State of the Pen and Paper Industry
Syberghost writes "Kenneth Hite's annual 'State of the Industry' report has been released in his online column Out of the Box for gamer news site http://www.gamingreport.com. Among other interesting bits; Margaret Weis Productions is the sixth-largest RPG maker, on the sales of their sole RPG product line, the Serenity RPG. Sales overall were down, again; the RPG industry as a whole isn't doing well." Sad but not surprising.
So I checked out the site and the simple truth is that I can not get enough people together long enough to play this game.
Same holds for D&D and all the others. Hell we have trouble getting three hours together for a poker game, much less a game of Risk or Conquest of the Roman Empire. RPGs are just out.
-nB
whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
The new hotness is Burning Wheel. Independent games written and published by creative individuals beat the hell out of the book-spam WotC has been promoting these days.
Of course, WotC also has the problem of selling a durable good: these books don't just wear out. Once they're sold, they're on the market forever. No gamer will ever buy more than one. They've tried to mitigate this with tricks like "3.5th edition," but few gamers ever bothered updating. Throw in the rampant piracy of the books and rules themselves, and there's really no way WotC can continue with D&D as it is.
(I prefered AD&D 2nd Edition anyway ^_~)
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Pen and Paper RPGs have always been more niche than industry. This is a business that cannot survive on terms of growth, only in servicing the niche. TSR collapsed under the weight of their attempts to grow outside of the confines of the niche. They were producing far too many boxed games built on expensive liscences (Indiana Jones RPG?) and simple name shufflings of the D&D rulesets (Star Frontiers, Gamma World). Rather than focus on a fixed set of products that would be profitable, they kept spending to try and grab more marketshare where there wasn't any. Hasbro/WOC were smart- they realized that the real power in D&D is the liscening, not the game itself. All of the startups and ex-TSR company people are at a huge disadvantage by not having a compelling IP to go along with the pen&paper products. Even White Wolf, arguably the most successful RPG system outside of D&D has only a sliver of the name recognition that D&D has.
The problem with lowering the cost of RPG books is the quantities and profit margins involved. If you compare RPG books with, say, coffee-table books or academic works like textbooks ($100+ for 2-400 pages!), you'll find a similar price to pagecount ratio. The reason for this is low-number print runs. Unless you're D&D, the 800-pound gorilla of RPGs, a large print run for RPG publishers is 1000-5000 copies. Once you consider paying the artists, writers, license holders (if any), shippers, distributors, and retailers, it's not really all that unreasonable to pay $40 for a glossy full color 3-400 page hardcover book.
Now, it's an entirely different argument whether full color artwork, hardcovers, and glossy paper are really necessary for enjoyment of RPGs. Some people have come to expect them, but some see them as unecessary window dressing. I think the relative success of the RPG PDF industry (http://www.rpgnow.com/ http://www.drivethrurpg.com/ http://e23.sjgames.com/ etc.) is an indicator of that. By cutting out the cost of printing and distributing hard copy, you can get a searchable, cut and pasteable copy for usually half the cost of a hardcopy (even from Amazon). This isn't a perfect model--there's a lot of complaints about piracy, and most people don't game with a computer at the table. And some of the larger publishers are intentionally sandbagging PDF sales by pricing them at nearly the same cost as the hard copy (Fantasy Flight Games, I'm looking at you).
But as far as the small-press hobby publishers are concerned, I think PDFs are going to be the wave of the future (Add in the rise of very low print run Print on Demand services, and you can get a decent hard copy (softcover, black and white, perfect bound) for much less than you used to).
Much like my friends in electronic music production, technology is seriously lowering the bar for entry into RPG production. There's no equivalent of GarageBand (I guess you could call MS Word an entry-level RPG production toolkit, but it's certainly not RPG-specific), but there's a lot of innovation out there.
Dan Bongert <*> http://www.tiltingatwindmills.net
This is a Chao. A Chao says "Mu."
My GURPS GM ran with all kinds of mods, and you had to remember to ask about every little bonus or mention that you did something in a certain way or you'd always fail. So the game was dumb. My D&D GM's just ran the stupid game to make sure the players had fun. Ultimately, the rules should never interfere with your ability to have fun.
The road to tyranny has always been paved with claims of necessity.