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Grand Theft Auto Civil Case Moves Forward

An Alabama court has refused a request by retailers and Take-Two Entertainment lawyers to throw out a 'Grand Theft Auto-style killing spree' civil case. From the Next Generation article: "Moore, who was 18 at the time of the 2003 slayings, is convicted of killing two Fayette county officers and a dispatcher, and claimed that Grand Theft Auto inspired him to do it. That defense was barred, and Moore was sentenced to death. Although that defense was thrown out, the multi-million dollar suit filed by relatives of the victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'."

11 of 129 comments (clear)

  1. Just unbelievable. by beavis88 · · Score: 4, Insightful

    Love the culture of blaming anything on everyone except the person who actually did it to begin with. /disgusted

  2. Corruption Defense - Lawsuits, Profit! by Austerity+Empowers · · Score: 5, Funny

    The next time I'm arrested for stealing, lying and circumventing the law, I'm going to blame it on CSPAN, which I watch obsessively. While I may get a slap on the wrist and time served, I do wish my victims well in their civil suit against CSPAN for it's contribution to my anti-social behavior.

  3. the point? by Yahweh+Doesn't+Exist · · Score: 4, Insightful

    >victims claim that Moore was in fact mimicking GTA, which attorneys claim Moore played 'obsessively'

    even if we're prepared to accept that there's a causal link in this case between observation and mimicking, surely that he played it 'obsessively' is enough to reject the argument. if you eat/drink/smoke/gamble/have sex/do anything 'obsessively' there are bound to be negative consequences.

    if, on the other hand, he'd played the game for 30 minutes and, for example, the seqence of lights and sounds put him into a suggestable state of hypnosis and programmed him to be a cop-killer (not possible annyway since hypnosis can't make you do anything you're not really prepared to do), then there might be a case.

  4. Why sue anybody else? by Neurotoxic666 · · Score: 3, Insightful
    The murderer is the sole persone responsible. If people start to sue the game maker, then they could sue Sony too (Playstation) and/or Microsoft (Windows) for making this game playable. What TV brand was he playing GTA on? Maybe they could sue Samsung, or Hitachi too? And Wal-Mart. Definately Wal-Mart. I mean, they sell the game. And every single magazine and website who a) gave good critics to the game and b) has advertised the game. ...

    You know, this has to stop somewhere. The guy was sick. His parents, friends and relatives who knew him are much more guilty than people who created the video game. Society itself is guilty of allowing such people to roam free. But then, we can't incarcerate everyone "just in case". So my point is: shit happens. Whatever his reasons, whatever the motives, whatever the games he played and the programs he watched, he is a murderer. He's been sentenced to death. The vast majority of people who play GTA do not go on a killing spree aftewards. The game is not the problem.

    --
    You are more than the sum of what you consume. Desire is not an occupation.
  5. And where were these relatives by nithinsujir · · Score: 3, Funny

    when he was playing 'obsessively'? there were no big bucks to be made then, were there?

  6. Grand Theft Auto Creates Killers by colonslashslash · · Score: 4, Insightful
    About as much as Pacman creates drug addicts.

    If a person's mental state is so twisted that they would kill 3 people after being 'influenced' by a video game, then obviously there are much deeper issues at fault than a bunch of pixels and a joypad.

    Where is the logical conclusion to this constantly expanding era of absurd litigation? It's scary to think where it may lead... hell, it's scary enough to think about where we are with it already.

    --
    She's built like a steak house, but she handles like a bistro....
  7. I wonder why... by Spy+der+Mann · · Score: 3, Interesting

    the phrase "don't give them ideas" is commonly used?

    The problem isn't if the game MADE him do it, but if the game helped him do it MORE EFFICIENTLY.

    From the original CBS News link (not TFA) :

    "The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."

    Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.

    In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

    1. Re:I wonder why... by GigsVT · · Score: 3, Insightful

      Real training is about "muscle memory". Pulling out a real gun and shooting someone in the head is not something you can train for with a game controller.

