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Grand Theft Auto Civil Case Moves Forward

An Alabama court has refused a request by retailers and Take-Two Entertainment lawyers to throw out a 'Grand Theft Auto-style killing spree' civil case. From the Next Generation article: "Moore, who was 18 at the time of the 2003 slayings, is convicted of killing two Fayette county officers and a dispatcher, and claimed that Grand Theft Auto inspired him to do it. That defense was barred, and Moore was sentenced to death. Although that defense was thrown out, the multi-million dollar suit filed by relatives of the victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'."

34 of 129 comments (clear)

  1. Just unbelievable. by beavis88 · · Score: 4, Insightful

    Love the culture of blaming anything on everyone except the person who actually did it to begin with. /disgusted

    1. Re:Just unbelievable. by jandrese · · Score: 2, Insightful

      Looks to me like they did blame him. I mean they did sentence him to death.

      It's just the part where they move past that and start blaming everything around him that makes me think they're overreaching. Do they honestly think that if he'd only played Solitare that he wouldn't be violent? I don't think so. He may have gotten some inspiration from the game, but ultimately the choice to do it was not dictated by Take Two or Rockstar or anybody but himself.

      --

      I read the internet for the articles.
    2. Re:Just unbelievable. by Random+Utinni · · Score: 2, Informative

      To be fair, this isn't about blaming everyone except the person who did the act. If you read TFA, you'd notice that when the kid's lawyer raised it as a defense, the judge threw it out. The kid who pulled the trigger was convicted and, as this happened in Alabama, the kid was sentanced to death. Believe me, he's getting his fair share of the blame.

      What this *is* about is a seperate civil case based on the same facts. The lawyers for the victims are saying to Take-Two "Hey, you helped this happen; you should share the burden too." There are plenty of people who are going to argue both sides... whether playing GTA constantly gave the kid ideas, or made him more efficient, or had nothing to do with it. All that happened is a judge said that it's possible, and that a jury has to decide it.

      Read TFA next time and save yourself from being overly disgusted with the world. There are some flaws in the legal system, but it's not *that* bad.

    3. Re:Just unbelievable. by fireman+sam · · Score: 2, Funny

      It is YOUR fault I posted this message.

      Think about it, it really is.

      --
      it is only after a long journey that you know the strength of the horse.
    4. Re:Just unbelievable. by Thing+1 · · Score: 2, Insightful
      Not only that, but if he did not have access to the game, I would bet money that he would have found something else less-than-healthy to obsess over (the attorneys claim he played it "obsessively"). If the game does not turn 100% of its consumers into crazed killers, then the chances that the game is the vector are rather low. The only explanation can and should be that he was an obsessive personality, and should have been watched more closely by authorities (parents, teachers, etc. -- I don't just mean by cops).

      I like to remember "A Clockwork Orange" when I hear about games, movies, TV, comics, books, etc. causing people to act out. I remember the horrorshow imaginative hallucinations that Alex had after reading the Bible, that he was one of the Roman guards, whipping Christ as he walked past carrying the cross.

      There's more violence in the Bible than in most TV shows.

      And from the movie, "the big, big, big, big, big money" is very accurate: they're not after what's right, or justice; they're only after money. (His family, that is, who is bringing this suit out of their own greed, and their need to paper over their mistakes made during his upbringing.)

      --
      I feel fantastic, and I'm still alive.
    5. Re:Just unbelievable. by DrunkenTerror · · Score: 2, Funny

      I've been dating myself for about 10 years now.

      At least I don't have to worry about getting myself pregnant.

  2. Corruption Defense - Lawsuits, Profit! by Austerity+Empowers · · Score: 5, Funny

    The next time I'm arrested for stealing, lying and circumventing the law, I'm going to blame it on CSPAN, which I watch obsessively. While I may get a slap on the wrist and time served, I do wish my victims well in their civil suit against CSPAN for it's contribution to my anti-social behavior.

