The Epic in Unreal Engine 3
CNN's Game On column has a look at Gears of War developer Epic Games. The piece goes into the company's success as a tools merchant as well as a game developer. They discuss the excitement that Unreal Engine 3 has generated, both for AAA and less ambitious titles. From the article: "Several titles, including the forthcoming 'HoopWorld' and 'RoboHordes,' will use the engine for less than AAA games. And don't be surprised if educational titles or children's games use the engine as the Xbox 360 reaches the end of its life cycle. While Epic will continue enhancing and improving Unreal Engine 3 for the next four or five years, work has already begun on Unreal Engine 4, which the company sees as a powering force for the fourth PlayStation and third Xbox machines."
You're never going to see Commander Keen in an UR3 environment, though.
The people who made that game have since moved on to other games that a few people may have heard about, games such as Wolfenstein, Doom, and Quake.
(Plus I think Doom II featured a hidden dead Commander Keen anyway.)
Although they did license a GBA version of Commander Keen that was apparently terrible. Too bad, because Commander Keen 4 was one of my favorite games on the PC at the time.
I've been thinking about side-scrolling 3D games - Crash Bandicoot essentially did it in some places (mostly bonus levels), and it was a lot of fun. I'd really like to see some more basic side-scrolling games like done like that. The controls would be just like classic SMB3, but the graphics would be in 3D. I think games like that still have a market, somewhere. I hope so, at least.
You are in a maze of twisty little relative jumps, all alike.
I believe the bullets in multiplayer Battlefield 2 have some 'arc'. You have to lead the target depending on the range, and I think sniper bullets drop with distance (although I'm not a sniper-weenie).
I'd like to see the actual bullets you shoot have an arc.
I believe America's Army has this
Lots of games have the ability to do this. It's usually not done because many people don't find it as fun, and because of problems with lag.
The Visual Material Editor in Unreal Editor, apparently. From here - http://unrealtechnology.com/html/technology/ue30.s html
Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.