party through an area, freezing the action when he sees fit to make adjustments on the battle plan (stronger enemies appear, et cetera). This alone should be enough to qualify XII as a 'videogame.' The controller's vibration, for example, provides wonderful feedback. Yet players feel betrayed. They say, 'I want to press buttons.' They say, 'I don't want to watch my videogame.'"

3 of 146 comments (clear)

  1. Link? by gelwood · · Score: 0, Offtopic

    I think you forgot to "a href=."

  2. Not only is there no link, there's no story by WillAffleckUW · · Score: 0, Offtopic

    people will still buy Final Fantasy in record numbers and it will still be in the top three games purchased in Japan and Asia this year.

    There's the game the critics want.

    There's the game the designers want.

    There's the game the marketers/vendors want.

    My guess is the first game (critics) would be unplayable, the second game (designers) would be really cool but not break even, and the third game (marketers) would be totally unoriginal but have snippets that make you wish they did it right.

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  3. LINK???? by l33t-gu3lph1t3 · · Score: 0, Offtopic

    Way to go for promoting a comment on an editorial without any source link provided. */smacks Zonk with a large trout*

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