  3. the point? by Yahweh+Doesn't+Exist · · Score: 4, Insightful

    >victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'

    even if we're prepared to accept that there's a causal link in this case between observation and mimicking, surely that he played it 'obsessively' is enough to reject the argument. if you eat/drink/smoke/gamble/have sex/do anything 'obsessively' there are bound to be negative consequences.

    if, on the other hand, he'd played the game for 30 minutes and, for example, the seqence of lights and sounds put him into a suggestable state of hypnosis and programmed him to be a cop-killer (not possible annyway since hypnosis can't make you do anything you're not really prepared to do), then there might be a case.

  4. Hey relatives by 77Punker · · Score: 2, Informative

    If he was mimicking the game, it's time to remove him from the game. Sometimes helping somebody with a problem is as simple as "let's go fishing" or something similar. If they noticed terrible behavior from him before hand and they actually cared about him and not making money off his mistakes, they would have sought to help him beforehand instead of whining after the fact.

  5. Why sue anybody else? by Neurotoxic666 · · Score: 3, Insightful
    The murderer is the sole persone responsible. If people start to sue the game maker, then they could sue Sony too (Playstation) and/or Microsoft (Windows) for making this game playable. What TV brand was he playing GTA on? Maybe they could sue Samsung, or Hitachi too? And Wal-Mart. Definately Wal-Mart. I mean, they sell the game. And every single magazine and website who a) gave good critics to the game and b) has advertised the game. ...

    You know, this has to stop somewhere. The guy was sick. His parents, friends and relatives who knew him are much more guilty than people who created the video game. Society itself is guilty of allowing such people to roam free. But then, we can't incarcerate everyone "just in case". So my point is: shit happens. Whatever his reasons, whatever the motives, whatever the games he played and the programs he watched, he is a murderer. He's been sentenced to death. The vast majority of people who play GTA do not go on a killing spree aftewards. The game is not the problem.

    --
    You are more than the sum of what you consume. Desire is not an occupation.
    1. Re:Why sue anybody else? by voice_of_all_reason · · Score: 2, Funny

      The guy was sick

      Whatever happened to being just plain evil?

    2. Re:Why sue anybody else? by Neurotoxic666 · · Score: 2, Funny
      Whatever happened to being just plain evil?

      Ah. It's called terrorism now ;)

      --
      You are more than the sum of what you consume. Desire is not an occupation.
  6. And where were these relatives by nithinsujir · · Score: 3, Funny

    when he was playing 'obsessively'? there were no big bucks to be made then, were there?

  7. Grand Theft Auto Creates Killers by colonslashslash · · Score: 4, Insightful
    About as much as Pacman creates drug addicts.

    If a person's mental state is so twisted that they would kill 3 people after being 'influenced' by a video game, then obviously there are much deeper issues at fault than a bunch of pixels and a joypad.

    Where is the logical conclusion to this constantly expanding era of absurd litigation? It's scary to think where it may lead... hell, it's scary enough to think about where we are with it already.

    --
    She's built like a steak house, but she handles like a bistro....
    1. Re:Grand Theft Auto Creates Killers by Aranth+Brainfire · · Score: 2, Insightful

      I seem to remember a murderer who claimed that a dog told him to do it... from wikipedia, on David Berkowitz: 'According to Berkowitz, Sam Carr was a "high demon" who sent his "evil" Labrador Retriever to command Berkowitz to kill.'

      I think we should ban the sale and ownership of dogs, if they can encourage a person to go on a murder spree. Nevermind any crimes inspired by a twisted interpretation of a religion...

      --
      "Quoting yourself is stupid." -Me
  8. Comparisons.... by Anonymous Coward · · Score: 2, Funny

    /me obsessively watches Morgan Freeman's/Brad Pitt's movie, "Seven" then runs off to kill sinners.

    Can my family sue New Line Cinema for making the movie?

    /me obsessively eats Twinkies until he dies.

    Can my family now sue Hostess for making Twinkies?

    /me obsessively plays Super Mario Bros. then starts throwing turtles at patrons of the local pet store & gets thrown into jail.

    Can I now sue Nintendo for teaching me that the way to get ahead is to lob reptiles?

    /me obsessively chugs water until he drowns in it.

