An Elder Scrolls Retrospective
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
In other words, it's like a MMORPG. But not as buggy. And with more content. And the only reasons the NPCs failed the Turing Test was because they had better language skills and personalities.
Yeah, I felt that way too when I played Oblivion after WoW.
So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Step 2: Charge a monthly fee!