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An Elder Scrolls Retrospective

With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."

17 of 91 comments (clear)

  1. <3 TES! by Southpaw018 · · Score: 4, Interesting

    Morrowind was my first TES game. And I loved it. The greatest kick I got out of it wasn't even the game - it was screwing with the system and the dev kit, building my own house, doing crazy superhero-like things in game with my character, fucking with the physics and the game's backend - and, of course, playing through the storyline. It was really cool. The best part of the whole thing was the total freedom. And while I didn't follow this example, I remember seeing a quote from one of the Morrowind devs that summed up how I actually played the game (I must have gone through the main story line half a dozen times with different characters). He said something like "If you want to spend $50 on a game and create yourself an invincible sword and beat it in a few hours, that's your perrogative."

    And I remember thinking YES! Someone gets it!

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
  2. Re:I hate that line... by 9mm+Censor · · Score: 2, Insightful

    Its in reference to video games. Video game RPGs specificically. For that Genre TES did break the mold.

  3. Daggerfall stank by Dark+Paladin · · Score: 3, Insightful

    Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.

    Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".

    1. Re:Daggerfall stank by Tackhead · · Score: 2, Funny
      > Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.

      In other words, it's like a MMORPG. But not as buggy. And with more content. And the only reasons the NPCs failed the Turing Test was because they had better language skills and personalities.

      Yeah, I felt that way too when I played Oblivion after WoW.

    2. Re:Daggerfall stank by ivan256 · · Score: 2, Insightful

      Now all it needs is a way to resize the map, zoom in and out on the map, have the map on the game screen, allow you to drag items out of your inventory without closing the menu, get to your inventory from anywhere with a single button, drop things without having to close and re-open the menu several times because you happen to be standing close to something, have tool-tips or some easy way to figure out what on-screen status icons stand for, not say 'Loading Area...' every six seconds in huge-ass text, have font sizes that scale with resolution, allow you to haggle in shops without 4 clicks and a dialog between every attempt, select all items in a stack by holding shift, select one item in a stack by holding control, converse and persuade people without having them repeat the same four annoying lines over and over again, have a conversation history on screen while you're talking to somebody, and... [gasp for air]... Oh, hell. Just give me the Morrowind user interface back please.

      The Oblivion interface is remarkably deficient. It's as far from perfect as it can get without crashing (and it does that sometimes too. Don't hit shift too many times in a row.)

    3. Re:Daggerfall stank by masklinn · · Score: 2, Insightful

      Oblivion still has quite a lot of room to improve, and some parts of it are actually worse than Morrowind.

      • The leve system should've been dropped a long time ago. It doesn't really make sense anyway, just grow the stats from the attributes. And because of the redesign, to get the ability to improve the statistics you need enough to not make the game too hard (especially if you're a magicka-oriented character) you have to make primary skills the skills you will NOT use. That is annoying.
      • The interface is much worse than Morrowind for a computer user. It's good for console, it's not too bad for a computer (except that it's far too big, the font is frigging huge and stuff), but Morrowind's was mostly better
      • Water was better in morrowind. Strange, but quite a few people feel like that, it felt more natural (if you had a card handling shaders that is)
      • In Oblivion, the ennemies level with you. So do the merchants (most of what they could sell is locked, they sell only a selection that is considered "interresting" for your current level). This completely breaks the immersion.
      • So does the fact that Oblivion's dungeons respawn. It's probably due to a limited save size on Xboxes, but it's still extremely annoying.
      • Seems like they removed the levitation thingie.
      • Fast travel is idiotic.
      • You could probably find a lot more, but that's a basic list of my own gripes with Oblivion.

        In a word, Oblivion is real good, but still not enough to be called "near-perfect". By far. For a PC game that is, for consoles it doesn't have any contender anyway.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    4. Re:Daggerfall stank by Vo0k · · Score: 2, Insightful

      All in mods to come or already present.

      > Now all it needs is a way to resize the map, zoom in and out on the map

      UI improvement mod, already present remedies some problems by making visible area of the map WAY bigger.

      > get to your inventory from anywhere with a single button,

      F2.
      Get to your stats, inventory, spellbook and map with F1-F4 (Read the Release Notes goddamnit!)