    Can my family now sue God for creating H20? (don't start that debate plz :P)

    1. Re:Comparisons.... by XenoRyet · · Score: 2, Informative
      The answer to all of those is: Yes, you can sue.

      The question is this: How far along do you get before you lose? In all seriousness, the family does have a right to attempt this type of suit. It's a little dissapointing to see it didn't get thrown out at the earliest oppertunity due to it's obvious rediculousness, but that's the way the system works. It'll actualy be intended functionality of the legal system, unless they win. If they win, then there's definitly a wrench in the works there somewhere.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  9. I wonder why... by Spy+der+Mann · · Score: 3, Interesting

    the phrase "don't give them ideas" is commonly used?

    The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

    From the original CBS News link (not TFA) :

    "The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."

    Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.

    In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

    1. Re:I wonder why... by Irish_Samurai · · Score: 2, Informative

      The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

      In other words, videogames TRAIN the players to become better and more effective criminals.

      I don't really but this at all, the reason being that simulations only work for certain things. Gran Turismo didn't make this dude a better driver. The most that this kid could have learned from a video game was the "concepts" of cover and target to target movement. These could be learned from watching TLC specials on Special Forces Training.

      Hell, basic biology class teaches you that shooting someone in the head is better than shooting someone in the chest. Also, the targeting system on GTA kinda sucks. To say it makes you a better criminal through training is somewhat of a stretch. I played the hell out of Silent Scope, so much that my second gun was a long range rifle that I bought to practice with. I'll tell you what, I can't hit a damn thing from over 100 yards away in real life.

      The idea that video games train people to do things better is kind of misleading. If we could learn how to pilot state of the art fighter planes by playing "Air Striker" or whatever, then the military is wasting a bunch of cash. Military application of video simulation is WAY beyond what a TV and console offer. They are truly immersive experiences which include real held weapons and free range of physical movement.

      Two analog sticks, 10 buttons, and a 32 inch screen doesn't cut it.

    2. Re:I wonder why... by GigsVT · · Score: 3, Insightful

      Real training is about "muscle memory". Pulling out a real gun and shooting someone in the head is not something you can train for with a game controller.

      Expensive flight simulators go to great lengths to emulate the feel of really flying. If it were as simple as just knowing the mechanics of it, anyone could fly a few hundred hours in X-plane on their PC with a Logitech $30 stick then go hop in a 747 and be fine.

      X-plane is FAA certified as a training simulator, but it's only FAA certified when it's used in a full-motion simulator, one that costs $150,000.

      Shooting a paper silhouette target with a real gun is much more effective training than any video game can ever be, and yet I don't hear anyone calling for those to be banned, or even calling them "scary".

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:I wonder why... by Haeleth · · Score: 2, Insightful

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      Sorry, I don't buy it. I've played hours of video games. In games, I've killed thousands of people. In real life, I get all squeamish about the thought of squashing a spider. And I couldn't use a gun to save my life. The only weapons I've ever used are the plastic sort with two buttons and a little wheel on top, and a little ball thingy underneath, that you roll around on your desk to aim. In real life, I could make a good guess as to which bit's the trigger and where the bullets come out, but I wouldn't even know where to look to find that "safety catch" thing I've heard of.

      If you want to stop gun crime, make shooting ranges illegal. THOSE are the things that train people to hit targets with guns. Video games just train you to line up pixels on a monitor, which isn't actually all that useful if you want to commit a real-life crime, you know?

      (And no, as it happens I don't believe shooting ranges should be banned.)

    4. Re:I wonder why... by John+Courtland · · Score: 2, Insightful

      I bet you've run into hundreds of people who regularly go shooting at ranges, you just didn't know it. Nothing wrong with it. Target practice is a very tough skill to master, and it is enjoyable, even if the ultimate goal is to be better prepared in a life-or-death situation against a live human being, gaining the skill and becoming better through practice is very rewarding in and of itself.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    5. Re:I wonder why... by Aranth+Brainfire · · Score: 2, Insightful

      "This block has caused problems before, and is only "trained" out of the person by allowing them to become accustomed to firing at humanoid shaped targets. I believe that video games can provide just as much of a mental stimulation as the actual act of holding the weapon, in this regard."