      Expensive flight simulators go to great lengths to emulate the feel of really flying. If it were as simple as just knowing the mechanics of it, anyone could fly a few hundred hours in X-plane on their PC with a Logitech $30 stick then go hop in a 747 and be fine.

      X-plane is FAA certified as a training simulator, but it's only FAA certified when it's used in a full-motion simulator, one that costs $150,000.

      Shooting a paper silhouette target with a real gun is much more effective training than any video game can ever be, and yet I don't hear anyone calling for those to be banned, or even calling them "scary".

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:I wonder why... by Chris+Burke · · Score: 4, Insightful

      I wonder why... the phrase "don't give them ideas" is commonly used?

      It's commonly used on people who already tend to express negative behaviors regardless of whether they're given ideas or not. E.g.:
      "Those greedy bastards in Congress. Next they'll be taxing us for the air we breathe!"
      "Don't give them any ideas."

      Which is in fact perfect for the situation -- this man was already violent. That the particular violent acts he performed may or may not have been influenced by a game is just a footnote. Not that it looks like they were -- other than police officers being involved, there is nothing "GTA-like" about his violent acts.


      Perhaps if he hadn't played the game, he would have shot them in the chest where hopefully the cops couldn't have died instantly.


      Nonsense. First, any idiot knows you will be more likely to kill someone if you shoot them in the head. Cops are trained to aim for the torso to be more sure of your shot. I learned this long before the first video game that bothered to distinguish "head shots" came around, and then it was only representing what everyone already knew. If this guy wanted to kill the cop, and was close enough to shoot him in the head, he was going to shoot him in the head.

      Having clearly never played the game yourself, let me also say that GTA does not particularly encourage head shots. The basic targeting system does not allow it, and using manual targeting is difficult and dangerous in most firefights. Which is just one small example of the ludicrosity of the statement:

      In other words, videogames TRAIN the players to become better and more effective criminals. I don't know about you, but the thought gives me the creeps.

      There is no practical real-world skill that you can learn from GTA. Learn how to car-jack? I keep looking for the Triangle button but can't find it. Firing a gun? Holding R1 to target and X to shoot doesn't do anything to teach you how to fire in real life -- I know, I've done both. The only reason it gives you the creeps is because you've never played to know that it is absolutely nothing like real life and there is no transferable skill that you can learn. Anyone who thought they could practice to become a criminal by playing GTA would find themselves sadly mistaken.

      Here's the fact: Millions of people play games like GTA. A few perform violent acts that can in some way be described as being like the game. That's pretty shitty for a game that TRAINS you to be a criminal. In fact, that's the exact same ratio of people who end up being violent criminals in the populace at large. Could it... could it be... that games have nothing to do with causing crime, and are nothing but a scapegoat used as a weak defense by the criminal themselves, and by clueless idiots who are incapable of thinking about the true causes of crime?

      Yes.

      --

      The enemies of Democracy are
  8. Re:Goddamnit by HTL2001 · · Score: 4, Insightful

    http://www.bash.org/?627522
    <comwalk> Remember, here in the U.S.A, we have reached a new age.
    <comwalk> NOBODY is responsible for their own actions.
    <comwalk> Remember that.
    <comwalk> Holy shit! I killed somebody! Bob made me do it!
    <comwalk> Bob: Joe made me do it!
    <comwalk> Joe: I blame the media!
    <comwalk> Media: Videogames.
    <comwalk> Videogames: Personal responsibility?
    <comwalk> Personal Responsibility: <AFK>

    --
    By reading this, you have given me brief control of your mind.
  9. Re:Sue the parents by Hatta · · Score: 3, Insightful

    Maybe the police officers families should bring a civil suit against the parents for not paying attention to what their child was doing and for not being responsible parents.

    Rockstar games has more money.

    This sickens me when people think that they can forgo the roles that parents are supposed to play and then sue somebody else for their kids not turning into perfect citizens.

    It's worth pointing out that it the victims parents that are sueing, not the parents of the criminals.

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