      >drop things without having to close and re-open the menu several times

      Shift-click.

      "Loading" sign removal mod available already.

      Haggling is way better than in Morrowind where you had to haggle over every single item. Here you set "haggle level" per shopkeeper.

      > Don't hit shift too many times in a row.

      Hit shift 5 times in a row WITHOUT Oblivion running (just plain windows) then disable that junk that pops up and shot the designer at M$ who invented it.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    5. Re:Daggerfall stank by masklinn · · Score: 2, Informative

      Now all it needs is a way to resize the map

      There is already an interface mod that (among others, like making fonts smaller and displaying 12 items/page instead of 6) gives you a much larger map (map basically takes the whole screen). Not resizable though.

      allow you to drag items out of your inventory without closing the menu

      shift+click item

      get to your inventory from anywhere with a single button

      F2. F1 to access stats, F2 for inventory, F3 for spells and F4 for map & journal.

      drop things without having to close and re-open the menu several times because you happen to be standing close to something

      shift-click item takes care of the dropping, it always works.

      have tool-tips or some easy way to figure out what on-screen status icons stand for

      Just read the manual, they're all there on like a single page.

      not say 'Loading Area...' every six seconds in huge-ass text

      There are already, like, 3 mods for that.

      have font sizes that scale with resolution

      Agree, but there are already directions to get smaller fonts, which is a first step.

      allow you to haggle in shops without 4 clicks and a dialog between every attempt

      Agree here.

      Just give me the Morrowind user interface back please.

      hehe. Quite a lot of people (probably rightfully) feel that way. Oblivion's interface is way too console-oriented :/

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    6. Re:Daggerfall stank by Vo0k · · Score: 2, Interesting

      # The leve system should've been dropped a long time ago. It doesn't really make sense anyway, just grow the stats from the attributes. And because of the redesign, to get the ability to improve the statistics you need enough to not make the game too hard (especially if you're a magicka-oriented character) you have to make primary skills the skills you will NOT use. That is annoying.

      Or not trying to game the system and just follow on with the standard skills you're going to use most as 'majors', then playing the level of difficulty the authors intended, making the game as challenging as it should be.

      # The interface is much worse than Morrowind for a computer user. It's good for console, it's not too bad for a computer (except that it's far too big, the font is frigging huge and stuff), but Morrowind's was mostly better

      The mods are on the way :)

      # Water was better in morrowind. Strange, but quite a few people feel like that, it felt more natural (if you had a card handling shaders that is)

      heh. Nope. This one feels more natural. MW was more shiny and beautiful, beyond reason. Go visit some RL lake and see for yourself. It's common WATER for god's sake, not quicksilver or some odd polymer stuff.

      # In Oblivion, the ennemies level with you. So do the merchants (most of what they could sell is locked, they sell only a selection that is considered "interresting" for your current level). This completely breaks the immersion.

      Merchants - *shrug*. Enemies - uh well, keeps the game challenging :) Think of it as 'they level with time', the Oblivion gates open, more powerful enemies appear.

      # Seems like they removed the levitation thingie.

      Yeah, sucks. What about Icarian Flight stuff? Jumping really high etc?

      # Fast travel is idiotic.

      Never used it yet :)

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  4. Re:Is it a continuing story? by corrosive_nf · · Score: 3, Informative

    No, you get references to each past game but they dont affect the current game. Like in oblivion you are told that slavery was ended in the province that morrowind was in, but other than that....

  5. other games by MoreNoiseThanSignal · · Score: 4, Informative

    Just in case anyone is interested there are 2 other non-RPG TES games:
    battlespire
    Redguard

    I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).

    --
    abort, retry, fail?
  6. Re:Is it a continuing story? by masklinn · · Score: 5, Informative

    Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).

    Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.

    You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.

    The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  7. So ready your purse by Vo0k · · Score: 3, Funny

    So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
    The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  8. First Time playing TES... and loving it by 9mm+Censor · · Score: 4, Interesting

    Oblivion is the first time I have played a TES game. Being someone who loves FPS (hardcore UT and Battlefield player), it takes some thing special for me to play something that doesn't have quad damage and a rocket launcher. I can count the number for non FPSers I own in two hands. A need for speed game that I bought when I got my first car (which I played breifly and haven't touched since) and Oblivion. Having put 30 hours into one character, mostly in 6 hour spurts after work, I am hooked. Who would have though bows and arrows were as cool as rocket launchers?