      I'd like to argue against this. I've been playing violent games for ages, and as a young teenager, I saw the video of when Kennedy was shot (first time seeing a person actually shot) and I felt physically sick. Stopped playing Counterstrike: Source for a few days, then eventually shook it off and came back.

      It's not real, and you always, ALWAYS know that it's not real (assuming no mental disorders). You just can't trick yourself into thinking it is when you're aiming with a mouse and moving with a keyboard.

      --
      "Quoting yourself is stupid." -Me
    6. Re:I wonder why... by Chris+Burke · · Score: 4, Insightful

      I wonder why... the phrase "don't give them ideas" is commonly used?

      It's commonly used on people who already tend to express negative behaviors regardless of whether they're given ideas or not. E.g.:
      "Those greedy bastards in Congress. Next they'll be taxing us for the air we breathe!"
      "Don't give them any ideas."

      Which is in fact perfect for the situation -- this man was already violent. That the particular violent acts he performed may or may not have been influenced by a game is just a footnote. Not that it looks like they were -- other than police officers being involved, there is nothing "GTA-like" about his violent acts.


      Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.


      Nonsense. First, any idiot knows you will be more likely to kill someone if you shoot them in the head. Cops are trained to aim for the torso to be more sure of your shot. I learned this long before the first video game that bothered to distinguish "head shots" came around, and then it was only representing what everyone already knew. If this guy wanted to kill the cop, and was close enough to shoot him in the head, he was going to shoot him in the head.

      Having clearly never played the game yourself, let me also say that GTA does not particularly encourage head shots. The basic targeting system does not allow it, and using manual targeting is difficult and dangerous in most firefights. Which is just one small example of the ludicrosity of the statement:

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      There is no practical real-world skill that you can learn from GTA. Learn how to car-jack? I keep looking for the Triangle button but can't find it. Firing a gun? Holding R1 to target and X to shoot doesn't do anything to teach you how to fire in real life -- I know, I've done both. The only reason it gives you the creeps is because you've never played to know that it is absolutely nothing like real life and there is no transferable skill that you can learn. Anyone who thought they could practice to become a criminal by playing GTA would find themselves sadly mistaken.

      Here's the fact: Millions of people play games like GTA. A few perform violent acts that can in some way be described as being like the game. That's pretty shitty for a game that TRAINS you to be a criminal. In fact, that's the exact same ratio of people who end up being violent criminals in the populace at large. Could it... could it be... that games have nothing to do with causing crime, and are nothing but a scapegoat used as a weak defense by the criminal themselves, and by clueless idiots who are incapable of thinking about the true causes of crime?

      Yes.

      --

      The enemies of Democracy are
  10. Re:Goddamnit by HTL2001 · · Score: 4, Insightful

    http://www.bash.org/?627522
    <comwalk> Remember, here in the U.S.A, we have reached a new age.
    <comwalk> NOBODY is responsible for their own actions.
    <comwalk> Remember that.
    <comwalk> Holy shit! I killed somebody! Bob made me do it!
    <comwalk> Bob: Joe made me do it!
    <comwalk> Joe: I blame the media!
    <comwalk> Media: Videogames.
    <comwalk> Videogames: Personal responsibility?
    <comwalk> Personal Responsibility: <AFK>

    --
    By reading this, you have given me brief control of your mind.
  11. So that explains the rash of fruit thefts by WillAffleckUW · · Score: 2, Funny

    caused by people who play Animal Crossing. That and hitting people on the head with a butterfly net - that stings!

    Now, personally, I blame the use of cars for violent crimes on the movies.

    Nothing like blaming someone else for your own actions, right?

    --
    -- Tigger warning: This post may contain tiggers! --
  12. Grand Theft Auto: Civil Case by allanc · · Score: 2, Funny

    Did anyone else see the title and think that the company was making a new GTA game called "Grand Theft Auto: Civil Case"? Presumably in which you'd drive a car around breaking contracts and whatnot...

  13. GTA, violence, and the need to be Re-elected by KimiDalamori · · Score: 2, Insightful

    Let me look at this:

    1: We have evidence that Violence and Violent Video Games are correlated. Nobody has any clue if violent games makes kids violent, or if violent kids like violent games; but it's politically unpopular to accuse your constituients' kids of being thugs. (FYI, this is the kind of evidence that says smoking and cancer are correlated, but nobody really cares whether or not cancer causes smoking)

    2: It's a mid-term Election year. That means that there are several elected officials who desperately need to distract the people voting for them away from an unpopular war, and a deficit which is spiraling out of control.

    3: The violence issue in particular has traction because people feel powerless to combat it; trying to protect your kids from becoming assholes is like trying to protect them from the chicken pox. It doesn't work. So, people find a scapegoat, something tangible that they can dismantle and try to keep away from their children. They convince themselves that if they can just keep violent media away from the kids, maybe kids won't know how to be violent. This isnt really their fault, people have been falling for non-causa-pro-causa arguments (with this, therefore because of this) since the dawn of time.

    4: Our elected officials are like the contractors at your work. Solving problems does not help them; in fact, Solving problems permanently in a way which makes everyone happy makes them less likely to be re-elected.(this is not a troll, think about this) However, appearing to solve problems does help them. They get the credit for being a tireless defender of the public, and the problems are still there to fix next time they need a boost.

    5: History teaches us the following: Games and other High-definition media will continue to be the scapegoat until someone builds a better scapegoat. Console games like GTA will wear targets on their backs until someone makes a VR Game where you rape/kill/steal/whatever or otherwise manages to take simulated violence to the Next Level. Until then, we personally have a choice: we can either whine, follow the mob, or run for congress.

    6: There are thousands of idiots out there, sooner or later you will probably fail to think about something and be one of them. While I don't expect you to fix any of the above problems, do try to be smart about it and start thinking critically about the next thing that pisses you off.

    --
    Lagito ergo expectabo
  14. Re:Sue the parents by Hatta · · Score: 3, Insightful

    Maybe the police officers families should bring a civil suit against the parents for not paying attention to what their child was doing and for not being responsible parents.

    Rockstar games has more money.

    This sickens me when people think that they can forgo the roles that parents are supposed to play and then sue somebody else for their kids not turning into perfect citizens.

    It's worth pointing out that it the victims parents that are sueing, not the parents of the criminals.

    --
    Give me Classic Slashdot or give me death!
  15. Re:Define 'prepared' by despisethesun · · Score: 2, Insightful

    Coersion is a very different animal than hypnosis. You might murder a stranger if it meant saving the lives of your loved ones, but I sincerely doubt that you'd murder that same person if someone said "you are getting very sleepy... now bludgeon that man to death..."

    --
    This poo is cold.
  16. Easy solution by Guppy06 · · Score: 2, Funny

    We're talking about Alabama. Tell them that they're taking the same stance as Joe Lieberman and (gasp!) Hillary Clinton. Things will quiet down in no time.

  17. Completely understandable by Psmylie · · Score: 2, Funny

    Back in the day, I had to make myself stop playing Tetris, because I kept obsessively stacking things on top of each other. The game made me do it.

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  18. Obviously *NOT* influenced by GTA by sunderland56 · · Score: 2

    This is an 18-year-old boy we're talking about.

    Obviously if he'd ever played Grand Theft Auto, he'd be out scoring with hookers, not killing cops. Now, if he was on trial for killing a prostitute, then maybe he'd have a case.

  19. Coming sonn to a game box near you... by PFI_Optix · · Score: 2, Insightful

    SURGEON GENERAL'S WARNING

    Excessive exposure of disturbed individuals to graphically violent games may reenforce existing violent tendencies. Coupled with a disconnect from reality, these conditions may result in the real-world application of themes observed in the game environment, including--but not limited to--assault, robbery, rape, torture, and murder. Please note the existing ESRB rating and seek professional help if you feel the desire to replicate game scenarios in real life.

    --
    120 characters for a sig? That's bloody useless.