  9. TES by ShakaUVM · · Score: 2, Insightful

    Daggerfall is still the most ambitious of all of their titles. I played through the game, then went back to look at some of the spoilers for it, and... WOW. There's a gajillion things you can do in the game that I hadn't even touched upon. Not only could you become a vampire, but they had 12 different clans of vampires, with different abilities, inter-clan politics. The most detailed character generator yet, which just played up to the powergamer in me (fear of animals flaw FTW). Werewolves. Unique Artifacts. Quests for different religions, guilds, etc. A crazy awesome magic item creation system (My top gear only worked during the full moon, to keep costs low. I spent a lot of time sleeping.)

    And I thought that my flying horse was pretty cool.

    Sure, they used a "dynamic map" system of pseudo-random generating the dungeons and towns, but you know what? I liked the fact that there was 20,000 dungeons in the world. Every so often, I'd hop down into one for a nice randomly-generated-ala-diablo-2 experience. The sucky part was when you'd get quests to fish items out of the dungeons -- the dungeons were litterally huge, and could take hours to complete sometimes, especially if you couldn't find the one secret door behind the double-hairping corridor turn. So if I was doing quests for the mages guild (which I spent maybe 75% of my game time doing), I'd just drop any dungeon fetch quests and request a new one.

    I wish they'd do a "digitally-remastered" version of Daggerfall, kinda similar to what they did with FF1&2 (improved the graphics, added a lil' bit of new content). If it looked as good as Oblivion, I'd never leave my computer.

    The trouble with TES games is the fact that Bethesda doesn't believe in that whole whacky "quality assurance" thing. Daggerfall wouldn't run on my computer. Period. Until the 18th patch or so -- had a Cyrix CPU in 1996, remember those? Battlespire was almost a great game (online multiplayer with real working castles, catapults, drawbridges!) but was so buggy I had to stop playing. Redguard wouldn't run for more than 5 minutes without crashing. Morrowind once corrupted a section of the world (forcing a reinstall), and another time ate one of the quest items I needed to complete the game (had to go into the TES Construction set and drop a new one on the ground for me). Oblivion crashes every time I quit (ironically enough), but then also if I alt-tab, hit the windows key, reload too fast, click too fast, hit the keyboard too fast... or basically any time your hard drive can't keep up to speed (I have a Raid0 hard drive, so it rarely happens). It did crashed once on my girlfriend after she'd spent an hour without saving, which is really the only way I got to get my computer back from her after she spent her entire spring break on my own computer playing Oblivion. =) I was relegated to doing work with an old laptop.

    Oblivion is great though. Maybe not as big in scope as Daggerfall, but damn. It looks awesome if you have the rig to run it, the quests (and the quest system) are about 100x more interesting than Morrowind's. All in all, it's one of the better RPGs I've played (and I thank the lord it's not an interactive movie like FFVII or FFX), and if the only time it reliably crashes is when I quit... well, I can deal with that.

    1. Re:TES by Entropy248 · · Score: 2, Interesting

      Absolutely not. No. The most ambitious of their titles is called "The Elder Scrolls:Travels" and it's for your cell phone. It is a "Bard's Tale" style RPG on your cell phone. It doesn't have an immersive plot, but it does have 4 classes, a huge dungeon that I got extremely lost in, and portability that I just can't fight. I had the game for 6 months or so (Yes, you can save the game) before I beat it. It's difficult to find, but it worked on my Sanyo SCP 5200. It was such a great game, I transferred it to my next phone. After that was stolen, I downloaded it again. These are not Treo/Pocket PC type phones either, they are regular flip phones. It's such a great game, it got me interested in the PC versions, which I love. At $2.99, it was absolutely the best value I have ever gotten out of any game. No, I don't work for them. Peace.

  10. Re:Step 3: Profit! by mconeone · · Score: 2, Funny

    Step 2: Charge a monthly fee!